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尚未有人觉得这篇评测有价值
总时数 5.7 小时
This game is frustrating to play. It suffers death by 100 cuts due to weird bugs, annoying choices, and shoddy enemy AI. Wait for a sale or until its fixed to spend the money. Would change my review if they fix some of these.


Problems (For reference, this is all on normal difficulty)
-Every zombie goes for the lunge grab, more so when attempting to run past them, so you have to give every enemy a 2 meter berth. Hope you like driving or swimming cause running isn't worth it.
-Waypoints disappear from the screen during a chase ??????
-So far every mission is ledge clambering the minigame. I feel like I'm playing Uncharted. At least in Uncharted it was consistent.
-Zombies can hit you more than once per swing, dealing 2x damage.
-Big guys with the concrete slab/hammers can hit you with their AOE about 1 story upwards.
-Adds during boss fights that infinitely respawn is cheap and shoddy design.
-Weapons break in about 5 zombie kills (at least at the start. I cant comment on later.)
-Virals are sudo hunters from L4D jumping 10 feet around you every second. They used to just be fast and annoying but now they fly at you and hit you for half HP.
-Fighting enemies (soldiers, bandits etc) melee to melee is a joke. They dodge all attacks instantly unless you parry or dodge them first. Just pull an Indiana Jones and shoot them to save yourself the effort.
-Epic Games Services for MP so be ready for a 'Lost Connection' Error message every ~10 minutes even when playing solo. Nice service choice devs.

Good things
-Game looks phenomenal graphics wise. City design in a European old town is a nice choice.
-Music is great and has that Dying Light theme leitmotif throughout most pieces.
-So far good performance. No performance hitches and whatnot. Still has that weird Dying Light engine bug where alt tabbing to a different window locks your mouse clicks a few times.

So far its bugs, and overtuned enemies that make this game hella annoying to play. Save your money and wait for a sale, or for the game to be tweaked and patched. Most of everything can be changed or fixed as the core is still there. I haven't played coop yet, but if its anything like the last one where progress minus loot isn't saved then this game is a pass.
发布于 9 月 23 日。
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一名开发者在 9 月 25 日 上午 4:02 作出回复 (查看回复)
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总时数 42.3 小时
I fish
发布于 2024 年 11 月 29 日。
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总时数 84.5 小时 (评测时 79.8 小时)
I will never forgive Microsoft for closing one of the best immersive sim game studios to save money because they wanted to buy the most generic game franchise imaginable for a billion dollars.
发布于 2024 年 11 月 11 日。
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总时数 6.4 小时
The Plucky Squire oozes style and heart. It is a small adventure where you play the titular character and go on an adventure to defeat an evil wizard. Classic story telling with a lot of charm and a cast of fun characters.

Gameplay wise its very simple. You have sword slashes, sword (boomerang style) throws, spin, and jump attacks. You attack small enemies and defeat them all rather easily. Bosses are unique and require different gameplay to defeat. Its not a complex game but if you enjoy top down RPGs you will easily enjoy this game.

Its a long enough game, and took me about 6 hours to complete. The mechanics are solid, but I did run into several glitches while playing all of which caused me to revert to checkpoints and lose a few minutes of progress.

The 3D sections of the game are set in chapters. You can go into 3D in most rooms, but the 3D area is only expansive and not empty during certain parts. You can jump out of the pages for puzzles, but its only to jump back in at a different part almost immediately. The vast 3D parts are basically a sub chapter rather than a gameplay feature.

One core feature are small puzzles, and they are very simple and easy to complete (not a bad thing) but what I found frustrating was NPCs would essentially tell you how to solve it before you got a chance. You would get a new power/item and they would hand hold your way through it without letting you try it yourself. Idk if this is an option but it was kind of annoying. It feels like abilities are only activated when needed for a puzzle and it wont let you experiment outside the guided gameplay the game forces on you. The last chapter of the game I got stuck because the game soft-locked me since I couldnt use certain abilities. Some cutscene bugs where the game would freeze, reload the room, and the MC would be duplicated and the game would softlock.

Overall it was a very enjoyable experience. I would give it a 8/10 overall, with the gameplay being the weakest part of the whole game. It has tons of charm and I enjoyed every minute.
发布于 2024 年 9 月 17 日。
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总时数 3.7 小时
Short and sweet, although a little too expensive for the amount of content. Took me about 4 hours going slowly to get the majority of the game done without doing the mind numbing things like 'knock over 100 pots' for an achievement.

