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Simon Bitdiddle 最近的评测

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正在显示第 1 - 10 项,共 31 项条目
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总时数 10.5 小时
A fully enjoyable game, the linguistic puzzles were just on the edge of too fiddly for my tastes with word order, but the audio design and the artstyle didn't get in the way of any of the game mechanics or puzzle design.

I'd gladly get minor amnesia to replay this again for the first time.
发布于 2024 年 1 月 20 日。
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总时数 391.5 小时 (评测时 370.0 小时)
I've been playing this game off and on since about the beginning of availability on Steam and I do have to say I think it really has come into its own.

The gameplay isn't as stripped down as some of the other offerings in the space but it doesn't overpromise or hide behind anything. The gameloop is solid and the story is just the right level of depth to be interesting and rewarding. I've had good interactions with the developer in the past when I report bugs and they are generally promptly resolved.

When I hit the endpoint of the game, I was pretty happy with the experience and look forward to expansion in the future.
发布于 2023 年 11 月 29 日。
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总时数 6.4 小时
Really liked it; the game was that nice balance of depth of writing/game engine and shortness of length with a lot of really well implemented mechanics.

It didn't stay overlong, nor did it feel as if it was trying to be something it wasn't.

I look forward to seeing what other games this creator puts out.
发布于 2023 年 10 月 20 日。
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总时数 0.3 小时
Nicely created, well written. I look forward to seeing more from this creator.
发布于 2023 年 9 月 24 日。
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总时数 0.2 小时
A nice and short game, less than a half hour, but it really works well within the bare-bones design.
发布于 2023 年 7 月 20 日。
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总时数 0.5 小时 (评测时 0.4 小时)
Excellent and solid simulation of a simple steam engine. I look forward to seeing if this evolves further but if it doesn't, it's still a solid good game because it does what it says on the tin.
发布于 2023 年 7 月 10 日。
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总时数 2.7 小时
A very beautiful and atmospheric puzzle game. The only problems I had was trying to identify some of the items and stuff not stacking the way you were expecting.

I recommend it as it isn't hard, per say, it's more an exploration of how you'd organize someone else's stuff and what kind of person you are. You aren't graded on your aesthetic or coherent organization so you could just shove things where they fit, but the atmosphere and the overall tone of the game makes it feel that you should be kind and make it reasonable for the person that will be living there.
发布于 2021 年 11 月 9 日。
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总时数 180.4 小时 (评测时 47.2 小时)
抢先体验版本评测
I'm really impressed with how this game has kept to the core gameloop that it outlined in the initial reveal trailer while building its lore and atmosphere so well. I look forward to seeing where this goes and what this developer makes in the future.

Also, thank you for making the barge deeper!
发布于 2021 年 1 月 29 日。
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总时数 7.0 小时
抢先体验版本评测
It's fun, a little light on things but if you want to itch that logistic scratch in a quick way, it's a great game for it.
发布于 2020 年 10 月 14 日。
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总时数 38.9 小时 (评测时 26.5 小时)
抢先体验版本评测
A fun but sometimes unforgiving logistics and planning game, your greatest opponent is the idiot-you-of-fifteen-minutes-ago.

That elegant line you thought you put together? Trying to augment it just a little bit or make it work just long enough is a recipe for scrambling to make up. A Protip, do not be afraid to raze vast swaths of your layout when the goals change.

I'd recommend it greatly, it has a very fun core loop, the UI is uniformly well designed and only clunky at times, an engaged and interested developer, and their roadmap is sane and doable.
发布于 2020 年 4 月 29 日。
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正在显示第 1 - 10 项,共 31 项条目