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Talreth 最近的评测

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尚未有人觉得这篇评测有价值
总时数 35.3 小时 (评测时 10.5 小时)
It's really good. Cool character designs, cool abilities, cool music, great visuals, lots of build variety, interesting worldbuilding.

It's a complete package at $25, executed extremely well.

Biggest criticisms are bugs and jank when using a controller. Targeting enemies uses right joystick which can be awkward. Some menu buttons like the talent trees or map nodes straight up can't be selected with a controller. Both problems easy to fix (get good, use my mouse for a sec)
发布于 2025 年 11 月 9 日。
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尚未有人觉得这篇评测有价值
总时数 9.7 小时 (评测时 1.1 小时)
The amount of times I said "♥♥♥♥♥♥♥♥♥ this game ♥♥♥♥♥♥ RULES" is extremely high.

Satisfying combos, cool build variety, lots to discover, deep worldbuilding. Extremely worth the money!
发布于 2025 年 10 月 11 日。
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1 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 10.5 小时 (评测时 6.1 小时)
抢先体验版本评测
This game is as good as the booty is fat.

And the booty is fat.
发布于 2024 年 11 月 25 日。
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尚未有人觉得这篇评测有价值
总时数 22.3 小时 (评测时 2.9 小时)
抢先体验版本评测
Holy crap Windblown is amazing
发布于 2024 年 10 月 26 日。
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1 人觉得这篇评测有价值
总时数 0.7 小时
I wanted to leave a recommended review, even though I refunded the game. The truth is that I am dog doo doo at RoA. I was in 1, and that didn't change in 2.

I would still recommend anybody who enjoys the competitive side of platform fighters to give this a try! I had a smooth experience playing the matches I did. The characters felt lively, the controls felt great, and actually hitting a combo felt good when I did. RoA2 would benefit greatly from better training and tutorials, which I know is in the works.

Maybe in the future I will pick this up again, but for now I can't justify the purchase for myself.
发布于 2024 年 10 月 23 日。
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尚未有人觉得这篇评测有价值
总时数 68.6 小时 (评测时 12.1 小时)
I genuinely think this game is perfect. Just try it, and I promise you will enjoy it.
发布于 2024 年 6 月 10 日。
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1 人觉得这篇评测有价值
总时数 7.2 小时 (评测时 1.0 小时)
Rambley's performance and animation steal the show.
发布于 2024 年 5 月 30 日。
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尚未有人觉得这篇评测有价值
总时数 35.0 小时 (评测时 9.4 小时)
抢先体验版本评测
This is great for early access!

Keep in mind that the core of the gameplay is a survival crafter. You've probably seen other games like it: collect resources in the world so you can craft better technology, which lets you acquire better resources to make better technology, so on the loop goes.

The original part of Palworld is that the Pals are your workers that support your crafting efforts. Some Pals are great at collecting wood, some for cooking, some for fighting, etc.. You're incentivized to explore the world searching for new and better Pals to help with your base and level your player stats. Its a fun system that keeps you going! Complimenting the gameplay is the cuteness of the Pals themselves. It's not fair to simply write Palworld off as a clone of other titles, there is genuine heart to the Pals that makes me want to be in this world.

I hope that the massive successful launch of Palworld means we'll see more content, as the team has struck gold. I can't wait to see where this goes!
发布于 2024 年 1 月 20 日。
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1 人觉得这篇评测有价值
总时数 42.9 小时 (评测时 4.1 小时)
This game is stupidly fun and the characters are super cute!
发布于 2023 年 12 月 22 日。
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1 人觉得这篇评测有价值
总时数 2.5 小时
抢先体验版本评测
Wayfinder has the makings of a good game, but in its current state I can't recommend it.

There are a range of issues:
  • The deluge of different currencies for the various systems that would overwhelm anybody.
  • The poorly implemented AI of the enemies.
  • The narrative is presented as a deluge of text. Granted, most conversations are voiced, but it's just one character presenting facts at you most of the time. I quickly found myself skipping it all.
  • The lackluster, unpolished feel of combat in general:
  • Everything feels very "floaty." Piloting your character isn't as tight as I'd like, especially for what is essentially a beat-em-up MMO.
  • Sometimes your abilities will whiff even if you are perfectly lined up. Silo in particular suffers from this if you are using a melee weapon.
  • When an enemy attack connects, theres a of interesting visual or audio feedback if you are hit. At most your character flinches, but its hard to tell that something actually hit you if you're not looking at your healthbar.

Wayfinder presents an interesting idea with a great art style, but the lack of polish is blatantly clear.
发布于 2023 年 8 月 25 日。 最后编辑于 2023 年 8 月 25 日。
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正在显示第 1 - 10 项,共 15 项条目