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Strangetides 最近的评测

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1 人觉得这篇评测有价值
总时数 21.7 小时 (评测时 11.1 小时)
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Yup, it was tough at first when no one else was around and had to go solo. But I plan an escape route, move quiet and stay in cover. I'm managing ok and I just have starter gear I took of outcasts. Figured out how to use cover and aim bow. Raided the PvP island same way and managed to loot quite a bit, backpack was full. Chased by the giant ape and a pack of hyenas, and had a sniper throwing rounds my way but made it out. It was scary until I saw the timer hit zero on the dock to send me home on the ferry, but that's the fun!

Oh and the pack issue with getting swarmed by hyenas, built a kill corridor and I step out and they rush me then I step back and they lose me so start to retreat and I whittle them down. No longer a concern. The raids by firearm using outcasts are tougher. Usually retreat up to radio station and they follow, take a few down and get on roof and pick the rest off. Saves my base too. I'm still early game so excited to see where it goes, Just got a bunch of keys so can open all those doors around the main island!
发布于 2025 年 9 月 29 日。 最后编辑于 2025 年 9 月 29 日。
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总时数 225.7 小时 (评测时 29.7 小时)
抢先体验版本评测
Well it was a bumpy start, but it was fixed within hours. I joined up with a small group and formed a village by the lake. This game really rewards working together. We have been working together to have things running even while not able to be online and we are outfitting the group in chain and with weapons and our village is coming along nicely. Everyone is very friendly and helpful.

The building and crafting starts off slow but as you level up your gear gets easier. I don't want it to be too easy, and be done the content in a month. We are having a blast and new folks are joining up daily with our village as it is sooo much more fun and rewarding as a community. Very reminiscent of when I played SWG. Lots to do and see and this is just the start. Also exploring has showed us where to gather faster.

Trading: We have been exchanging resources with neighbors and helping out. I can see due to the grind people will trade for gear they need so the don't have to put the work into things they don't find fun. This is not a game for those who wont to uber up in a 48 hour period and be speeding through the endgame (high tier enemies/dungeons). This is for long term community socializing play for groups.

Upgraded to Master so I can build a mining and hunting lodge in the mountains. :)

100 hours in and having a blast, play daily for a couple hours. Even stop in in morning and fill up kilns before going to work :) Great bunch of people playing, very helpful!

发布于 2024 年 6 月 21 日。 最后编辑于 2024 年 6 月 28 日。
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总时数 27.1 小时
So I have played a afternoon and got to level 9. Lots to explore and combat involves using the terrain and enemies against each other. Used a troll to remove a reaver camp. :) and some raptors that would not leave my camp alone. Have plenty of equipment and gear, just can't wear much of it as am too low level yet. Amulets are great however as raise skill levels. Found 6 exploring.

Things to know.
Some skills really help:

#1: Animal Trophies: (money maker +potion materials) Keep 20 bones for later for upgrades, specifically your bow.
Hit Points Upgrade: (not as important if you are going ranged only, but that is tough in this game).
Stamina Upgrade: (initially you get about 3 swings in and are gassed. I used my jump pack to move out of range).
Attack Strength: more damage
Melee Weapons: more damage, always good (I will eventually get ranged damage increase too, but since arrows were cheap and I can plink and duck from above, I saved the point for elsewhere).
Armor: increases protection of armor you wear.

Modify Weapons: upgraded sword and bow I found as interm weapons until I could use some of the better weapons I found.
Lock Picking: because it's annoying to leave those unopened chests behind.

OTHERS______________
Good eater: raises max hp and heals, as well increases resistances:woodlouse soup
Grenades: Nice damage, useful. Only found a few so far so saved the skill point for now.

Chemistry: haven't needed it yet, found enough potions of healing ecetera. Might be nice later tho.
Hack: haven't needed it yet. Later tho in tech areas will be necessary I would think.

Practitioner: bonus mission experience. Nice but needs a lot of points. Be awhile before I get it.
Group: group bonus. don't group much yet so irrelevant.
Resistances: don't bother using points. You can get all the potion recipes for the Outlaws without joining their faction. Including one with 200% all resistances.

Shields are actually VERY useful. I explored and cleared most of Edan and Central and West Abessa by level 9.

Don't attack monsters with a skull icon, you will do no damage to them. However you can use them to help clear areas. I trapped a large Molok in a small building so I could finish it off later.

If you find the lockpicking annoying turn down the difficulty in the gameplay options. It is touchy. move left or right. If the tumbler turns blue. try moving either left or right. If it goes blue keep going. if it turns red start over and remember the order to that point. You will go through "picklocks" quickly.

****Nice to mess around with something different on a Saturday afternoon. Would suggest picking it up on sale at the moment.
发布于 2017 年 11 月 24 日。
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1 人觉得这篇评测有价值
总时数 889.5 小时 (评测时 195.2 小时)
抢先体验版本评测
Having read many of the reviews below there is little I can add. The positive posts are very succinct in their coverage, while with the negative reviews I can understand their perspective, especially since many of them have only scratched the surface. This is a game in development, however unlike many I have sponsored in the past, the development team seems to be really pushing forward. We are seeing regular updates and significant improvements which bodes well for the future. It's a reasonably priced game with a lot of potential and has a ton of content to explore.

I believe they have tapped into something special here and I think it will be interesting to be along for the ride and see where it goes.
发布于 2016 年 5 月 21 日。
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