Run around a small part of the city, finding objects, collecting hats, climbing walls, knocking over pots, catching (and releasing) birds, causing havoc. Just normal cat things.

No enemies to worry about, no way to lose. Just explore, do things that are in your checklist, and find your way back home.

7/10. Too short for the price, but a cute adventure that was enjoyable for an afternoon.
发布于 2024 年 5 月 25 日。
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总时数 247.3 小时 (评测时 37.5 小时)
抢先体验版本评测
This game is Black Mesa/Half Life 1 mixed with Zomboid style survival mechanics and Raft style story progression.

Your goal is to survive and make it out of the research facility you're stuck inside of. This involves defending yourself against aliens and *others*, cooking food and getting clean water, and maintaining things like sleep. You play as an old scientist who just arrived when the place implodes, meaning you must do all these things to survive and escape.

There is base building, crafting, dubious science, and unfamiliar places to explore as you find or craft the needed things to advance through the dilapidated facility. Its a lot of fun with friends, but has some merits if you want to play solo too.

As of this review its in early access, so its not complete as of yet. Without spoilers, the end of current content is vague and unclear whether its in world 'meta' or the devs trying to be cryptic in saying 'come back later'. An explicit dev message telling you this would be much more helpful.

Combat feels a bit like a chore sometimes. Some enemies have way too much health, while others die in two hits. They did recently just change the amount of spawns in solo, but some enemies are a problem by yourself and having even one other enemy with them means death if you play solo. All stuff that can be easily changed through more player feedback and playing.

Its very easy to get lost in the facility, but they have tried to mitigate this with signs everywhere and maps you can acquire. If you could make some sort of craftable digital addon to your PDA to enhance the map with POIs or workbenches or even other players it would help a lot too.

You need basic things like wood, staplers, metal, glass constantly through the game, but these things don't respawn under default settings. You can go to portal worlds to get some after they reset, but this is a chore and not very fun. If you play solo there is a good chance you wont run out of items, even with 2-3 people, but any more resources get tight when everyone tries to craft armor, weapons, beds etc. Id love to be able to change the loot respawn option on a server but once the save is started you cant anymore. At least make things like staplers have a higher spawn chance an be craftable from other components like metal or screws.

I hope there are more cosmetics on the way, both meta ones like the engineering outfit and run specific ones.

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Love this game. I look forward to playing more when more content releases. Solid 9/10 with friends.

发布于 2024 年 5 月 25 日。
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总时数 13.4 小时 (评测时 2.1 小时)
抢先体验版本评测
This game is a great time with friends. Fly to an 'abandoned' moon, go into a derelict building, collect scrap, find out about the deadly fauna, barely escape with your life and watch your friends perish around you. Pretty much everything in this game will kill you, so surviving is an achievement in itself.

Simple yet fun mechanics that work really well with friends. Its not the best by yourself, but if you have friends its a great time. It would be really fun to have more than 4 players in bigger maps for a more chaotic time.
发布于 2023 年 11 月 21 日。
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总时数 31.1 小时 (评测时 20.5 小时)
Dredge is a fun fishing game that involves some exploration, small amounts of crafting, and some basic problem solving skills. It has a fun story, good mechanics, a decent amount of content to reach 100%, and some cool areas to explore. All the while you must avoid threats from the deep, both natural and unnatural. If you enjoy collectathons, fishing, easy minigames, and lovecraftian horror you'll like this game. Collect all 151 fish like you're a pokemon trainer.

Story - 7/10
Gameplay - 7/10
Graphics - 7/10
Sound - 8/10
Controls - 8/10
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Overall - 8/10. A great game with little to no replayability, yet it is charming and entertaining enough to justify its price. I do recommend it.
发布于 2023 年 11 月 13 日。
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总时数 237.7 小时 (评测时 17.4 小时)
Update 4 Aug 20 - After almost a year, the game is in a better state. However every single update is always 2 steps forward, 3 steps back. New updates are filled with bugs, wack design changes, and constant broken rewards or delayed promises, all of which makes playing this game a chore. The devs really need to take a step back and look at what made Payday 2 such a good game and what is missing from 3 (hint its the builds, arcade style shooting, and general non serious tone)

Bugs that are in introduced into the game from any new update stay for at least a month because this game isnt capable of doing hotfixes. Every time the game updates, the servers go down for an average of 8 hours.

