4
已评测
产品
125
帐户内
产品

RobotGodzilla 最近的评测

正在显示第 1 - 4 项,共 4 项条目
1 人觉得这篇评测有价值
总时数 61.3 小时 (评测时 51.4 小时)
If you want to have fun gameplay and a good experience, follow the steps downbelow.

Step 1: Get DOOM the Dark Ages Console unlocker.
Step 2: Type in g_enableGameTimeScaling 0 to remove slowdown.
Step 3: Type ai_haste_overriderate 1.5 or ai_haste_overriderate 2, depending how much of a challenge you want.
Do keep in mind that the increased speed will break the turrent sections so do type in ai_haste_overriderate -1 to disable the ai haste...and then enable it again once it's over.

Overall review, it's an OK game, not much replayability and not really encouraging you to experiment with weapons as Super Shotgun takes down anything. It's not really making you go all the way and utilize all your weapons and you only start using 3 or 4 of them as they are better than the rest.
发布于 6 月 5 日。 最后编辑于 6 月 5 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 365.6 小时 (评测时 356.1 小时)
抢先体验版本评测
I have done nothing but chopping trees for the past three days, and I love every single second of it.

However, even if you have all the worlds resources there are some that are quite hard to get back which would be food based ingredients. Before the breach update you could buy food ingredients infinitely from the vendor but now they are limited for 5-20 per day. Now this does have an issue as some of these resources are pretty scarce and take time, let's take fishing for an example. You can only get 1 fish at a time and on rare occasion 2 and the time it takes to get a fish is random, from 5-10 seconds.

One more poke about limiting Vendor wares, furnitures are limited as well and so is armor. So if you want to get a certain weapon which you want to spam enchanting on or get a couple of candles, well no wait 24 hours.

Weapon recipes has changed with some of them require you certain material that can only be dropped by one enemy that spawns (Spoiler) after you have beaten the current games final encounter, so if you want to try it out well no.
发布于 5 月 3 日。 最后编辑于 5 月 11 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 254.6 小时 (评测时 251.5 小时)
My first follower I named him Salad, when he grew old and died I did not burry his corpse but ate him instead. Later on I ressurected Salad who later on died of old age again....I ate him a second time.


10/10 would eat Salad again.

Edit: I miss Salad
发布于 2022 年 8 月 13 日。 最后编辑于 2024 年 11 月 27 日。
这篇评测是否有价值? 欢乐 奖励
有 5 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2
总时数 1,518.5 小时 (评测时 1,426.1 小时)
Divinity original sin Enhanced edition: Planing before each encounter to have a tactical advantage. Highly enjoyable crafting system where you can increase your crafting/blacksmithing to make stronger equipment and upgrade your current one. Tactician difficulty that changes each approach with new encounters or events.

Divinity original sin 2: Biggest stick wins. The more damage the better, status means nothing if armor exists and every enemy has a jump skill so no point teleporting them or moving to a strategic position. Tactician difficulty is more bullet sponge but no problem if you deal high enough damage.

And some bugs that appeared once the Definitive edition appeared. Like Knight of Duna's statues attacking you in mid combat constantly but never joins combat so if you are close to one you are dead unless you move. Which is funny because in classic editions they do join combat and can only attack when it's their turn.
Then we have the cloth physics which ruins the look of characters (some gear pieces) and environment, suchs as upside down skirts on female characters or clipping through their legs, flags getting stuck inside walls or poles. Voice replacements which turn them more into emotionless characters or sound quality downgrade since the switch update (More high pitch than before).

Overall it's alright.
发布于 2018 年 9 月 16 日。 最后编辑于 2020 年 3 月 18 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 4 项,共 4 项条目