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Rust-Clad King 最近的评测

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1 人觉得这篇评测有价值
总时数 6.8 小时
Please keep adding more content. This game is a fantastic Bullet Heaven, with good balance, great designs, wonderful retro graphics, and fantastic music. It plays well, it looks stylish, it sounds wonderful - what else do you need?

The content that is there is substantial, too. I just want more of it. I want more robots.
发布于 1 月 13 日。
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EDIT: Sneaking an always-online component into a single-player game without informing your players or the Steam Page is rancid. Thumbs down. Review changed.

EDIT 2: Despite this rancid behavior, Steam will not refund the game. Thanks, Steam. Very consumer-friendly.


Honestly, the game's good. I'm really enjoying my time with it. It's Mount & Blade on a 2D plane, with magic and over-the-top martial arts stories.

There are people complaining the interface; it's standard League of Legends/Sands of Salzaar/any given game with abilities interface. There are people complaining about the game having mobile game mechanics; it doesn't, you assign people to squads and they do their own thing (just like Mount & Blade) but you can take control of them at any time if you want. There are people complaining about the translation; it's perfectly fine, a little clunky or troublesome here and there but no moreso than any other Chinese game I've ever played.

A lot of the negative reviews are about anti-cheat. It turns out there is no anti-cheat. There's encrypted values. It doesn't stop you from cheating in the slightest. This game has so much misinformation around it that it's frankly shameful. Shame on everyone who repeats "it edits the registry" (in the same way that Stardew Valley does) or "it's a virus" (it certainly isn't) or "the EULA is shady" (it certainly isn't).

My biggest personal complaints are that the class trees got a little homogenized and the game used AI art. That's about it. It's fun, it's interesting, it's got a lot of potential for expansion, the devs are clearly quick to rebalance and tweak things at release so they're probably listening to feedback...it's very solid. I even like the characters a fair bit. Still unlocking higher-level stuff, but what I do have unlocked is fun management, and frankly, more fun than Bannerlord or Warband without mods.

Basically, solid 8/10.
发布于 2025 年 10 月 24 日。 最后编辑于 3 月 13 日。
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总时数 5.0 小时
EDIT: A recent AMA from the developers actually angered me enough that I wish I could return the game (I bought it a very long time ago when it was still EA).

The statement that "Locking On can't move between targets because of PVP design" is infuriating. Basic gameplay mechanics should never be designed for PVP first, especially with terrible, janky, unpleasant-to-work-with netcode. You should always assume that the PVP crowd will be smaller than the PVE or co-op crowd. Always. And Dark Souls figured out how to let Lock-On switch between targets when you kill a guy and it didn't impact their PVP at all. That's a lame, bad excuse.

Further, "we won't allow locking on to enemy weak points because they're something to show off skill." No, they aren't. The bosses have so much HP and there are so many enemies on the field that not being able to lock on is a genuine negative on every level.

This is bad. This is a bad developer attitude. Don't buy this game. If they change that, then I'll update the review to a yes, but that attitude is very, very, very bad.

Also: seriously, you can't figure out how to have a shield and a sword out at the same time? Or a gun and a shield out at the same time? Don't make excuses. Armored Core figured out how to do that when it came out on PSX. That's basic Gundam stuff, man. You're making a Gunpla fantasy game, figure it out.

Finally, stating that they want to do more parts for DLC, but not more missions or campaign stuff, is a real red flag. The parts are almost entirely cosmetic. The game is too half-baked to start thinking about cosmetic DLC.


It, uh, needs some work.

The building side of the game is fantastic. Everybody says it. It's cool as hell. The game doesn't care what your robot looks like, so you can make a Gundam, or an Armored Core, or (probably) a Battlemech (I really haven't tried).

The menus are awful. Controls can be rebound, but are janky in unnecessary ways, especially on controller.

The UI does not clearly state what an enemy's weakness is even when you have the part equipped. You have to squint at one of the white symbols right next to the enemy - which is incredibly difficult when there are waves upon waves of fast-moving monsters coming at you.

Some weapon types are just useless. What's the point of a one-hand ranged grip if I can't equip a shield in my off-hand? Why can't I dual-wield pistols or rifles? You're trying to do Gunpla - do Gunpla! It's a glaring error in an otherwise-fantastic customization system.

Then there's the bosses.

Good Lord. An endless stream of minions to refill ammunition is fine - but they need to spawn at a much slower rate. The bosses have entirely too much HP and deal entirely too much damage to have the shield + stagger bar mechanic that they do. As a result it turns into a slugfest that is very much not in your favor.

Overall, it's not...*bad*, but it needs some polish. Rebalancing. Et cetera.

