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Spaß 最近的评测

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尚未有人觉得这篇评测有价值
总时数 1.1 小时
Feels and looks unfinished.

The art is amazing but not done justice by the presentation with mismatched sprites and jittery pixel rendering. The jittering is a major issue causing eye strain if you're susceptible to that. Some of the mismatching sprites are way too big or too small relative to the pixel resolution, some have bloom effects while most don't, a lot of explosions for projectiles seem to be randomly picked. Stuff you'd think are placeholders, but this is no early access game.

There's a lot good ideas in the gameplay, like the varied weapons, but the controls are holding it back severly. There's no input buffering and there's all kinds of unintuitive quirks: Touching the ground during an air swing instantly cancels the swing. Turning rapidly during an air attack lets you reset the hitbox to deal damage as fast as you can tap the buttons. Dashing over a ledge doesn't let you keep dashing as you can in air, but instantly cancels the dash and drops you like a rock. I just kept running into more and more of these.

These really became a problem as the controls were pushed to the limit when the levels started getting too cramped and full of instakill traps. Speaking of instakill traps those are in my opinion the one thing that should've been left in the shadow of Megaman's past. I was hoping to get an experience similar to how Megaman games were, and it's so close to being that, but it really underlines how big of a part of Megaman's success the fluid controls are.

It would've needed only a little more work to be a really good game, but now it just ends up an abrasive experience.
发布于 2024 年 3 月 31 日。
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总时数 10.2 小时
After 10 years it seems just as buggy and incomplete as it was in its early access release.

It plays like a mix Spelunky and Terraria without the strong or unique aspects of either, with a fraction of the content those games had when they were new.
发布于 2024 年 1 月 28 日。 最后编辑于 2024 年 1 月 28 日。
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有 1 人觉得这篇评测很欢乐
总时数 9.6 小时
It's okay. For an action platformer it's really quite dull. On the upside it's probably the only roguelike passive enough that you can play it while concentrating or a stream or a movie. There are bossfights which you can win without moving or aiming once.

If you're a Metroid fan you might like the novelty of random generated level layout and progression.
发布于 2020 年 2 月 8 日。
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总时数 2,110.9 小时 (评测时 1,962.4 小时)
It's pretty good 10/10
发布于 2016 年 11 月 24 日。
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有 2 人觉得这篇评测有价值
总时数 124.9 小时 (评测时 119.6 小时)
I wrote praise for this game back in 2011 but now I must retract that because of the recent broken and barely playable state of the game. Cutscenes are broken, level change soft locks the game, hard crashes to desktop randomly every five minutes.

The concerning part is that the last time I played the game was content complete, yet these problems have risen in the updates following that. I would like to play through this game with my friends once again but looks like that won't happen unless the devs come back the fix these problems.
发布于 2011 年 7 月 4 日。 最后编辑于 2018 年 7 月 24 日。
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总时数 36.5 小时 (评测时 26.1 小时)
One of the best and the most underrated games of this decade.
发布于 2010 年 12 月 4 日。
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