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尚未有人觉得这篇评测有价值
总时数 0.5 小时 (评测时 0.2 小时)
Love the quirky Art style like pet-shop game of yours — it’s adorable and has personality for days. That said: I wanted to bake a cake, and the game straight-up gaslit my inventory. Ingredients are literally in my bag, but the recipe still screams “need it in inventory.” Charming visuals don’t hide a broken core loop.

Short, cheerful verdict: great vibes, frustrating gameplay. If you want people to spend money on the full game, polish these basics first.

What’s not baking:
  • Instructions unclear: the recipe flow doesn’t explain what “in inventory” actually means or how to satisfy the requirement.
  • Inventory bug: the game refuses to acknowledge items that are present — that kills trust fast.
  • UI & feedback: no clear affordances (which item is required, why it’s blocked, or what to do next).
  • Mechanics feel unfinished: the charming shell needs a solid engine — players come for the art but stay for the loop.
Quick fixes that’ll save your funnel:
  • Make the inventory check deterministic: show a checklist that marks required items as ✅ or ✖ and explain why an item is invalid.
  • Add a tiny tutorial tooltip or one-time popup when the player first hits a recipe — explain the rules in plain English.
  • Improve feedback: highlight required items, gray-out the “Bake” button with an explanatory tooltip, and show a short message when the game thinks an item is missing.
  • Playtest the loop: one successful run = happy player; three failed runs = uninstall.
This has real charm and a memorable art direction — tighten the mechanics, fix the inventory logic, and give players clearer instructions and UI feedback, and you’ll turn curious browsers into paying fans. Fun concept; just needs some solidity under the cute fur.
发布于 9 月 30 日。
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总时数 7.2 小时
Two Point Museum Review – Where Chaos and Culture Collide

Another absolute banger from the beautiful chaos factory that is Two Point Studios! If you’ve ever accidentally built a hospital with zero toilets or a university where the janitors were the real MVPs, you’ll feel right at home here — only now you’re the proud curator of a museum where priceless artifacts coexist with absolute nonsense (and somehow, it works).

I sank 7 hours straight on release day — no breaks, just vibes and caffeine — and let me tell you, zero regrets. My snacks are gone, my spine has questions, and my guests are somehow learning about ancient history next to a suspiciously cursed gift shop. 10/10 experience.

The campaign? Definitely tougher than Two Point Hospital or Two Point Campus, but honestly, that’s the spice I crave in a good management game. It’s that perfect blend of “I am a master strategist” and “why is my entire staff on break during a dinosaur fossil unveiling??” Keeps you on your toes in the best way.

Performance check: My trusty GTX 1060 handles it like a champ — 1440p at 120fps on max settings without breaking a sweat. Two Point continues to nail that perfect balance between quirky visuals and buttery-smooth performance.

And the art style? Perfection. The classic Two Point charm is alive and well — goofy staff animations, guests who wander around like they misplaced their brains, and just enough weirdness to make you zoom in and lose 10 minutes watching your staff aggressively clean imaginary dust off a Alien exhibit.

It’s rare for me to say this, but I genuinely would’ve paid more for this game. It’s worth every cent, not just for the content but for the sheer joy of watching history and ridiculousness collide in the most Two Point way possible.

If you loved the chaotic cures of Two Point Hospital or the academically questionable antics of Two Point Campus, you’re going to have an absolute blast here. Just be prepared for the classic Two Point experience:

Hiring one perfect staff member, only for them to immediately demand a break.
Accidentally building a toilet inside a dinosaur exhibit because pathing is hard.
Realising, once again, that janitors are the true gods of the Two Point universe.
Two Point Museum? Absolute win. Buy it, build it, and prepare for chaos — because history has never been this hilariously unhinged.
发布于 3 月 4 日。
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总时数 0.5 小时
抢先体验版本评测
a shame this seems like an abandon demo that costs me almost 8$nzd

i see potential but id either try something else or wait for devs to do something, anything
发布于 1 月 25 日。
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有 8 人觉得这篇评测有价值
总时数 120.9 小时 (评测时 110.7 小时)
抢先体验版本评测
This game is truly coming together beautifully! I absolutely love it, and each update makes it even better. Huge shoutout to the dev team for their amazing work—keep it up!
发布于 2024 年 11 月 27 日。
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1 人觉得这篇评测有价值
总时数 0.5 小时
lowest settings and barly get 10fps... a shame as it looked like a cool game
发布于 2024 年 11 月 9 日。
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有 2 人觉得这篇评测有价值
总时数 6.9 小时 (评测时 6.5 小时)
I finally got around to playing The Dark Pictures Anthology: House of Ashes, and it's such a fantastic game! It really pulls you in emotionally and keeps you on edge. My goal is to finish the rest of Season 1 before the premiere of Season 2 in 2025.

There were a few moments where it seemed like some quick-time events didn’t register my inputs, but honestly, I can’t be too mad at it. The suspense and the thrill of making it through the game were well worth it. On my first playthrough, I managed to save three survivors, which felt like a victory!
发布于 2024 年 10 月 4 日。
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有 3 人觉得这篇评测有价值
总时数 0.3 小时
The concept of this game is excellent, but optimization is needed as it currently crashes frequently. Despite my experience with high-resolution games, this one struggles with anything above very low quality settings.

The controls could use some fine-tuning; however, the user interface, actions, and tool-switching are very well executed. I am intrigued by this game and hope to see improvements by the time of its official release.
发布于 2024 年 7 月 22 日。
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1 人觉得这篇评测有价值
总时数 6.1 小时 (评测时 0.1 小时)
optomisation isnt a thing on this.. now understand this is a prologue its not gonna be perfect but to keep crashing and freezing shouldntme an issue
发布于 2024 年 4 月 20 日。
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一名开发者在 2024 年 4 月 21 日 下午 11:13 作出回复 (查看回复)
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总时数 0.1 小时
A good idea but not well executed. It has potential, but a few things bothered me. Biggest issue is when I placed folders in the container, if the container stopped working or crashed, that folder disappeared.
发布于 2024 年 4 月 19 日。
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总时数 3.6 小时 (评测时 1.9 小时)
抢先体验版本评测
this game started good back when i 1st got it, but now it keeps crashing.. why does such a simple game crash? please optimise better
发布于 2024 年 4 月 17 日。
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一名开发者在 2024 年 4 月 30 日 上午 6:11 作出回复 (查看回复)
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正在显示第 1 - 10 项,共 74 项条目