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总时数 78.4 小时 (评测时 68.0 小时)
Excelent Wall decoration fr
发布于 1 月 8 日。
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总时数 1,269.3 小时 (评测时 1,200.5 小时)
抢先体验版本评测
Sky: Children of the Light — Long-Term Player Review

I’ve been playing this game for over two years, and it’s currently the one I play the most. Because of that, I feel I’m in a good position to talk about both its strengths and its problems.




What the game does well

Sky: Children of the Light has beautiful graphics, excellent art direction, and a wonderful soundtrack.
The gameplay is simple and accessible, making it easy for anyone to pick up and play.
The core mechanics are practical, intuitive, and genuinely enjoyable.




Technical and gameplay issues

That said, the game has several issues — many of which have existed since the day I started playing:

  • Frequent sudden crashes
  • Server splitting that separates players
  • Strict server limitations
  • Very limited and capped graphics options
  • No option to disable movement assistance, which becomes frustrating once you get good at movement

The game is entirely dependent on an online connection, making the experience fully reliant on the game’s servers. Unfortunately, these servers have long-standing problems:

  • Latency
  • Lag
  • A hard cap of only 8 players per server

Because of this player limit, the game can suddenly place you in a different instance, separating you from your friends. This is extremely frustrating in a game that is clearly designed to be played socially.

Sometimes the in-game chat simply stops working, making communication impossible.
The game used to warn players when the connection was lost or unstable, but this feature was removed. Now, players are left dealing with issues without knowing what’s wrong.

The game also fails to clearly explain connection-related problems. For example, when you try to join a friend who is in a full server, the game just says “You can’t join”, with no explanation. This is especially confusing for new players.

Sky is supposed to be a relaxing and peaceful experience, but these recurring technical issues often make it frustrating instead.




In-App Purchases (IAPs)

The prices of in-app purchases are extremely high, especially for players living in non-dollarized countries. Even without considering currency differences, the prices are still excessive.

Sometimes you have to ask yourself whether a $50 cosmetic cape is worth it — or if it’s better to buy a full game like Red Dead Redemption 2 on sale.

Every event heavily pushes expensive IAPs, yet it’s hard to see where all that money goes.
The servers still suffer from the same issues they’ve had for years, and promised improvements like increased player capacity remain unfulfilled.

There is clearly a lot of money coming in, but very little being reinvested into meaningful improvements.
Seasons are starting to feel repetitive and uninspired, often serving as an excuse to sell another season pass with exclusive cosmetics.




Final Thoughts

Despite its beauty and relaxing atmosphere, the ongoing technical issues and aggressive monetization make it hard to fully recommend this game at this time.
发布于 2024 年 5 月 25 日。 最后编辑于 1 月 8 日。
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总时数 3.7 小时 (评测时 1.0 小时)
Simplesmente um dos melhores jogos da minha vida, sem discussão.
发布于 2024 年 3 月 20 日。
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总时数 15.5 小时
Jogo incrível, apesar de fictício, dele se tira uma verdade do país onde se passa. Recomendo a todos
发布于 2023 年 9 月 10 日。
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总时数 126.4 小时 (评测时 6.0 小时)
Muito bom, trilha sonora incrível, mapa bem detalhados e bonitos, jogabilidade perfeita e dificuldade perfeita.
(Não faça q nem eu q não melhorei meu ferrão durante todo o jogo ;-; )
发布于 2023 年 7 月 14 日。
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总时数 132.8 小时 (评测时 82.5 小时)
Um jogo de música simples e bem confortável.
É fácil de pegar o jeito e as músicas encaixa em qualquer tipo de gosto.
Você só precisa ter uma tecla no teclado funcionando.
(não consigo parar de jogar)
发布于 2023 年 6 月 11 日。
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总时数 15.9 小时 (评测时 6.0 小时)
Muito bom, Já havia zerado antes.
Agora rumo ao hardcore :3
发布于 2022 年 11 月 24 日。
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总时数 3.1 小时
pão :)
发布于 2021 年 11 月 27 日。
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总时数 1,182.4 小时 (评测时 122.3 小时)
CS:GO 评测
muto bam
发布于 2021 年 10 月 21 日。
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