Oh, and it desperately needs an editor. I assume this game is ESL. It reads like it.

I'll definitely change my "no" to a "yes" should these issues be resolved.
发布于 2025 年 10 月 14 日。 最后编辑于 2025 年 10 月 15 日。
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总时数 27.5 小时 (评测时 10.3 小时)
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So this is my current obsession.

This is a game that not only demands multiple playthroughs, it introduces a mechanic so that multiple playthroughs are a game mechanic, so that your genocidal super-AI can go into a different timeline and help your pacifist super-AI.

The sheer amount of twists, turns, and generally good writing on top of a really interesting 4x is just...worth it. And the developer seems cool, and updates...constantly. Seriously. Constantly.

Single, indie dev with a cool vision and a game that's rising to match it? Yes. All of my yes. And you should too.
发布于 2025 年 6 月 22 日。
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总时数 7.2 小时
I love this game. I'm so excited for the full release - this is exactly my jam. I keep checking back at the store page pretty much every day to see if a date's come up. Every. Day.

Why do I love this game so much? Because it's similar to Sands of Salzaar, Mount & Blade, and other "you control a hero and you arrange your units to a strategy" type of game with big sandbox elements. I didn't get far enough in the demo to really sink my teeth into taking over a city or developing any industry or anything like that but I know it's there. The nation tab had me *salivating*.

Ignore reviews that claim these reviews are fake. They're people who don't seem to understand that other people like different kinds of games and that some of us will look past jank translations in favor of solid bones. The bones here are solid.

Does it need more polish? Yeah, of course it does. All we've got to go on is a demo.

It's a demo I spent seven hours in.
发布于 2025 年 5 月 26 日。
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总时数 1.9 小时
I don't often write negative reviews, unless the game is a scam or does something truly scummy.

This isn't one of those cases.

This has, at its core, a great idea. Monsters hunt you through a gorgeous (and I do mean gorgeous, really, really, truly gorgeous) landscape. Your cues are all audio and UI-based - a soundscape that's spectacular and a UI that's frankly a masterpiece (aside from one issue I'll get to). The cues are excellent. The audio is excellent. The visuals are brilliant.

So what are the problems?

The problem with the UI is that you can't easily track your heals or arrows on it - which is a problem when you have limited arrows. I've run out of arrows mid-fight and had no idea I was out. I've slammed the heal button only to wonder why I'm not healing. You can't conveniently check it when you most need it, and that's a problem.

The problem with the combat is how limited your resources are and how uninteresting the enemy attacks are. If you don't hit weak points, you lose. There's no variety. You can't shoot a monster in the leg to slow it down. You can't shoot it in the arm to stop it from swinging. It just charges at you, heedless of its damage, unless you magically shoot it in a spot that the game arbitrarily says will hurt it. At that point it will run away, or just die, depending.

You don't set traps. You can't plan around the monsters. You're not really a hunter - you're some schmuck with a (mostly worthless) dagger and a bow with four arrows (really? four? It goes up, but come on, that's nothing. Four times the current counts would probably be more appropriate). Eventually you get magic, if the tutorial is to be believed, but the only magic I saw was in the tutorial, and all it did was spawn walls and make it harder for me.

None of that is the core issue of the game - the thing that made me put it down.

No, what drove me to go "OK, I can't keep going" is the aggressiveness of the monsters. They simply aggro no matter what you do. Yes, you can sneak around them, sometimes. Yes, you should be paying attention to everything. Yes, you should pay attention to wind direction, your footprints, et cetera.

There's no give or take in their behaviors. Take the weird horror deer, for example. It simply charges directly at you when it sees you. It doesn't look on, warily, as if you might be a threat, waiting to see what you do. As soon as it notices you it will charge you. This is infuriating if you happen to be fighting, say, a sasquatch, or two werewolves, or a giant murder tree. They all simply gang up on you and kill you, because you have four arrows (or five, or six...a limited number), and they take multiple arrows to kill without perfect shots. You can't exactly stealth around when you're running for your life from an on-fire Bigfoot.

There's no sense of an ecosystem. There's no sense that monsters do anything other than be Player-seeking killbots. They walk in random pathways (and I do mean random - there's no sense tracking them to their nests or scoping out territory, because they don't have them, merely vague areas where they can be found, often in weird clumps of ill-fitting monsters that don't make sense together) until they spot you, and then converge in a carnival of death. There's nothing to exploit. No strategies you can take. No ways to learn them and then use it against them. They find you, they kill you, that's it.

