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RustyTheRed 最近的评测

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总时数 12.0 小时
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Edit (20/03/2026): Now the game doesn't even work; it just black-screens on launch. The devs refuse to refund their broken game. Buyers beware.

Bigger slog than StS1

If you completed StS1, there's little point in playing StS2 in its current state.

- 3 of 5 characters are from StS1.
- The majority of cards & relics are from StS1.
- Some of the new cards are additional junk to ignore.
- Some of the new relics are inconsequential and uninspired.
- Boss & monster designs is less inspired than StS1 (Queen & Test Subject are undercooked)
- Many of the events force you to choose between two irritating options.
- Some of the new mechanics are taken from Balatro & Monster Train.

It's StS1 with more clutter and a less coherent identity.
Quite likely a cash grab.
发布于 3 月 13 日。 最后编辑于 3 月 20 日。
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总时数 30.3 小时
Super original platformer and a great party game.
Best played couch co-op or online with voice chat.
发布于 2024 年 4 月 13 日。
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总时数 104.1 小时
The most engaging & inspired game I've ever played.
Love the narrative, gameplay, secrets & Kaycee's mod challenges. Beating Skull Storm was a blast!

Since playing Inscryption in 2021, I've gotten into card game design, miniature sculpting & narrative campaign writing.
Huge thanks to Daniel Mullins & team (& Leshy) for all the Inspyration! Wouldn't have these hobbies without you.
发布于 2024 年 1 月 31 日。
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总时数 113.8 小时 (评测时 111.7 小时)
For a fistful of dollars, you can have the original Risk of Rain; a classic but clunky forerunner of the roguelike genre.

For a few dollars more, you can have Risk of Rain Returns; a faithful & polished remaster of the original.

The good: the original soundtrack still bangs. Remastered sprites are beautiful. Gameplay is fluid. New items & survivors are ace.

The bad: only a few survivors a rewarded for beating the game, so there's little to strive for. Most items are locked behind gimmicky challenges instead. Almost all meaningful unlocks can be cheesed by altering player damage & defence. Adjustable difficulty sliders trivialise the game. It's a weird design choice imo.

The ugly: Providence trials are hit or miss. Some are interesting gimmicks, many are frustrating and irrelevant to the core gameplay loop. The final Providence trial is tried to 15 Steam achievements. To 100% this game, you have to beat the same trial 15 times, and it's identical every time (i.e. same items, same levels, same monsters). It takes 20 - 30 minutes per attempt, and most failures occurs on the final stage, so it's a slog. It's also locked behind all 48 of the lesser trials (also a slog). Crazy to me that 10% of the achievements are tied to one challenge which features no randomisation. It's repetitive & boring. More weird design choices.
发布于 2023 年 11 月 9 日。 最后编辑于 2024 年 2 月 24 日。
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总时数 511.0 小时
Reassembly is the OG of arcadey spaceship builders.
Distinct factions, a high variety of weapons & parts, popping graphics, chill soundtrack and a great modding scene.
Not to mention the asymmetric battles vs other player's fleets.
发布于 2023 年 8 月 9 日。
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总时数 104.1 小时
An exceptionally challenging, unique and rewarding puzzle game.
Completing this masterpiece without a guide is an achievement to be proud of.
发布于 2023 年 5 月 30 日。
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总时数 1,141.8 小时 (评测时 1,139.9 小时)
The best rogue-lite of all time, and one of the few that allows you to transcend godhood.
The depths of this game are limited only by player creativity. May your reflexes be sharp, and your mind be sharper.
发布于 2023 年 5 月 30 日。
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总时数 89.2 小时 (评测时 89.2 小时)
Risk of Rain stands beside Spelunky, The Binding of Isaac, FTL and Rogue Legacy as one of the five pioneers of the modern rogue-lite genre.

Distinct characters, enjoyable items, charming monsters and most importantly, challenging gameplay.
Looking forward to Risk of Rain Returns, but the original will forever be in my heart.
发布于 2023 年 5 月 30 日。
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