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Yukikia 最近的评测

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总时数 11.7 小时 (评测时 9.3 小时)
One of the tightest Deckbuilders ever made, The simple rules per mech class and invader open to a surprisingly complex and innovative sandbox, Each pilot feels unique despite being under the same core rules their unique cards are super fun to interface with and figure out combos for. Best game I've played all year <3
发布于 2025 年 5 月 16 日。
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总时数 88.3 小时 (评测时 41.5 小时)
New monsters are fun and focus feels great W monhun
发布于 2025 年 3 月 2 日。
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总时数 41.4 小时 (评测时 32.8 小时)
Peak
发布于 2024 年 12 月 4 日。
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总时数 0.0 小时
In Short: SotE Is emblematic of every single quality of Elden Ring both positive and negative, It is one of the best DLC's i've ever played through and it has further reinforced that i am no longer interested in FromSoft's games in this series.
It's Lows being just as insufferably awful and its heights being some of the best content I've ever played.

PROS:
. I Absolutely adored exploring the new zones and was enthralled by how utterly massive the DLC is in size and spectacle.
So many fresh places and ideas to explore and uncover was a treat. The Quality of almost every area was as high as now expected of From, With surprisingly little repetition throughout.
. More engaging catacombs was thrilling the layered process of every catacomb having a unique gimmick and expanding on it throughout was a joy every time and made finding them considerably more enjoyable
. New Weapons feel amazing to use if not little gimmicky
. Less Tedium in rewards from exploring the oops its all spells still appears but for the most part rewards feel a little more evenly distributed, With the added touch of every level of smithing stones being sprinkled throughout so that leveling a new weapon is still fairly easy was excellent.

CONS:
. Exploring zones on subsequent playthrough's is just as empty as basegame was the only upside is most zones are smaller to run through.
. Over reliance on making pseudo minibosses poise monsters gets tedious pretty quick.
. Boss design is still too difficult, I love a challenge but they continue to make overly prolonged spectacle fights that take so much waiting to get a single chance to hit the boss that its no longer hard in a directly challenging way, The difficulty comes from having the patience to roll the next 12 hits the boss does before getting a chance to hit back.
. The final boss of the dlc is so overbloated on hp and is such a patience test to slog through much like base games final 1/3rd From's desire for spectacle forces the fights to become visually stunning overly drawn out slogs, I can't endorse from making more of this content.

7/10 DLC i wish i could have said it stuck the landing and made me love Elden ring but its just more of the same shattered masterpiece.
发布于 2024 年 6 月 23 日。
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总时数 695.4 小时 (评测时 533.2 小时)
game goes crazy asl buy it, play it you owe it to yourself
发布于 2023 年 11 月 24 日。
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总时数 15.6 小时 (评测时 5.5 小时)
certified jammers and the best visual design in a rhythm game
发布于 2021 年 11 月 25 日。
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总时数 345.4 小时 (评测时 53.7 小时)
抢先体验版本评测
Game's too easy, Tsunami difficulty when?
发布于 2019 年 12 月 30 日。 最后编辑于 2019 年 12 月 30 日。
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总时数 2,409.3 小时 (评测时 2,028.3 小时)
games been outta content for a year the expansions arnt worth it to then pay for seasons with no content, gg ez L catch me lacking if i cop witch queen after this year
发布于 2019 年 11 月 28 日。 最后编辑于 2021 年 10 月 8 日。
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总时数 1,100.5 小时 (评测时 199.0 小时)
its good
发布于 2018 年 11 月 22 日。
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