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So I don't normally write reviews but here goes.

I originally found out about AoD via word of mouth from forums talking about the "RPG renaissance" that seems to be going on lately. The first time I tried AoD, I liked the atmosphere, I liked the story, I liked the character creation and the combat system but got frustrated with the actual difficulty of combat and lack of permissibility when allocating skill points (more on that later). I started off with your run-of-the-mill mercenary turned Imperial Guard fighter, going spear and shield, and investing almost exclusively in that since I read that you should specialize since you might run into problems later on, the problem was I figured this guy to be a semi-intelligent soldier rather than just a mass of muscle with something akin to a brain on top, and I was annoyed how even the early checks seemed to be offlimits and felt myself being locked out of A LOT of gameplay because of my decision to go with a pure fighter.

Whatever, I just embraced it and just purused combat oppurtunities, the problem was my grasp of the combat system was also terrible so I soon found myself starting to resent both the game and my character creation decisions. I managed to get some upgrades that made the fighting a bit easier and when I got a little farther, the combat became a lot more intense. I soon found myself face to face with a wall I was led to believe shouldn't had happened due to my build. So I chalked it up as a bad game and left it to collect virtual dust in my steam library.

Fast forward some months and my hunger for an RPG eventually led me to try this again. This time though, after recalling certain problems I had in the past, I decided to attempt a hybrid assassin build (with a little spoiler-free help from online) and was surprised with how painless my experience was compared to last time. Were the fights still hard, oh yes. Were there skill checks I just couldn't pass? definitely. But I never got the idea that I was forced into playing as someone who I didn't want to play as and was rewarded with getting a taste of this amazing setting. Right after I finished that playthrough, I started another mercenary only this time I actually tried to make it that "smart soldier" I pictured originally, and now that I knew more about the game mechanics, the combat scenarios, the skill checks, I was actually able to experience a huge amount of the game (with some parts naturally having to be missed) and got an even better experience overall.

In short; the game takes a little bit of time to get used to but it is SO worth it. Don't be put off by comments like "If you don't specialize you'll never make it" or "the combat is impossible" and instead just play the game, and if something doesn't work out, take some time, possibly reroll or maybe search for a workaround and try again. This game was made with multiple playthroughs in mind and it really starts to show when you compare previous playthroughs with one another. Definitely one of the best games I've played recently with one of the most unique settings I've ever encountered in an RPG.
发布于 2017 年 3 月 9 日。
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