2
已评测
产品
188
帐户内
产品

TDHッ 最近的评测

正在显示第 1 - 2 项,共 2 项条目
有 92 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
5
3
4
总时数 2.2 小时 (评测时 1.8 小时)
My background briefly: I am a drifter. I own a 350Z (seat time car) and a PS13 (big event car). I started using simulators as a way to get seat time without burning gas or tires.

On to my review.


Game is not great. It has potential, and I love that the Z is getting some love, but this game seems to not know what it really wants to be. On one hand, it seems like they want to have realism with the way the tutorial describes the car movements and how it SHOULD behave, but in practice it betrays that entirely.
I'll give you an example. In the tutorial, on the 3rd stage of the "drift class", you're supposed to link the track "like a pro". But there a several limiting factors to get the appropriate amount of speed to link even the first two corners with gaming the physics. When you start, you're in first gear and you go into second before (in real life) you would either begin to handbrake or turn away from the turn you want to take to pre-load your suspension. But, in even getting to the first corner you're either too fast and your car WILL understeer, or you're too slow and you will straighten if you do anything besides handbrake. So the game forces you to enter and maintain drifts with handbrake. That's very arcade like and less sim like which is fine. The issue is after this first turn. After you hand brake, you swing your back end out, your car has so much sidebite that it will straighten. In real life, you would clutch kick or you would flick your car in to maintain some momentum to carry you to the next corner. So you are FORCED to handbrake through the turn and hold down the accelerator to the next turn. Then you have to shift up halfway through because you are riding your limiter to stay in drift. Very arcadey. But when you shift up, you lose all your wheels speed and your car will straighten anyways. In real life, you would not hold the accelerator all the way down unless you absolutely need to and that would just be to get to the inside of a turn, bring up wheel speed or kind of get your back end loose like clutch kicking. But, in this game, your wheel speed essentially resets, meaning you need to hold accel at 100% while hand braking and shifting at the same time otherwise your car will lose too much wheel speed and straighten. My theory is that the designers made it like this to simulate turbo lag, but at that rpm you would have more than enough head room to just hold your accel around 25%/30% and maintain your wheel speed, handbrake with clutch in, tap accel to get rpm up and clutch kick to get your wheel speed right back to where you want it to maintain your drift around the corner.

If you drive manual in the game there's a great way to test this. Try to down shift with heel toe. You'll see that your wheel speed drops with the gear, as opposed to maintaining wheel speed and rpm shooting up.

This in itself wouldn't be an issue if the game didn't selectively have realistic physics in the form of momentum. The weight of the car still carries you forward, but your wheels are really difficult to maintain loss of traction, so the second you left off 100% you risk straightening regardless of speed. When in reality your weight should carry you around a turn at high speed where as a tight corner you would need to get a high wheel speed to push you through to the next area.

This alone makes it really unenjoyable to drift in a drift game. It's not loose and slippery like Carx (arcade) but it's not consistent enough to confidently hit any corner well like Assetto Corsa (Simulator). So it just falls in this grey area that's not comfortable and very handbrake happy, causing you to drift the one style indefinetly and not allowing you room to adjust your car in a drift outside of left foot braking, which again your risk straightening because of loss of wheel speed you simply cannot recover.

If they were to fix this it would change the quality of the game dramatically IMO, they could even add a physics option to have arcade or sim physics and both would be fun i think. But having both smooshed together is not.

Also, understeer is crazy. Generally, understeer happens when your tires are too cold or you turn your wheel too dramatically for your tires to grip up and your rear wheels or momentum overpower the front tires and you have loss of steering control. Your front end is FAR FAR too slippery in this game. It's almost like driving without an engine in the car at all (weight distribution wise) and it's compounded with being unable to control rear wheel speed. For example, in the first race mission, the only way I could win was to push the AI into a wall to get him stuck and I drove almost entirely the rest of the race in second and still was drifting every corner by just shifting weight. This was necessary as grip driving I would just slide into the corner face first, or my rpms would drop so low that I would have to clutch kick to get rpms back up and break rear traction because you can't control wheel speed. So essentialy I'm sliding around in a grip race like an idiot while the AI is seemingly has low PSI tires and can take turn WHILE accelerating. Again, it's like the game rides this fine line between sim and arcade style and inconsistently falls off of either side of that line.

Lastly, it's poorly optimized. It does not run well at all, and even on the highest settings, the game looks hazy and compressed. Or like it's super sampling and lowering the resolution and then stretching the frame because it's really quite hard to look at. Which is a shame because the car models and the environment are actually beautiful. The cars especially look fantastic.

In short, fixing the wheel speed control and potentially reworking the physics slightly as a whole could make this game from forgettable to absolutely fantastic IMO. It has potential, it seems like the devs really care, and I feel in my heart that there is alot of fun to be had here. I think it's important to remember that you steer a car into a turn, but you drift with your feet. Also, handbrake is a great tool, but shouldn't be relied on for more than cutting some wheel speed or entering some turns. If the devs give you more control of the car, this could be a 8/10 or 9/10 for a free game easy. Also, put in the Vertex body kit for the 350z plz <3.

I hope they fix these issues and give me a great game to play that isn't AC or CarX.
发布于 2024 年 8 月 12 日。 最后编辑于 2024 年 8 月 12 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 1,996.8 小时 (评测时 270.0 小时)
CS:GO 评测
bad game
发布于 2019 年 11 月 6 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 2 项,共 2 项条目