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正在显示第 1 - 10 项,共 22 项条目
1 人觉得这篇评测有价值
总时数 25.7 小时 (评测时 22.3 小时)
Terra Nil is gratifying mix of reverse city builder, relaxed contemplation puzzles, and smug satisfaction that comes from seeing a boring, dead grid map come to life thanks to your efforts (in a less figurative way than this would normally be intended.)

It's a little bit confusing at times (the vibes, not the gameplay,) because it's deeply satisfying in a sort of "sit back and relax" sort of way, but never really shakes the feeling that there's some tiny element missing, even though I can't put my finger on what it is. Probably, what it is is that it feels like a micro-management strategy/city/colony builder, but it never really demands the kind of attention and urgency that those games do - this isn't a bad thing, by any means, but it feels a bit confusing at times.

Maybe it's also that beyond "fix the planet" there's no specific goal or narrative - the game just plonks you down with a map, some brief objectives, and a set of growing tools to get the job done.
It might feel like a "job simulator" if not for the fact that actually completing the tasks given is more planning and puzzle than it is management. There is some resource management - you can fail if you just mindlessly forge ahead, but it's forgiving and approachable enough that it never feels unfair, even if it's not always obvious how to achieve the stated goals.

Considering the narrative and thematic beats of the game, it never comes across as "preachy" or as though it has an agenda beyond its core ideas and the satisfaction in enjoying and observing a renewed ecosystem. It's nice that the game doesn't come at this heavy-handedly.
For the kind of game it is, they could have done so, but took a much appreciated "show, don't tell" approach to the game's themes, which make it all the easier to actually enjoy.

Finally, as a player who played the old pre-launch demo (repeatedly,) and then bought the game after the Heatwave expansion was added, some of the recent reviews complaining about the elements around satisfying the returning animals' needs, and photo mode by no means spoil the experience.
Its interfaces are less intuitive than the rest of the game, and feel somewhat restrictive, but once you learn what it's asking of you, it adds an additional layer of planning, strategy, and additional (optional) objectives at the end of each level.
Some reviewers seem to feel that this is simply extra friction taking away from the core loop of repairing the ecosystems, but I found that it added a much-needed narrative implication that we're also documenting its return to ownership by the returning fauna, not that we're just cleaning up and leaving.
The photo mode, and picture/screenshot collection itself doesn't add much, but having goals around getting photos of thriving, satisfied animals, and logging proof of a job well done makes good sense both as another layer of puzzle/management and making the game feel like it's not merely a "cleanup simulator," tying each level together as more than filling a growing map.
Seeing the animals gradually return as you completed the levels was satisfying in the previous version, but having some agency and responsibility to make sure that their needs are met adds a whole extra layer of agency to that part of the game that builds well on a good foundation.
发布于 2025 年 10 月 8 日。 最后编辑于 2025 年 10 月 8 日。
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总时数 53.8 小时 (评测时 49.8 小时)
It really is one of the greatest of all time.
The sense of discovery that comes with exploring Outer Wilds is in its own class; and the places it goes, no matter how bittersweet, have a kind of satisfaction few stories get to.
发布于 2024 年 12 月 28 日。
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总时数 42.9 小时 (评测时 42.8 小时)
There's not a lot to say about this game, since the important bits are really on the tin.
Guide a team of misfit tactical wizards and wizard-adjacents through tactical turn-based gameplay through a surprisingly rich, character driven story with a great deal of heart and obvious care put into it.
It's great if you like tactics games, but the nice thing is - it's also great if you don't care about tactics games but you love a good story. It has both in spades, and neither gets in the other's way at all, if only one of those things is your cup of tea.
发布于 2024 年 11 月 28 日。
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有 23 人觉得这篇评测有价值
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总时数 467.1 小时 (评测时 418.8 小时)
抢先体验版本评测
Sulfur is the kind of game keeping the Indie market alive and well.
Unlike the dime-a-dozen genre clones or lazy ripoffs trying to make a quick buck by tacking on a trending tag, Sulfur is made by a team making the sort of game they want to play, with elements they enjoy, for fans they care to connect with.
From the first moments, it's clear that Sulfur is made with passion for quirky FPS gun design, music, and a love of food - all wrapped into a literal fever dream of an original story and setting to explore.
The gameplay is an actually unique mix of looter-shooter, a style that's a love letter to retro gaming, survival crafting, and a dash of extraction shooter. Even though these are all things we see in the Steam Store as tags driving trend-chasing, this feels more like a coincidence than something they've set out to take part in, and this should serve as a shining example to other small dev teams looking to make their mark.
It also helps that Sulfur is also an example of how to do Early Access well. The team is openly committed to delivering the best, most fun experience they can while letting players support and play their game before it's finished rather than taking money and delivering an unplayable mess. Even with the current incomplete version, there's many, many hours of fun to be had, with more on the way.

[Nov 2025 update: The developers are still soldiering on, taking feedback, interacting with their community, and making regular updates with significant content and bug fixes. They're even running community contests to let players have their own creations added to the game.
Previous recommendations are no less true now, than before.]
发布于 2024 年 10 月 29 日。 最后编辑于 2025 年 11 月 28 日。
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总时数 82.6 小时 (评测时 81.2 小时)
Great demo for an exciting upcoming game!
For a free demo, this includes more actual game than some full games. There's a community of players playing hundreds of hours, looping and replaying the free first area of this game-in-progress hunting loot, trying different gear loadouts, and hunting for secrets.
The folks making it are pretty cool too!
发布于 2024 年 7 月 27 日。
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总时数 9.2 小时 (评测时 2.8 小时)
Very deserving of a price tag higher than "free."
Wonderful little platformer full of style and atmosphere.
For "a short journey" it really does a good job of feeling like a bigger adventure and none of the zones or mechanics seem to overstay their welcome.
发布于 2024 年 2 月 17 日。
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总时数 7.6 小时
Thoughtful and interesting little asymmetrical co-op platformer.
The puzzles are unique, well thought out, and charming - matching the art style and the story well.

What's especially impressive is how thoughtfully directed the player's exposure to the story is; what starts out as a simple adventure shared by two ten-year-olds quickly turns into a mystery that gives the player some room to ruminate on what it is, and what it means.
Unlike similar story or puzzle games with a mysterious plot and message, Bokura gives the player the opportunity to better understand by playing again from a different perspective. Because of how it presents the different perspectives, this serves a double purpose of making puzzles you've already solved appear surprisingly fresh, even if you already know the solution.

Quite a hidden gem, in the current gaming landscape of clones, copies, and rehashes of the same old thing.
发布于 2023 年 12 月 31 日。
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1
总时数 54.1 小时 (评测时 7.9 小时)
抢先体验版本评测
Worm of the year 2023.
Pure joy with friends (or enemies.)
发布于 2023 年 12 月 24 日。
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总时数 2,025.4 小时 (评测时 853.5 小时)
Probably the best Co-Op shooter around, currently. The care and love that the developers put into this, and the approach they take to support make it only get better and better.
Rock and Stone!
Update: Still going, still updating, still getting better in 2022!
发布于 2021 年 11 月 26 日。 最后编辑于 2022 年 11 月 23 日。
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总时数 36.9 小时
The worst thing about this game is that I can only nominate it once in the Steam awards.
发布于 2020 年 11 月 28 日。
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正在显示第 1 - 10 项,共 22 项条目