The thing that really made me put it down is that that happened to me outside multiple portal points. And that's just infuriating. Walking out of a respawn directly into a mob of monsters that decided to end my life because I looked at them funny sucks. It happening repeatedly sucks even more. Yes, I was sneaking. Yes, I prioritized buying stealth upgrades. It's a bad feeling and doesn't feel like you're being hunted - it feels like you're playing Halo 2 and everyone is camping the spawn point.

If the dev added more variety to the AI, had monsters with more behaviors - say, pulling a werewolf into a fight with a deer because the werewolf preys on them, or leading a werewolf past a sasquatch to get the sasquatch to deal with the problem, or the giant tree monsters simply not engaging unless you do - I think this game would be a soft recommendation. As it is, it's a hard no-rec. There are better games about hunting monsters. The thing this does best is atmosphere, not mechanics, and when you're selling yourself as a hunting game, you kinda need better mechanics.
发布于 2024 年 10 月 31 日。 最后编辑于 2024 年 10 月 31 日。
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总时数 21.2 小时 (评测时 2.9 小时)
Don't let my few hours of play fool you - I played when the game had promise but no controller support at all, and set it aside until it was done. When I came back to the 1.0 patch, I struggled to even get the game to start due to some arcane bug that required me to wipe my installation. Controller support was still interminably bad.

1.1 then broke it further.

The game's a barely-functional, buggy mess. Controller support is barebones at best. DLC was released when the game's still unfinished. Absolutely disgraceful, taking the game out of early access when it's clearly still in development just to charge for DLC.
发布于 2023 年 4 月 30 日。 最后编辑于 2023 年 5 月 1 日。
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尚未有人觉得这篇评测有价值
总时数 47.4 小时 (评测时 26.8 小时)
Honestly, it's the repair loop that got me.

Let's get this out of the way first: it's a Fine Game. It's not good. It's not bad. It's aggressively mediocre. The world is nice to look at, very cool, very pretty. The quests that are actually quests (i.e., not daily stuff) are OK. The story is better than Fallout 3 or 4, but that's not a high bar to clear, and is mostly true because there's nothing there.

But the repair loop and survival loop absolutely turned me off after less than three days. Gear wears down too fast. Thirst accumulates too quickly. Half of my time was probably spent fast travelling to and from my C.A.M.P.

Even with Fallout 1st and some of the other benefits (I foolishly picked up The Pitt bundle), I found the tedium overwhelming. When I reached the Responders and instead of getting a story I got "complete three dailies" I just checked out.

The lack of mods to extend the lifespan is the nail in the coffin. There are better shooters, better Fallout games, better survival games, better games in general.

It's OK. But it's not special enough to warrant the money.
发布于 2023 年 2 月 24 日。
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总时数 34.2 小时 (评测时 22.0 小时)
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I don't like zombies. I don't like jump-scares, or horror games, or hardcore survival games, or perma-death.

So why do I recommend Project Zomboid?

Honestly, I don't know. It's some sort of magical alchemy - some perfect mix of these things that rather than turn me away makes me happy to play. It's something I can't put my finger on. A game that should be absolutely avoided for me has rapidly become a game I've sunk hours into, and will sink more hours into.

Maybe it's the graphics. It's hard to be scared of The Sims. And yet the jump-scares are so well-done because of how organic they are (aside from times when the noise triggers because I saw a zombie I already knew was there) that I genuinely have freaked out a couple of times.

Maybe it's also the absurd level of detail to which the survival elements have been taken. So many zombie games ignore things that common sense would dictate you could do. Window-sheet ropes. Knocking out stairs. Blocking the door.

Maybe it's the sounds. The sound design is exquisite. The squishing of a zombie's brain under your boot is genuinely pleasing to hear. The aforementioned jump-scare noise is perfect. The weapon sounds are strong and satisfying.

I don't know. What I do know is that this is a recommendation. Any game that can take all the things I don't like and make them addictive and fun for me in one go deserves my praise and the effort necessary to write it.
发布于 2022 年 10 月 28 日。
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总时数 135.8 小时 (评测时 124.3 小时)
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I bought this game back when it was in EA, over three years ago. It was fantastic then.

Now?

It's still fantastic. Very polished. It has some troubles - chief among them being the tutorialization, which is not great, and you really have to have some prior experience with the game to understand some of the less well-telegraphed parts - but they're troubles I have every confidence will be corrected.

The game looks better, feels better to play, eliminated some of the worst excesses of the earlier version (good lord some of the grinding was *unreal*). The combat is more active, though you can always flip it to Auto if you feel like it, or speed it up if you want it to go faster.

The only tip:

When the major boss event enemy spawns, sit in your town instead of trying to fight it. You're expected to die.
发布于 2022 年 9 月 23 日。
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