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The Puppet Master™ 最近的评测

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正在显示第 1 - 10 项,共 32 项条目
1 人觉得这篇评测有价值
总时数 47.4 小时
Is there still people playing this?
发布于 2024 年 9 月 10 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 210.4 小时 (评测时 151.6 小时)
Love me a good peach
发布于 2024 年 9 月 10 日。
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有 2 人觉得这篇评测有价值
总时数 208.7 小时
🟩🟩🟩🟩🟩🟩🟩🟩
🟩🟩🟩🟩🟩🟩🟩🟩
🟩⬛⬛🟩🟩⬛⬛🟩
🟩⬛⬛🟩🟩⬛⬛🟩
🟩🟩🟩⬛⬛🟩🟩🟩
🟩🟩🟩⬛⬛🟩🟩🟩
🟩🟩⬛⬛⬛⬛🟩🟩
🟩🟩⬛⬛⬛⬛🟩🟩
🟩🟩⬛🟩🟩⬛🟩🟩
发布于 2024 年 9 月 9 日。
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尚未有人觉得这篇评测有价值
总时数 346.3 小时
This game is a nicely told story about 4 men and their inability to buy a drill that works properly and done a lot of heists and still no money irl
发布于 2024 年 9 月 9 日。
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尚未有人觉得这篇评测有价值
总时数 47.9 小时
Click click and click
发布于 2024 年 9 月 9 日。
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有 3 人觉得这篇评测有价值
总时数 3.0 小时
"In Silence" is a standout title in the horror game genre, offering a unique blend of strategy, stealth, and suspense. Its focus on sound-based mechanics and cooperative gameplay provides a fresh take on the traditional horror experience. While it has some areas for improvement, the game’s strengths in atmosphere and multiplayer engagement make it a must-play for fans of horror and strategic gameplay.




but it need a big update are something when i played it with friends it was fun but got boring in the end and if you talked loud the Ai did nothing and if you stand still it runs to you and need more map and stuff
发布于 2024 年 7 月 27 日。
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1 人觉得这篇评测有价值
总时数 0.6 小时
It truly is just doing nothing, all the code is in a single file.

Here it is:


引用自 author


// Nothing
using TMPro;
using UnityEngine;

public class Nothing : MonoBehaviour
{
private enum GameState
{
NotStarted,
InProgress,
GameOver
}

private GameState currentState;

private float inactivityTime;

private float startupPeriod = 1f;

private float stateChangeTime;

public TMP_Text timerText;

private string nothingLabel = "<color=#FFFFFF>Nothing</color>";

private string somethingLabel = "<color=#000000>Something</color>";

protected bool didSomething
{
get
{
if (!Input.anyKeyDown && !Input.GetMouseButtonDown(0) && Input.touchCount <= 0 && !(Input.acceleration != Vector3.zero) && Input.GetAxis("Mouse X") == 0f)
{
return Input.GetAxis("Mouse Y") != 0f;
}
return true;
}
}

private void Start()
{
timerText.text = "Press any key to start doing " + nothingLabel + "\n";
}

private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
Application.Quit();
}
switch (currentState)
{
case GameState.NotStarted:
if (Input.anyKeyDown)
{
currentState = GameState.InProgress;
stateChangeTime = Time.time;
}
else if (Time.time >= startupPeriod)
{
timerText.text = "Press any key to start doing " + nothingLabel + "\n";
}
break;
case GameState.InProgress:
timerText.text = "You have been doing " + nothingLabel + " for\n" + TimeTextFormatted() + "\n";
inactivityTime += Time.deltaTime;
if (Time.time - stateChangeTime >= 1f && didSomething)
{
stateChangeTime = Time.time;
currentState = GameState.GameOver;
}
break;
case GameState.GameOver:
timerText.text = "You did " + somethingLabel + ", you lost\n You did " + nothingLabel + " for " + TimeTextFormatted();
if (Time.time - stateChangeTime >= 1f && Input.anyKeyDown)
{
ResetGame();
}
break;
}
}

private void ResetGame()
{
currentState = GameState.NotStarted;
inactivityTime = 0f;
timerText.text = "Press any key to start doing " + nothingLabel + "\n";
stateChangeTime = Time.time;
}

private string TimeTextFormatted()
{
int num = (int)inactivityTime;
int num2 = num / 86400;
num %= 86400;
int num3 = num / 3600;
num %= 3600;
int num4 = num / 60;
num %= 60;
string text = "";
if (num2 > 0)
{
text = text + num2 + ((num2 == 1) ? " day" : " days") + ", ";
}
if (num3 > 0)
{
text = text + num3 + ((num3 == 1) ? " hour" : " hours") + ", ";
}
if (num4 > 0)
{
text = text + num4 + ((num4 == 1) ? " minute" : " minutes") + ", ";
}
return text + num + ((num == 1) ? " second" : " seconds");
}
}
发布于 2024 年 1 月 15 日。
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1 人觉得这篇评测有价值
总时数 91.3 小时 (评测时 33.9 小时)
I never thought I would be playing a game called banana shooter its a cool game, Free to play and you can sell the items that drops or you get in the chest
发布于 2023 年 12 月 2 日。
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1 人觉得这篇评测有价值
总时数 167.1 小时 (评测时 79.3 小时)
I started using this aimlabs to see if it would help my aim get better in FPS games or just get better in general
发布于 2023 年 11 月 22 日。
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有 2 人觉得这篇评测有价值
总时数 169.2 小时 (评测时 8.9 小时)
抢先体验版本评测
Got two sicknesses for killing a person and could not recover my days were numbered
发布于 2023 年 11 月 8 日。
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正在显示第 1 - 10 项,共 32 项条目