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WaveParadigm 最近的评测

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尚未有人觉得这篇评测有价值
总时数 4.8 小时 (评测时 3.5 小时)
While I'm not sure this game has quite as strong hooks in me as some of its contemporaries and inspirations, I do *love* the ASMR rush of causing a massive coin cascade. Great game to zone out to.
发布于 4 月 10 日。
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总时数 2.4 小时
The only thing more harrowing than this game's plot is its Search Engine Optimization.
发布于 4 月 8 日。
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总时数 2.6 小时
how is there THIS MUCH CONTENT and WHY IS THE STORY SO GOOD
发布于 4 月 5 日。
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总时数 0.2 小时
Yeah so this is easily a day one buy and may be one of the most impressive puzzle games I've encountered this year. Immaculate trailer, perfect performance, excellent visuals, and smart gameplay mean I'm extremely excited for this.
发布于 3 月 28 日。
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总时数 0.0 小时
One of the greatest of all time. Endlessly listenable, with an incredible mix of bops, chill beats to platform to, and cinematic scores. Getting this game with the soundtrack bundled in is a no-brainer.
发布于 3 月 25 日。
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有 56 人觉得这篇评测有价值
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总时数 105.9 小时 (评测时 87.1 小时)
I had the distinct privilege of getting to watch this game come together over the past three years, since its original 2023 demo. The platforming gameplay, the charming wacky world, the unbelievable twists and turns, and the incredible soundtrack all come together to create an experience unlike any other.

I got to help playtest this game leading up to release so I'm definitely biased, but for fans of bold, creative visions and fun 3D platforming this is THE must-play game of 2026.
发布于 3 月 11 日。
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总时数 4.2 小时 (评测时 2.7 小时)
The game has some surprisingly tough difficulty spikes and an ending that I imagine many might find divisive, but the fact remains that I was enraptured from the start to the end, and will likely be thinking about it for a long time. Easily a must-play for fans of tough, technical 2D platformers with generous checkpoints (Celeste comes to mind, though it's definitely a different flavor.)

Even when I predicted "here's where some weird stuff is about to happen" the game managed to consistently surprise, horrify, confuse, and delight.
发布于 3 月 5 日。
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总时数 0.5 小时
Adorable and genuinely helpful as either a SQL refresher or a reasonably accessible environment to get started.
发布于 3 月 3 日。
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总时数 0.4 小时
I don't know what to make of this game. I probably wouldn't have paid money for it, but it's clear there's a lot of effort here. A confounding collection of Things That Happen To The Player, all layered on top of what is ultimately an extremely simplistic platforming experience.
发布于 3 月 2 日。
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总时数 2.5 小时 (评测时 1.3 小时)
抢先体验版本评测
This game breaks my heart. Unknowable controls, an inexplicable difficulty floor, and endless frustrations prevent what could be an astounding vibes-based experience from delivering on its premises.

The "tutorial" for the game's basic pogo ability is littered with endlessly respawning enemies and no way to restore your health.

Three of the four face buttons are unbound on controller, but the only input you'd ever want to hold while moving the camera (pogo), is on a face button, so you'd still have to claw grip. In reality it's clear the developer plays the game on keyboard, which would be fine, but then gameplay critical actions are bound to Tab, while absolutely nothing is bound to Left Shift, so I'm left to conclude that this game has been designed by an alien. None of this would matter if there were key rebinds, or if the game worked with Steam Input's rebinds. Neither of these are the case.

At the end of the opening level that bars your ability to access the rest of the game is a mindlessly spongey boss. If you ever die, the lack of any and all checkpoints puts you right at the beginning of the level, with an absolutely crushing climb back up to the top to try the fight again.

I'd love to see more of the crazy things in this game, but at every moment the game's design seems actively hostile to being experienced. I hope something about this changes, and will gladly change my review if, upon leaving early access, there's a much more reasonable introduction to the game's world, with harder challenges more properly introduced and expanded upon.
发布于 3 月 1 日。
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正在显示第 1 - 10 项,共 86 项条目