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Gaai Woo "Telesto" Chin 最近的评测

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正在显示第 1 - 10 项,共 16 项条目
有 4 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 38.7 小时 (评测时 22.7 小时)
I’ve played a lot of story-driven games over the years, but few have hit me as hard as Detroit: Become Human. This isn’t just another narrative adventure — it’s an emotional rollercoaster that makes you question what it means to be alive, to care, and to make choices that define who you are.

What struck me the most was how human this game feels, despite being set in a world dominated by androids. Each storyline — whether you’re guiding Connor through loyalty and logic, Kara through love and protection, or Markus through revolution and hope — feels intensely personal. Every decision carries emotional weight. Some left me proud, others left me uneasy, but all of them felt like my responsibility.

The writing and performances are phenomenal. The facial expressions alone convey more emotion than many games manage in an entire script. You see fear, courage, tenderness — all in the details of the characters’ eyes or the tremble in their voices. I found myself pausing, not because of difficulty, but because I needed to feel the moment before making the next choice.

The game’s themes go far beyond sci-fi. It’s about empathy, prejudice, and what happens when the lines between creator and creation blur. There were points where I genuinely questioned which side I was on — and that’s the hallmark of art that works. Detroit doesn’t hand you easy answers; it gives you mirrors and asks, “Who are you in this story?”

Visually, it’s breathtaking. The realistic animation, the moody lighting, and the haunting soundtrack together create an atmosphere that’s both beautiful and unsettling. Every location feels authentic — a city on the edge of change.

By the end, I wasn’t just finishing a game. I was saying goodbye to characters I cared about, choices I couldn’t undo, and questions I’ll still be thinking about weeks later.

10/10 — Beautiful, heartbreaking, and unforgettable. A game that doesn’t just entertain, but connects.
发布于 2025 年 12 月 24 日。
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有 11 人觉得这篇评测有价值
总时数 5.6 小时 (评测时 0.4 小时)
A breathtaking escape into the world of tranquil landscapes and stunning visuals. Every scene is meticulously crafted, offering a serene experience that perfectly captures the essence of photography. The attention to detail in lighting and textures is incredible, making you feel like you’re truly exploring these beautiful locales. Whether you’re an avid photographer or someone just appreciating the art, this game is a masterpiece. Highly recommended for anyone looking to immerse themselves in a peaceful and visually striking journey!
发布于 2025 年 7 月 10 日。
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有 54 人觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
总时数 601.3 小时
⚠️ BUYER BEWARE ⚠️

Even at a discounted price of $20 on cdkey sites this game is NOT worth your time UNLESS you don't care about money or stream this game professionally.

This company DOES NOT respect your time Visual Concepts and 2K severely punishes you when not purchasing VC packages, battle passes or buying the copious amount of cheats available which are spammed 24/7 in park through Discord channels that destroy competitive gameplay.

Visual Concepts and 2K have allowed and IGNORED cheating behavior since 2K15 when I started playing. They have never addressed this gamebreaking issue which destroys the competitive scene for everyone.

⚠️ IF YOU PLAY ONLINE YOU WILL PLAY AGAINST CHEATERS USING:⚠️

PSA: Don't call cheaters hackers! Hackers actually have a skill. Cheaters just use hackers software.

- Always green shots (never miss)
- 99 rating in ALL STATS (Not just 99 OVR)
- Broken character models with gigantic arms and bodies
- All possible HOF+ badges


✅ FINALLY (after 8 years) fixed the bug in MyCareer that wouldn't let you sim to next appearance in NBA games
✅ FINALLY enabled the "next gen city" for PC players

⛔️ [MyCareer] Increased amount of VC (time played) it takes to reach 99 OVR
Currently at 85 OVR on MyCareer after 88 hours /played...
In previous releases it took me about 75 hours grinding in MyCareer to reach 99 OVR
⛔️ New shot meter is badly designed and difficult to get used to
⛔️ Practically no improvements or differences in gameplay compared to the last 5 releases
⛔️ [MyCareer] Park/Event games are almost always incredibly laggy even on high end PCs
⛔️ [MyCareer] Cheaters are now also able to break the weekly racing contest with impossible to beat times
⛔️ [MyCareer] Cheaters everywhere
⛔️ [MyCareer] More and more cheating

Up until this point I've done my best to try and ignore the rampant amount of cheaters and enjoy the game but I've reached my break point and will never buy another Visual Concepts/2K video game until they take a stand against this behavior.
发布于 2025 年 4 月 1 日。 最后编辑于 2025 年 11 月 26 日。
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有 3 人觉得这篇评测有价值
总时数 0.6 小时
Boring
发布于 2024 年 11 月 30 日。
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有 9 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 54.2 小时
There are games you play, and then there are games that stir something ancient within your soul. This one belongs to the latter — a masterpiece that speaks not only through its gameplay and visuals, but through the timeless pulse of myth and memory.

This is, without exaggeration, the best game I have ever played. Not merely because of my Chinese roots, though they do hum quietly beneath every note of its story, but because of how beautifully it reawakens a legend I grew up with.