As of Houston Breakout, they changed stealth so it is easier for enemies to detect you while moving. On paper this is a fine choice, but the game has always rewarded you for being fast in stealth, and now it hard punishes you. Enemies can detect you almost instantly for walking into a room, seeing a guard, and trying to backpedal to avoid detection. This is exponentially worse online if you get a high ping lobby where now enemies will instant detect you if you're even moving, sometimes before you even see them. Again they're trying to """"BALANCE"""" things that don't need balancing in a PVE game. The core design of this game is losing itself, and is trying to be pushed along to a type of game that nobody who is still playing it wants it to end up as.

As it is right now it still gets a negative recommendation because the content is still lacking for the price, builds are still not balanced and pushes you towards meta builds, and there are a myriad of inconsistent bugs all over the place. Stealth changes ruined it for me and I don't really have any incentive to keep playing it.


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TL;DR: Rework the entire favour/preplanning system, change weapon levelling to fun challenges like battlefield did or remove it entirely, make the UI look like an actual PC game not some mobile gacha garbage.

Gameplay 8/10 – Gunplay is great, stealth is fun, feels similar but different from Payday 2
Sound/Music 8/10 – Music is good. Not as good as PD2 yet but still a bop.
UI 2/10 – Needs serious work. Missing stuff like camera looping and scaling.
Networking (3/10) – Online only has left a serious scar on the gaming industry and this shouldn’t have been a feature.

Overall, a 6/10. Game is good and fun when it works, but when the game throws nonsense at you or the servers hiccup causing you to lose progress it leaves a sour taste in your mouth that comes back to you when you think of playing it again.
发布于 2023 年 9 月 21 日。 最后编辑于 2024 年 8 月 20 日。
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有 129 人觉得这篇评测有价值
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4
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总时数 12.4 小时
Game is not great. Its far from the worst game out there, but the myriad of bugs and some wonky design choices really ruin what was probably a different version of what they wanted from the outset. Awful experience singleplayer, but passable with friends.

-First off is the performance. Its pretty bad across the board. It has constant frame stutters when just walking around, and drops FPS to the mid 10s for a few seconds while stuff loads in/enemies do things.

-Next off is the AI. Oh boy are they braindead. Kinda wild how DIshonored from over 10 years ago got it fine but this one messed up so badly. They will prioritize repositioning or going for cover despite you being 2 feet in front of them. The damage is completely random, from no damage to 2 hitting you. Vampires AI is pretty basic as well, as they only have a lunge attack and a teleport attack.

-Next is the UI. I don't know how to explain it, but its by far the most unresponsive / unintuitive / buggy mess that Ive ever used. A window pops up every mission complete, that you have to HOLD DOWN to close, which takes up half your screen and prevents you from using melee. The UI constantly is wrong, where ammo counts dont update, quest objectives disappear or stay on the map when complete, getting locked in the pause screen, or simply missing basic features of a loot&shoot like marking guns as favorite/junk to easily scrap or delete.

Design choices.
- The character's abilities are neat on paper, but they dont really work with how the game goes. Medic character is useless, Dev is OP with their teleporting and god tier lamp ultimate, Layla has ups and nothing else so you might as well play Dev, and Raven guy has awful lines and skills that should be more powerful than they are.

- Its 2023 and coop games STILL don't do saved progression. I cant understand why developers think this is acceptable. NOBODY and I mean NOBODY wants to play a game with dozens of useless quests and annoying side missions more than once unless they are playing with a new character (and if your game actually is worth replaying which this is not.) Their reason for not doing this is nonsense too, as their are zero choices in this game that do anything, and even if there was, it encourages a new playthrough, rather than having to replay the stuff you already did. At least character specific levels and items are saved, but still.

- The skill tree sucks. All the abilities that you get should come as basic parts of the main skill.

- You can only hold 5 health packs and 8 lock picks. Why?

- You all have to be in proximity of an objective to activate it. Or accept a mission, or pick up random things. Do it like Dying Light and let us teleport to them if theyre waiting. Or dont do this.

- The guns are pretty mediocre. Theres like 10 legendary guns and only 2 of them are actually good. The rest are mid or garbage.

