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过去 2 周 0.0 小时 / 总时数 7.4 小时
发布于:2016 年 9 月 23 日 上午 10:19

Blah, blah, blah, that describes the story, the gameplay and the difficulty. Puzzles, if you want to call them that, to get experience, boil down to draw something out with the mage and then push it off the hard to reach ledge to the ground. Combat, get the warrior and just charge mashing the attack button. Platforming, why even do it when the mage can just walk across everything with even the fainest amount of intuition.

The auxilaries to what this type of game is about, meaning graphics and soundtrack, are good. Not good enough to save this abysmal experience. You can just pass by this for something that does this gameplay sytle properly.
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