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1 人觉得这篇评测有价值
总时数 18.4 小时 (评测时 17.4 小时)
A deceptively simple-looking game that does exactly what it says on the bottle. Live out your nightmares as an increasingly overworked approach controller trying to deal with an ever-growing volume of traffic in finite airspace.

Still under active development with mod support and a small but active community.
发布于 2025 年 10 月 9 日。
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总时数 176.5 小时 (评测时 115.9 小时)
抢先体验版本评测
Review update: Dev has (possibly) escaped from the freezer he was trapped in, development expected to resume in the coming months.

The game is good fun as long as you can accept certain technological limitations and a few rough edges on the simulation side. You can build almost anything you want as long as it either flies or drives along the ground. Wing editing and fuselage building involve moving points in 3D space using handles -- if you can handle that sort of design (a bit like sprocket in freeform), you'll do fine. Engines are a minor (massive) headache to get right but once you do it's really quite satisfying.

Game desperately needs more airfoil types, landing gear options and an easier way to build UAS without weird hacks/mods. Undo button would be nice but you can sort of get used to endless saving and autosave spamming.

tl;dr it's like X-Plane 9 plane maker but with prettier looking results, even if the aerodynamic stuff can sometimes be a little WIP (unless I'm wrong, fuselages don't generate lift no matter their size).
发布于 2025 年 2 月 24 日。 最后编辑于 2025 年 7 月 12 日。
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有 3 人觉得这篇评测有价值
总时数 693.2 小时 (评测时 543.5 小时)
A timeless masterpiece. Far, far better than its unworthy successor.

Paradox need to stop ♥♥♥♥♥♥♥ about and upload podcat's fix to Steam already though. It's unacceptable to offer a broken product for sale for so many years.
发布于 2025 年 2 月 14 日。 最后编辑于 2025 年 2 月 14 日。
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总时数 247.0 小时 (评测时 193.3 小时)
A masterpiece.

Play with the 'High Lethality' setting turned on and enjoy the one of the best (if not the best) cold war singleplayer RTS games released this side of 2013. The dynamic campaign system transforms this game from a series of action-packed campaign chapters into something almost infinitely replayable. At the same time, the strict time limits for engagements mean this game satisfies without taking up 36 hours of your weekend.
发布于 2024 年 11 月 29 日。
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总时数 45.8 小时 (评测时 44.4 小时)
The most well-rounded game Paradox ever made. Everything went downhill after this.
发布于 2024 年 11 月 29 日。
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总时数 11.7 小时 (评测时 11.7 小时)
抢先体验版本评测
Played this for the first time in a couple of years and I still regret paying for it. The game now has a tutorial (who knows how long that took to get added) but it simply stops working halfway through the second chapter.

While I respect the dev's choice to add lots of shiny cool-looking new features (probably to placate the deranged obsessives who seem to flock to games like this), what the game really needs in my view is improved/streamlined hull design. The current system is excruciating to use. Sprocket or even SimplePlanes would be good examples to look at for having relatively idiot-proof editors for hulls in particular.

Props to the developer for at least sticking with the project rather than abandoning it like a few other EA vehicle-building games out there.
发布于 2024 年 11 月 29 日。
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一名开发者在 2024 年 12 月 1 日 下午 9:52 作出回复 (查看回复)
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总时数 65.2 小时 (评测时 13.0 小时)
The game's a work of art, amazing for pushing the limits of technology when it came out and still looks great today. Even though it's a console port it plays just fine on Win 10, although it'd be nice to be able to bump up the anti-aliasing a bit more.
发布于 2021 年 12 月 5 日。
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总时数 237.0 小时 (评测时 189.1 小时)
Great fun no matter how you choose to play it. Kill the right people, kill the wrong people, make it look like the other people killed people, make people kill themselves, the possibilities are endless.
发布于 2021 年 6 月 10 日。
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总时数 56.1 小时 (评测时 33.9 小时)
One of the most beautiful games I've played -- a work of art that still holds its own 12 years after release.

If you're playing on Windows 10 and have crashing issues, try turning PhysX off in settings.
发布于 2021 年 2 月 11 日。 最后编辑于 2022 年 10 月 17 日。
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正在显示第 1 - 10 项,共 16 项条目