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SecUnit::451 最近的评测

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正在显示第 1 - 10 项,共 24 项条目
1 人觉得这篇评测有价值
总时数 56.6 小时
Just tried to reinstall game after years of not playing and the game won't accept the password from my password manager. Reset the password to something new (again through manager, no typing, just copy and paste) -> wrong password.
发布于 2 月 10 日。
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1 人觉得这篇评测有价值
总时数 45.2 小时
Impressive engine, very lackluster game.
发布于 1 月 4 日。
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尚未有人觉得这篇评测有价值
总时数 6.4 小时
Pretty lackluster overall from to the controls to the HUD, sound design to weird technical glitches like the game stretching and distorting every image in the game if the screen ratio isn't 16:9 (HUD elements, com images, loading screens).
It feels like the developers ambition widely outreached their grasp.
发布于 2025 年 8 月 12 日。
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尚未有人觉得这篇评测有价值
总时数 2.5 小时
Enjoyable game!
发布于 2025 年 8 月 7 日。
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有 31 人觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
1
总时数 237.1 小时
I really want to like this game, but it feels very unfinished, lacks polish and the solo developer should really hire someone for the aesthetics and sound design.
发布于 2025 年 3 月 9 日。
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尚未有人觉得这篇评测有价值
总时数 0.9 小时
Very poor UI and lots of busywork instead of interesting optimizations.
发布于 2025 年 2 月 26 日。
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有 11 人觉得这篇评测有价值
总时数 12.9 小时 (评测时 12.7 小时)
This game has a beautiful art style and potential to be a good game. It is unfortunate to see it released in this unfinished and confused state.
There doesn't seem to be a focus on any particular gameplay, or theme, just a mix of half implemented systems that don't really come together to make something interesting.
It feels like the developers ambition exceeded their ability to deliver. A smaller scale with tighter focus might have been a better start to build upon, rather than going big first and then trying to contract to something achievable.
发布于 2024 年 9 月 27 日。
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尚未有人觉得这篇评测有价值
总时数 13.7 小时 (评测时 2.3 小时)
Amazing game with great writing and fun gameplay.
Art and sound design come very well together with the funny dialog and interesting world building.
Just expertly put together in general.
发布于 2024 年 8 月 23 日。
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有 10 人觉得这篇评测有价值
总时数 85.7 小时
For me it's mostly the enemy scaling that ruins the game for me.
Is it tied to playtime? Missions completed? Research? Equipment? Skill points? Who knows!
No way to apply any tactics there.

It would have been better if enemy strength depended on district, so that players could pick their own difficulty level by either speed running through the game or taking a slower pace and doing some side quests if the next main quest feels a little too hard.

The way it is now, it feels like players that don't rush get punished for taking their time and trying to enjoy the game.
发布于 2024 年 8 月 19 日。
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总时数 1.6 小时 (评测时 1.0 小时)
Great game, no notes.
发布于 2024 年 2 月 17 日。
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