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总时数 202.8 小时 (评测时 163.8 小时)
Fun and unique arena gameplay. Good first person shooting mechanics. Destructible environments are very fun. Very graphically demanding.

The newer maps like sys$horizon and Kyoto are very wide and open maps and haven't taken full advantage of the interesting gameplay that arises in the denser maps like Monaco. Nothing beats trying to fight in a multi-storey building that is slowly collapsing around you as you battle.

The balance is mostly good, with a lot of pain points being address quite well, such as the stun gun getting a lot of nerfs and I can appreciate the devs trying some changes to the grenade launcher even if it didn't work out.
However there are other things that have seemingly been ignored by the devs such as the throwing knives, which have been completely overpowered (not exaggerating) for months now.
The devs also mentioned in a blog post that their goal is to make all three classes have a roughly equal winrate but I believe this is a bad goal to strive for as people who play heavy are more likely to be objective oriented as the kit suits it while people who play light are more likely to focus on getting kills. It feels like light is a hunter killer drone that can strike at any moment while playing heavy feels like there is constant boss music playing whenever you don't have you teammates guarding you. (I have heard that in lower skill lobbies this is reversed.)
发布于 2024 年 11 月 28 日。 最后编辑于 2024 年 11 月 29 日。
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总时数 1,260.5 小时 (评测时 497.7 小时)
The game is fun but the DLCs are ungodly expensive, even when on sale.
发布于 2023 年 11 月 22 日。
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总时数 665.9 小时 (评测时 214.0 小时)
I am still very disappointed that the PvE was cancelled. With that said, it's been long enough that I'm changing my review to be about the game that is in our hands currently. All in all, Overwatch is good.

I wouldn't rave endlessly about the game because there are still a lot of minor pain-points that add up, but overall the game is still par none for the class-based/hero-shooter genre.
I don't like the modern freemium nature of the monetisation and how much the community values the paid skins but I understand that it's inevitable for a live-service game.
I like how the devs are reusing the talents and systems they designed for the PvE in cool event modes, it is bittersweet tasting what could have been, but I'm just glad to have it.
I really like how the devs are willing to try experimental changes as limited time events, although the patch to patch changes are honestly quite strange at times, I don't care if a hero I like is slightly week but I hate when a hero I don't like is too strong because then you see them in every match and it's oppressive.
People tend to dramatise and say the community is extremely toxic and in game match chat is horrible and you should never interact with it, but personally I've encountered very little toxicity and when it's there it's usually minor and ignorable.

If you find yourself interested in the game but you don't really know what to make of it from what you've heard online you should just try the game and form the opinion yourself, I mean it is free.
发布于 2023 年 8 月 12 日。 最后编辑于 2024 年 11 月 12 日。
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总时数 136.7 小时 (评测时 127.3 小时)
I honestly love this game.
I'm not wordy enough too make a long in depth review of the game but I will say this game is an experience and a half and that if anyone asked me if they should get it I was say yes in a heartbeat.
发布于 2018 年 12 月 26 日。
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总时数 746.4 小时 (评测时 678.9 小时)
An extremely well put together game.
发布于 2018 年 3 月 11 日。 最后编辑于 2024 年 11 月 12 日。
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