As a child, I devoured Journey to the West. I saw its echoes in books and films, I heard its melodies in music, and I watched people breathe life into its heroes through art and costume. Yet no matter how many times I met Sun Wukong, one question always stayed with me: why does this monkey, born from stone and rebellion, remain one of the greatest characters in all of literature?

The answer feels both simple and endless. Sun Wukong carries a heart of justice — wild yet pure, fierce yet kind. He fights not for glory but for balance, not for power but for righteousness. He is brave enough to challenge heaven, clever enough to outwit gods, and alive enough to laugh in the face of fate. His fire is the very spirit of heroism that courses through Chinese tradition — a spirit that refuses to bow, even to the heavens themselves.

But look deeper still, and the story transforms. His boundless leaps through cloud and star no longer seem like tricks of power, but like a declaration of the human soul — its yearning to break boundaries, to transcend the limits set by the world. In Wukong’s defiance lies the dream of freedom, the quiet cry for self-liberation that has whispered across centuries of Chinese thought and history.

We may not yet possess that freedom in full. Perhaps our chains are worn for reasons greater than ourselves. Yet when I guide Sun Wukong through this vivid digital odyssey, something within me remembers what it means to hope, to rebel, to believe in boundless skies again.

10/10 — a masterpiece that does not just retell a legend, but rekindles it. It reminds us that myth is not ancient — it lives and breathes within us still.
发布于 2024 年 8 月 21 日。 最后编辑于 1 月 11 日。
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有 5 人觉得这篇评测有价值
总时数 7.1 小时
Some games entertain you, others challenge you — but To the Moon? It moves you. It’s a rare masterpiece that doesn’t rely on flashy visuals or complex mechanics, but instead on something far more powerful: sincerity. This is storytelling at its purest.

The premise is deceptively simple — two doctors travel through a dying man’s memories to fulfill his final wish. What unravels is a journey not just through his past, but through love, loss, and the quiet beauty of an ordinary life. Every memory you explore feels intimate, and every revelation hits like a tidal wave of emotion.

The writing is brilliant — subtle, touching, and painfully human. It balances humor and heartbreak in a way few games dare to try. By the end, I wasn’t just watching a story; I was living it, feeling every note of regret and every flicker of hope. It’s hard to find another game that captures the fragility of memory and the weight of choices so gracefully.

And the music — words barely do it justice. The soundtrack, composed by Kan Gao, is one of the most emotionally resonant scores I’ve ever experienced in gaming. It drifts between melancholy and warmth, perfectly echoing the story’s rhythm. The main theme alone could break your heart — in the best way possible.

Visually, it’s simple but timeless. The pixel art style doesn’t limit the experience; it amplifies it. It lets your imagination fill the gaps, making every scene feel personal and unique.

To the Moon isn’t about beating enemies or mastering systems — it’s about understanding what it means to live and to remember. It’s a narrative that lingers long after the credits fade, reminding you that a good story doesn’t need noise to be powerful. It just needs truth.

10/10 — A beautifully written, emotionally devastating journey that proves games can touch the soul.
发布于 2024 年 7 月 8 日。 最后编辑于 2025 年 12 月 28 日。
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有 5 人觉得这篇评测有价值
总时数 0.4 小时
Where do I even begin with this one...

Man, back in the days, coming from NBA Live from uh.. some other big gaming publisher, I discovered the NBA 2k series back in 2006 and it was...a revelation. Miles ahead already back then in terms of both presentation and gameplay.
I've kept in touch over the years until NBA 2k16. After that, I merely watched the yearly trainwreck unfold on social media when thousands, no millions of people again flocked around the yearly NBA 2k Update.

The core of the game is still there. The animations are mostly good, the gameplay is mostly solid, apart from when it's not. Overall, on the court, you still can't find a better virtual Basketball experience to this day.
Maybe that's part of the problem.
Lack of competition makes things stale. Uninspired. Atriously bad. Oh my god, so bad.

I've always loved the idea of playing my own character and getting a feeling for how an NBA career might feel like. My go-to fantasy was always: Simon Jordan, a nephew of the great His Airness. Same family name, huge burden. He understands the implications and he's not a copy of the original, he's a great player in his own right. No, he grows into one.

This is what I am looking for, by the way, Visual Concepts, if you are reading this. The journey, the growth from a talented rookie with clear weaknesses, into a hall of fame candidate.

What are you giving me here?
The weirdest, pointless, annoying, mood-killing cut-scenes I have ever had to endure in any game. They're so bad, you can hardly even meme on them.
My player, young Mister Jordan is already in some big fancy apartment somewhere, clearly a millionaire. Surrounded by an annoying manager, girlfriend and social media lady.
"That's why your fans hate you probably, lol", my rival Shep tells me. I didn't ask btw. No idea why this douche is my rival at all, why he seems like he is about to stab me on the way to the lockerroom. Or why my player first shrugs it off with a coolness, until my "rival" says: "ha, the sun even shines on a dog's ass sometime!" - and oh boy, suddenly my character gives him a look that should kill him, but sadly doesn't.

What the ♥♥♥♥ am I watching? Skip.