- The nests are a huge waste of time. The rewards from them are always trash. And you're better off just doing stuff to get the Rook to spawn and kill him. He drops good stuff sometimes.

- Characters talk over themselves and others constantly.

- Final boss is the biggest waste of time. Once completing it, you get credits, and then NG+, with no chance to keep playing your save.

- Cant go back to the first map once you get to the second. Why?

- Cutscenes are cheap and still and not worth watching.

- Story is a cool idea, but the rest of the game makes you not care one iota about it.

- Music and sound is fine, but the glitches either mute it, or make it simply not play.

- No drop in drop out coop. You have to play from the lobby.

- You cant pause the game, even in singleplayer. ????????????????????????????????????

- No gun trading / dropping. Not a big deal, but a looter should probably have this feature.

- Enemys seem to level up with you. You dont really get stronger, you only get more mediocre skills as you go. Weapons are level based, so as you level it forces you to use new guns, which is fine, but the weapon amount is so limited that hoping to get 1 of the 2 useful guns is a pretty weak gameplay loop, which this game boxes you into.

- The game would probably benefit from some random stat buffs/nerfs per weapon so it makes looking at the gun's stats actually mean something rather than throw everything away that isnt an orange legendary. \

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This game feels like it was a different game but was changed to a coop game mid development. The UI feels like it was either subcontracted to someone else, and thus ran into the same problem Halo Infinite has, or was done in the last week of development. I expect more for a CDN$ 90 game and the studio that put out Dishonored and Prey. It feels like every skill/ability for every character was combined into 1 large skill tree for a single player game, making it interesting and fun to play with builds and playstyles sort of how Dishonored did it.

Its such a shame this game turned out like this, as itll probably affect how the industry looks at these style of games with distaste as they 'don't sell well' or 'arent fun' which is a lie. Borderlands, Dying Light (1), and even some roguelites like Gunfire Reborn and Risk of Rain got it right with their weapons and gun play, and even they had a story akin to what Redfall was trying to pull, but where Redfall fell flat with their design choices, Borderlands and Dying Light excelled because it was fun to play and had some memorable guns, weapons, story, characters, dialog, and SHARED STORY PROGRESSION! Redfall has none of these.

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Story - 4/10
The ideas are there, and the concept is real cool, but imagine if this was a Wizarding World game and Harry Potter had the personality of drywall who was annoying to listen to. (Not to say this world comes even a step close to WW's universe.) Puddle depth characters, still exposition "cutscenes" and a lack of a real narrative makes it not worth it to pay attention to. The only dialog you get is 1 of 4 quips/banter between the characters or a guy whining about his weird bird. The villain gets a better story than the main characters.

Gameplay - 3/10
The lack of abilities and how they make you feel strong makes it a chore to do anything the game intends you to do. Its more appealing to just run past everything to get it over with faster.

Graphics - 6/10
I get the style they were going with, but a game from 2023 should be better. Higher poly, more dense foliage, better lighting. Its the Unreal 4 curse.

Performance - 2/10
With graphics from 2010, a game like this should run flawlessly on any mid level machine. I suspect Denuvo is the culprit here, and companies should take note of how their game is seriously impacted by it. At least it was playable at ~28-40 FPS on lowest settings.

Sound - 6/10
Music and guns sound good, although theres too many bugs that affect it, and the dialog keeps overlapping making it a headache to linger in the populated safehouses.

UI - 0/10
It straight up barely works. Im amazed I could finish the game with it. Stop with the press and hold to do basic actions, like buying or closing a menu. Trying to find some mission logs with images for clues was a chore and a half.

Design - 2/10
The flat abilities and lack of guns in a Loot and Shoot makes me question what happened to the game. Design couldn't have been this bad from the outset, and if it was it raises questions of what M$ and Arkane was thinking and if they have even seen a successful Loot and Shoot, or if they just threw a dart at a board with game genres and went with it.

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Overall - 3/10 A disgrace for the legendary Arkane Studios. Thats two game in a row that missed its mark horribly. M$ needs to seriously look into their leadership at Xbox and see why almost all their new games in the past few years have been commercial disasters. Its hard to even pretend to stick up for Xbox and M$ at this point when Sony has been killing it with quality games for the past few years.
发布于 2023 年 5 月 4 日。 最后编辑于 2023 年 5 月 4 日。
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