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总时数 3.4 小时
3 story missions in ~4hours, and this has to be most frustrating story in a game i've had in decades. So much so that i'm writing this now. Playing the campaign starts off with the longest, unfunniest and dumbest cutscene i've seen in a while, and this trend seems to follow on the later missions (Note playtime). This trend has continued so far. Why is the game telling me how to use units AT MISSION 3 when i've been doing it the previous missions.

Still, gameplay-wise works pretty neat, Horde and Anti-horde mechanics give me solid vibes
发布于 3 月 21 日。
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总时数 15.0 小时
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Why is fixing stuff more expensive than building a new one? Why does it t take an hour for a worker to take one steel to a work site? I live there, i know how long it would take (the map is my workplace). I get that IRL people work 8 hours a day, but it's the apocalypse, You do not get to start the workday at 6am and (at worst) go to sleep at 4pm. All of this means that fixing a damn wall might take several nights. Several night during which new attacks break the wall in repair.

Story being done by radio is very clumsy. Lots of fiddly UI stuff also, do not recommend.

发布于 2024 年 11 月 9 日。
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一名开发者在 2024 年 11 月 12 日 上午 3:28 作出回复 (查看回复)
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