I play my first game. My player has an average rating of 70. Not great, not terrible. I somehow shoot 70 % from mid-range, but I don't know why. There is very little shot-feedback. Clearly, a step back. Let alone the fact that I am being benched for most of the 4th quarter despite having scored the most points on my team.

After the game, the season is supposed to start! Yay!
Except, no, first, I am being invited to a special club, of which only the best players can be a part of. Clearly, that's me... Mister draftpick number 18! This is where I can satisfy all my shopping needs!
...My dudes, I just want to play Basketball and have a succesful season. What is this? Metabook?
Disgusted, I try to upgrade my first ability with the 850 Virtual Coins I have earned.
There is no real money involved, yet I feel like I just got my lunch money taken from me.

I feel... disillusioned. NBA 2k 23 is a pale shadow of it's former gloryful self. The music, the menus, the lack of meaningful improvements in gameplay, a backstory that could have been done better for 5 $ by some guy/gal from Fiverr in 10 minutes.

I really really wanted to like this game, I really wanted to play some virtual basketball in 2022 (btw after 2k Games made 2k16 literally obsolete and unplayable even offline!) but I just can not stand this piece of ♥♥♥♥ garbage. For the love of Kobe Bryant please stop buying this garbage game, show the developers that this is not what we want in a game!

Or maybe it is me? Am I so out of touch? No, it's the children who are wrong!
发布于 2024 年 7 月 7 日。 最后编辑于 2024 年 7 月 7 日。
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有 7 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 220.4 小时
Few games deserve the word masterpiece, but The Witcher 3: Wild Hunt earns it without hesitation. It’s not only one of the most complete RPGs ever made — it’s a work of art that brings together storytelling, world-building, and emotion at a scale rarely achieved in gaming.

From the moment you step into Geralt of Rivia’s boots, you feel the weight of a world that breathes around you. Every village, swamp, and battlefield tells its own story. The world isn’t just beautiful — it’s alive. Sunsets stain the land in amber light, storms roll across open fields, and distant voices echo through the trees. This isn’t just open-world design; it’s world-crafting elevated to poetry.

Geralt himself is a marvel of character writing — layered, weary, but deeply human. His journey to find Ciri feels epic and intimate at once, and the people he meets along the way — Yennefer, Triss, Vesemir, and countless others — add their own shades of sorrow, love, and memory. Every choice has consequence, not just for the story, but for who you become through it.

Then there’s the writing — some of the most mature, nuanced dialogue in gaming. Every quest feels purposeful. Even side missions, often overlooked in other titles, hit emotional highs that rival the main plot. There’s always something beneath the surface — a moral gray area, a hidden truth, a quiet heartbreak.

The soundtrack deserves endless praise. From the tense battle chants to the haunting countryside melodies, it makes every moment resonate. The music doesn’t just set tone; it carries the soul of the game.

What makes The Witcher 3 unforgettable, though, is its heart. Beneath all the monsters and politics lies a story about loyalty, loss, love, and the search for peace in a broken world. It’s rare for a game to feel this human while being so fantastical.

Even years later, I find myself returning — not for the loot or the combat, but for the feeling. The sense of adventure, longing, and bittersweet beauty that no other RPG has ever matched.

10/10 — A timeless epic. A world that feels real. A story that will stay with you forever.
发布于 2024 年 2 月 6 日。 最后编辑于 2025 年 12 月 28 日。
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有 5 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 23.8 小时 (评测时 21.0 小时)
You didn't just pay for this game, you paid for a great story my friend.
发布于 2023 年 11 月 21 日。
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有 4 人觉得这篇评测有价值
总时数 10.1 小时
抢先体验版本评测
I really wanted to like Ready or Not. On the surface, it has everything a tactical shooter fan could ask for — gritty realism, dark atmosphere, and slow, methodical gameplay. But the more I played, the more it felt like the game wanted to punish me for trying to have a good time.

Yeah, it’s realistic. The lighting looks good, the missions are intense, and the atmosphere is top‑notch. When it works, it really works — clearing a room carefully with your team can feel awesome. The problem is, that happens maybe 10% of the time. The rest of the experience feels clunky, inconsistent, and frustrating. The AI seems totally hit or miss; sometimes they react like pros, other times they just stand there waiting to be shot.

Your squadmates don’t help much either. I expected smart teamwork — instead, they often just get in the way or do something unpredictable at the worst possible moment. It’s hard to feel like a professional team when half the time you’re babysitting the AI.

I’ll give credit where it’s due: the devs clearly care about realism, and the sound design is fantastic. But realistic doesn’t always mean fun. Too often, it just feels slow, buggy, and awkward. I get that they want tension and immersion, but if the gameplay isn’t enjoyable, all that atmosphere doesn’t matter much.

At the end of the day, Ready or Not feels like a game that’s still searching for its direction. It has potential — no doubt about that — but it’s buried under rough mechanics and uneven balance. Maybe with time it’ll get there, but right now, it’s more frustration than enjoyment.

5/10 — Looks great, sounds great, plays like a headache.
发布于 2022 年 11 月 23 日。 最后编辑于 2025 年 12 月 28 日。
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