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SpringScale 最近的评测

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总时数 0.0 小时
满分10分的话,9/10吧
新的大地图很棒,
俩新角色也带来了完全不一样的玩法,
两个boss里第一个我觉得得扣一分,因为君临的锁定系统有点烂,配合复数boss实在是恶心,而且感觉设计的有点意义不明了
第二个boss很棒也很帅,交互感十足,值回票价了
没有新武器门类有点遗憾,尤其是没有引入新祷告这点不太行,
新的野外boss/夜晚boss挺好玩的,尤其是第一夜和第二夜boss的联动很赞
新的事件感觉有点恶心,尤其是三狗事件,和慧心虫一样不能不管但是又没有那么好的收益,有点烦
发布于 12 月 5 日。
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总时数 15.4 小时
7/10 , only worth the price if you buy during a sale. otherwise why not buy doom eternal?

it forces ray-tracing so be sure to check your hardware specs. Seriously if your hardware don't support ray-tracing, then the game simply won't run.

mob fight is good but boss fight is cringe. not too many boss fight tho, so meh it's just quite an anti-climax after what we've just done.

At first the whole shield 'block and parry' thing feels odd, but once you get used to it and pick up a few runes, throwing myself in to a bunch of bad guys had never been so fun lol.

The art is still good but it gives the 'yeah the dev team endured some bad layoff' vibe.
发布于 11 月 4 日。
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总时数 837.2 小时 (评测时 835.1 小时)
Overall:
Great art—as in true art, not that "forcing you to upgrade your computer" type of visual trash.
Great amount of content. This game is like 3 Dark Souls 3s in size, if you count all the side quests and dungeon locations.
Good storytelling. The epic background story is solid, but the endgame feels kinda rushed.
Great gameplay mechanics and combat design. By adding more freedom to customizing Ashes of War and letting you jump in combat, this game has more variety than the Dark Souls series.
Great level design. If you want that Dark Souls 1 or 2 vibe, this game got tons of dungeons—some of ’em’ll make DS2’s Gutter look like a piece of cake. Highly recommend.
Reasonable hardware requirements and minimal bugs. In my many playthroughs, I never ran into any seriously game-breaking bugs that stalled my progress. Just some wonky hitboxes here and there, nothing major—no bad lag or random FPS drops.
My only critique:
It might not be ideal for people trying to get into Souls-like games, ’cause there are some broken OP crutches out there, lol.
发布于 10 月 7 日。
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总时数 42.3 小时 (评测时 37.8 小时)
You want more two point hospital. Here it is. With less annoying pandemic mini-game.
发布于 10 月 3 日。
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总时数 590.6 小时 (评测时 40.1 小时)
This game made me feel 10 years younger, imagine the year is 2015, you launch TeamFortress2, playing some with some wonderful players. It was a great match, both team typed GG at the end of the game.

Yeah that feeling of connection between strangers who all love the game and strive to be skilled at it. Just priceless.

This game have some flaws, but right now the community is filled with many really skilled and helpful team players, if you stay with your team, it's going to be a hella fun experience.
发布于 6 月 3 日。
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总时数 56.7 小时
抢先体验版本评测
Feels like a mix between Dark Souls 1 and Dark Souls 2, but with additional breath taking good art and a hint of Stardew Valley grind.

Story so far:
So far so good. The "I cared about those characters" level of greatness. Not enough content to comment tho, story haven't finished yet.

Grinding:
Two things that different from Souls games: this game got a "collect material to upgrade building" system, and a random drop system. So yeah if you want a fully upgraded god tier set, a lot of grind is needed. But only upgrading the blacksmith, the enchanter and the cook's pantry is really needed to pass the game, so not that much grind.

Combat:
The early game is hard. Imagine getting into Elden Ring without tutorials. Mid-game and Endgame is easier. Once your build is set up then the fun begins.

Art:
Really great. Animation, map art, sfx, all worked together nicely, the art alone is worth the price.

Hardware usage:
I've only noticed minor hiccups when I enter a new area, or a big explosion happened. My 1660 Ti performed well enough for me.

Bugs:
For some languages, obvious localization errors. I didn't encounter any game breaking bugs during my Breach update playthrough.

So far I've been enjoying this game, and I look forward to its full release.
发布于 5 月 13 日。
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总时数 29.0 小时
Hardware requirement:
My 1660ti can run it no problem. Did not experience crashes in my playthrough.

Bugs:
The only obvious ones I noticed are UI bugs in the loadout menu, sometimes the infused items have the orange "8" mark. No random stucks no floating/glitching things.

Gameplay mechanics:
Early game exploring really fun, the maps are masterpieces, late game combat is also fun, running and gunning and such. The only slightly dull part is the mid game, where you don't have enough clues for main quests and you lack the slabs(superpowers) for the fun combats.

Length and grinding:
Took me 29hrs to pass the game, mostly looking for clues. Grinding is minimal, you get pretty much everything you need when you try to progress the story.

Story:
The loop-based setting is really cool, expect a small-scaled mystery solving story.

Art:
Character design, map design, music and sound fx all really nice, first person animation is really really cool, love the hidden shotgun's animations. My only critique is that the enemy's animations are kinda..."feels like a multiplayer fps game" if you know what I mean.

Difficulty:
Some of the problem solving can get challenging. Combat-wise you eventually know each map like the back of your hand, so it gets easier as the game progress. Mid-game invasion encounters are painful, but computer Julianna is only difficult when she is in your face, and you can easily evade her if you sprint across the map lol.

Overall rating:
9/10
发布于 1 月 3 日。
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总时数 25.8 小时
If you are a Fallout games fan: Feels like Fallout New Vegas, if you like that game then you will like this game. A LOT. JUST TAKE MY MONEY level.

if you are a RPG fan and enjoys games like Baldur's Gate, and you don't have motion sickness when playing first person shooter: You will enjoy this.

If you hate reading through terminals and dialogue, and want a action-filled space adventure game, you wanna punch all sorts of space monsters with a billion different weapons, wonder through star systems like the wanderer you are and fly your space ship like woooooosh....! : This game is the opposite of that.

Pro: Good writhing and good RPG system, lots of fun moments, companions are really useful but not overpowered, very engaging playthough experience. Also, somehow I didn't run into any obvious bug during my playthrough.
Con: Passing the main game takes about 20-30 hrs, pretty short.
发布于 2024 年 6 月 2 日。
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总时数 21.7 小时 (评测时 21.1 小时)
Art: 10/10
Story: 10/10
Gameplay controls: annoying
Bugs: best ragdoll ever!
发布于 2021 年 6 月 3 日。
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总时数 17.7 小时 (评测时 16.7 小时)
+ : Good adventure, very good scenery, love the culture of the hidden city, in general good game, worth the price.
- : A bit too much "melee stealth kill" puzzles. The in-game map is pretty broken, can't really set waypoints freely. The ending is confusing
发布于 2021 年 5 月 22 日。
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正在显示第 1 - 10 项,共 30 项条目