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[APG]RoboCop[CL] 最近的评测

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正在显示第 1 - 10 项,共 103 项条目
1 人觉得这篇评测有价值
总时数 14.5 小时
This is a great improvement, especially for Angel of Darkness as the original AoD for the PC had some nasty glitches.
发布于 11 月 24 日。
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1 人觉得这篇评测有价值
总时数 37.9 小时 (评测时 37.7 小时)
This game is ideal for retro gamers to avoid the hassle of installing some mods and fixes to allow widescreen support, enhanced textures, subtitles and to obtain achievements. The Core Design originals made their Tomb Raider games in the late 1990s awesome, but it was unfortunate that their newer games like Angel of Darkness didn't compete well.
发布于 2024 年 11 月 27 日。
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有 6 人觉得这篇评测有价值
总时数 0.2 小时
Well, it's not bad, although it could be better for redefining keys and allowing my Logitech F310 to work properly. I know most hardcore gamers prefer the WASD keys for the basic movement instead of the cursor keys. But I'm a retro gamer and have habitually gotten used to the cursor keys like I used for those 8-bit and 16-bit computer games like this game.

Also, I would like to see if they could have a remake for Amiga AGA or CD32 if possible. Because it was disappointing that not all Amiga games like this one never had the chance to use more colours rather than 32 colours. It was sad that both the newer A1200 and Atari Falcon didn't make a huge success as their computers didn't gain them enough profit and ended up in a dead heat as both the Commodore founder Jack Tramiel - who was CEO of Atari Corporation after he left Commodore in 1984 after his business vendetta against Irving Gould from Commodore.

Anyway, so please can we have Risky Woods in AGA and maybe eliminate some of the flaws like the <<< and poison apple items? Also, I used to own the Risky Woods 1991 Amiga Beta version that didn't have those bad items. But using the WHDLoad for Risky Woods Amiga OCS/ECS does have the hack option to remove those bad item effects which is ridiculous. And one more thing, I think I remember in Stage 5 in the start that the first Eye-Key is unreachable and that the monster door curses the player to teleport to that unreachable platform and remove 5 or 6 health points - which seems daft.

Although I believe that Dinamic Software had financial struggles and was bankrupt on the same year this original game was released. I don't know much about how the Ruiz brothers struggled, but to be honest I did wonder if EA had published their games badly...
发布于 2024 年 8 月 8 日。 最后编辑于 2024 年 8 月 8 日。
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有 6 人觉得这篇评测有价值
总时数 0.3 小时
Quite a good remastered game. But I miss the original Amiga version as well as the awesome CD32 version. Gremlin and Warp Factory had made this original game an icon for the Amiga gaming industry. It sucks that Commodore died and the Amiga founder, Jay Miner in 1994 as the CD32 and A1200 didn't compete well enough.
发布于 2023 年 12 月 31 日。
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1 人觉得这篇评测有价值
总时数 6.6 小时
This is better than those classic Arcade Konami versions of TMNT!
发布于 2023 年 12 月 31 日。
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总时数 3.8 小时
I've missed playing the original R-Type 2 in the arcade back in the early 1990s. And this looks even better!
发布于 2023 年 12 月 31 日。
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尚未有人觉得这篇评测有价值
总时数 3.4 小时 (评测时 3.1 小时)
It's not bad and does contain some achievements, although if you got the actual cartridges and dumped the ROMs into your emulator you can use RetroArch or any emulators that support RetroAchievements.
发布于 2023 年 12 月 31 日。
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有 9 人觉得这篇评测有价值
总时数 3.6 小时 (评测时 3.4 小时)
This certainly seems a bit better than the Atari Vault.
发布于 2023 年 12 月 31 日。
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有 3 人觉得这篇评测有价值
总时数 163.4 小时 (评测时 117.9 小时)
This version certainly contains some significant improvements and is slightly more realistic to the older versions. Although I hope the new CMS version will have more realistic physics and smoother liquid draining animations. And lets hope that the Brake Lathe machine will have a bin to collect the debris.
发布于 2023 年 12 月 31 日。
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总时数 4.6 小时
New achievements and updates = great game!
发布于 2023 年 12 月 31 日。
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