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有 12 人觉得这篇评测有价值
总时数 446.1 小时 (评测时 391.2 小时)
After 8 years I'm a little disappointed to find a lacking motivation to do anything in the game. Progress, rewards, time, effort. All of this game comes off as the most basic survival game with a sheer amount of open space and poor balancing leading to a severely boring "game" where the majority of people playing are just running from one location to another doing next to nothing in the process. There's no real interactive ideas happening. No animals, barely any enemies, loot is heavily imbalanced for single players and I'm not sure what if any end-game is? A single puppet can kill you easily and damage from the player to puppets and enemies is next to nothing. Where a puppet can kill me in 4 hits it takes me nearly 20 hits to kill them. Just feels awful for the sake of needing a reason to get a gun. Is end-game JUST having loot with no real purpose or use other than to kill players, but in PvE this is tossed out the window as there a lacking system for NPC's and enemies in the world that warrant the player bumping up values just to get the game to feel even remotely alive. Can I forget about eating and drinking in end-game, but to then do what with that time? I simply can't see this game lasting but a month or two. This somehow feels like less of a game than it was 8 years ago where I was able to hunt, travel, progress, loot and level up with a sense of meaning. I don't know if they went through a complete company re-staffing but this doesn't feel like it was finished by the Devs that started the game.

Sad to say I'm going to move on until 2.0 hits in a few years when they finish the content and performance & optimizations for the server. Server uses more resources than ARK (7 islands), ASTRONEER, Minecraft and Palworld. Game needs an active world and a heavily re-balanced idea for progression meaning. Too bare to find excitement in playing PvE. There simply isn't anything special about SCUM. Well, the nutrition system is really cool but...who really cares about that when a couple hours in it seems you can almost forget about nutrition as eating right and wrong foods isn't really a thing if you think about it. Obviously don't eat spoiled stuff and weird mushrooms. Basic survival game trying to come off with depth that eventually has very little meaning.
发布于 2025 年 6 月 21 日。
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一名开发者在 2025 年 6 月 22 日 上午 12:11 作出回复 (查看回复)
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总时数 0.7 小时
Pretty badass combat. Game looked, played and sounded awesome. Some frame-drops here and there but for my system being as old as it is I thought the game ran fine at Max settings.
发布于 2025 年 6 月 11 日。
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一名开发者在 2025 年 6 月 16 日 下午 8:54 作出回复 (查看回复)
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总时数 476.4 小时 (评测时 28.4 小时)
4770k / 3060Ti

I'm not getting smooth performance, but I'm not hindered by the poor performance in terms of combat capability. Overall my optimized settings are allowing me to play on an old Hybrid system around 30-45fps average in combat without much issues in input delay or negation.

Yes I want more frames and better textures throughout but I am happy that it at least feels like I'm not losing any performance in combat situations. Not like with Wild Hearts which I 100% with poor performance so I've been in the depths before...and albeit not a smooth game atm, Wilds is definitely smoother than Wild Hearts was on release and at the end of support.
发布于 2025 年 3 月 3 日。
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总时数 117.4 小时
It's a pretty cool Ship Combat game that simply see's rough sea's with playerbase retention. We just can't seem to keep a healthy amount of people playing actively.

The game has undergone many changes and a Developer change as well but it hasn't been enough to grab mass attention.

Hoping the new Devs can breath High Winds into our sails and give us a new and exciting update surely to bring old and new players en masse.
发布于 2025 年 2 月 28 日。
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总时数 1.2 小时
Not a bad little casual biking game. Exploration, progression, tuning. It's pretty neat.
Has Secrets Tracks too. Was cool to find.
发布于 2025 年 2 月 27 日。
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总时数 2.4 小时 (评测时 1.9 小时)
Pretty badass albeit very simple combat in the Demo. Got 9/10 achievements, beat it on Hardcore and got about 450,000 in the Arena. Not sure the last achievement but the game is pretty solid for what it is. Just, keep adding levels and combo's and you got a nice little progression system and grind. Good game, runs and looks good. Good job.

Counter window seems short as sometimes you get hit even if you counter. The activation for Finisher causes a pause in combat that stops chains which result sin less points. A finisher is for the enemy, not for me so I don't think we should be punished for using a finished in Arena mode by losing our chain.
The pattern is pretty simple, punch 1-2-3 times and counter through the entirety of the game. I thought hardcore might add more dynamics but once you understand the counter system there is virtually no way to be hit...except by the guys with guns...sometimes their counter can come back to back (more than 1 enemy with a weapon) and countering one does not counter both and thus you will always get hit if 2 enemies have guns and shoot at the same time.

Other than small hiccups with throwing a shotgun and being stock in aim mode which disables punches and Lock-on either taking many presses to activate or needing to be looking at the enemy directly with the character...not the camera.

Add some QoL, maps, moves and maybe leaderboards and you could have a solid little fighter here.
发布于 2025 年 2 月 25 日。
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总时数 0.7 小时
No doubt a great game but would have liked it NOT to be Souls-like. Good luck with updates and future games. Maybe one day we get a fun-first, difficulty-later based Berzerker. Thanks for the Demo.
发布于 2025 年 2 月 20 日。
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总时数 101.1 小时 (评测时 39.6 小时)
抢先体验版本评测
Gameplay: Straight-forward arcade racer with some characteristics of strategy and tactics.
Difficulty: Overall easy but randomly unforgiving too.
Graphics: Game looks good but there is some slow rendering with signs and roads as well as Rival car models.
Performance: Game runs on average 35-55fps on 4770k and 3060Ti combo. Overall not much issue in fluidity of play even at frames nearing 30fps.

Overall a great introduction to the TXR universe but I am curious as to what will come with the full release.
I'd like to see more difficulty and longer races as well as more progression unlocks across all of your playthrough. Squashing Meta as much as possible would be nice too in allowing starter cars to achieve outputs close to or equal to end-game cars, albeit, requiring the player to invest more money than would cost to upgrade an end-game car. THis way we have value in all cars throughout the entirety of play.

I won't go much deeper but I would like to see a lot more diversity of play as well as understandably so, it is a freeway racer but it would be nice to have something else to do beyond the few turns located in this area of the world. Maybe with more speed this won't be much of an issue. Even Wangan Midnight Maximum Tune felt like it had a lot of turns in their races being in the same general area of Tokyo.

Hope the best, wish them luck. See you all in my rear-view ;P ;P
发布于 2025 年 1 月 28 日。
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总时数 2.2 小时 (评测时 1.6 小时)
From Ignored to Wishlist. This is why Demo's can be really good to release. I otherwise would have just moved on from this game and left it ignored as I care not to do these climbing games, but, but, this isn't just a basic climb things game. It has elements of depth I really liked and the overall flow and feel of climbing is really good...albeit I have absolutely no experience in climbing it felt right. You've changed my mind.
发布于 2025 年 1 月 15 日。
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正在显示第 1 - 10 项,共 34 项条目