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SomeDemoMain 最近的评测

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有 6 人觉得这篇评测有价值
总时数 58.2 小时
This game was formative for me.

I started playing for the free hat in TF2, but by the time I'd reached that milestone, I'd already been sucked in. This game oozes charm and character with everything it does. Impeccable character design, a beautiful artstyle, and a godly OST courtesy of Harry Mack. The Clockworks are some of the most fun I've ever had with a procedurally generated landscape.

But I definitely have my grievances with this game. The sea of microtransactions, the gear upgrading system seemingly being tailored to force you into spending money, THE ENERGY SYSTEM, and the abandonment of this game by the developers save for recycling cosmetics.

Do I recommend this game? Yes, absolutely. It's a unique experience all its own. But this game has been dead for years. I doubt it'll ever see the height of 13,143 players it had on June 15th, 2011- when I was six. All I ask of Grey Havens and SEGA is to do what they can.

Until the day the servers go offline, I'll be here. Waiting.

May the Clockworks shift eternal.

- Execrad (SomeDemoMain)
发布于 2024 年 6 月 11 日。 最后编辑于 1 月 28 日。
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总时数 1,459.9 小时 (评测时 1,010.6 小时)
This game thrives on ♥♥♥♥♥♥♥♥♥ and I love it.
发布于 2020 年 7 月 31 日。
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总时数 64.8 小时 (评测时 17.4 小时)
If you enjoy ANY game in the Half-Life series, you will LOVE this.
发布于 2020 年 5 月 1 日。
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总时数 0.8 小时
Just play it and get to the final boss. You'll see why this should be forgotten by all.
发布于 2019 年 12 月 28 日。
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1 人觉得这篇评测有价值
总时数 64.1 小时 (评测时 61.9 小时)
Personally, the original GoldSRC version is far better.
发布于 2019 年 11 月 28 日。
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总时数 1,127.4 小时 (评测时 159.7 小时)
Very fun & addictive.
发布于 2017 年 11 月 22 日。
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