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TTV RagingBaron 最近的评测

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正在显示第 1 - 10 项,共 19 项条目
有 18 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 185.3 小时
Classic Creative Assembly crying sorry when getting caught being lazy...
发布于 2025 年 10 月 10 日。
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1 人觉得这篇评测有价值
总时数 95.2 小时 (评测时 77.9 小时)
I am not going to leave a very detailed long reason why I love this game. Playing this game then going to Dragon Age: Veilguard and seeing how that franchise decided to shift to a more action adventure game rather than what I call "a true RPG" made me love this game even more. Want to be an ♥♥♥♥♥♥♥, go for it. Want to be a religious zealot, why not. Heard you can do a pacifist run, amazing. That is what I think "a true RPG" experience is. What a perfect medieval RPG experience. If you love RPGs like Baldur's Gate 3, Cyberpunk, Dragon Age: Origins, Mass Effect Trilogy, etc. Get this game! Don't know why they sell it so cheap honestly when it deserves a full purchase buy. Didn't know KCD 2 is coming out till I started playing this game in early October so I am super stoked. Breath of fresh air coming back from Veilguard
发布于 2024 年 11 月 5 日。
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总时数 54.2 小时 (评测时 48.3 小时)
FTL is the best roguelike......goated
发布于 2024 年 8 月 22 日。 最后编辑于 2024 年 9 月 3 日。
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总时数 51.3 小时 (评测时 22.0 小时)
Loving the new monsters, new areas, more fluid and fast-pace combat with the silk-binds and the new moves that coincide with that mechanic. They put all the information you will ever need in this game like drop chances, more in-depth element mechanic showing tolerance level, etc. I love the new dog mechanic, quality of life changes to farming, and just a new feel in general. Rampage (tower defense) is pretty fun.

Negatives:
Capturing monsters give you two rewards instead of killing which gives you three (notably some drops are higher to capture than to kill but some rewards don't drop when capturing so reeeee). Instead of MHW where anyone can join any quest they have decided to separate that aspect with Village Quests (story and only single player) and HUB quests (Multiplayer). I really don't like that aspect. I wish it was more like World. Also this game feels a lot easier than World. Assuming it will get harder down the line but at the beginning it is really easy.
发布于 2022 年 1 月 13 日。
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总时数 38.0 小时 (评测时 11.4 小时)
The multiplayer is just not sustainable fun. The incentive to keep playing besides the fun gun game-play loop is awful. There are no levels that show your accomplishments on how much you have played. There are no leaderboards/emblem record that shows you your accomplishments as a player are. Look to the past and see previous games and how it rewards players for just playing the game.

Let's talk about customization. If you want to customize....F*** you pay me money. At launch there was just the battle pass which is horrific. They just implemented an event that is a free battle pass but the way you level up the battle pass is atrocious. You are stuck grinding daily/weekly quests that can be as simple as get three kills to get 10 kills with a specific power weapon which are already heavily contested and map dependent. So you will be stuck on a quest for 20 games or here...a battle pass reward that lets you cycle an obnoxious quest. I feel like hunting quests would be less time consuming if this other negative was resolved.

The lack of playlists. You are stuck with THREE...count it THREE playlists.
1: Quick Play, Consist of a random map and four random game modes (Slayer, Oddball, CTF, Stronghold)
2: Big Team Battle, (Stockpile, Slayer, Total Control, CTF)
3: Ranked, same as Quick Play
Not being able to control the game modes in quickplay to play is stupid. Maybe sometimes you just want to play Slayer. More than likely you are trying to get these damn quests that require you to do something specific in a certain mode. Being stuck with two or god help you three quests that require the same specific game modes to never have it appear is freaking frustrating. Gate keeping the player with this dumb game pass and to then have it rely on so many specific requirements kills the fun.

This multiplayer is severely lacking. It reminds me of Halo 5's launch with their lack of variety. But at least Halo 5 came out with a new PVE/PVP blend with Planetside 2 like leveling that was unique and actually a blast (besides the fact power came from the REQ packs). Where is the innovations? Customization is gate kept by a horrible battle pass which I would rather have REQ packs because then I could at least look somewhat unique.

Weapon balance: Most the weapons are unusable. You would be putting yourself at a disadvantage if you didn't use the assault rifle, BR, or the pistol. They are unique, yes, but need to have some be increased especially if you are considering them as "power weapons". Weapons do to much damage to vehicles. Being able to two/three shot a banshee with a sniper is awful.

Closing thoughts: The game feels early access. The gun play is solid but the sandbox of the game feels like they separated further to what Halo use to feel like. You will feel like you are playing the same map over and over with about 10 quick play/ranked maps and 3-4 Big team battle maps. For being in development for how many years, this game is severely lacking. Disregard the fact that it is free, it really is not. The only thing they did was made a portion of the game free so that they can ruin the progression system and implement a sh*t-tier battle pass and micro-transactions for cosmetics. So don't give them props for making the multiplayer free. They have milked this IP dry and games-as-a-service has killed how amazing progression feels when you put time into the game. Games come out lackluster to make early money and beg players with crappy manipulative monetization schemes to push past how bare-bones the game really is to wait one-two years until it feels like a complete experience. Halo Infinite's multiplayer checks all these awful marks and it shows.

I am glad this will be the last Halo because I think 343 ruined how unique the Halo experience was and how it redefined the FPS genre. The multiplayer is fun but it has lost it's identity and feels more like a generic shooter experience with a Halo skin. Will be looking to see what more they add but for now there is no incentive to keep playing longer than 5-10 hrs.
发布于 2021 年 11 月 24 日。
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1 人觉得这篇评测有价值
总时数 223.0 小时 (评测时 24.9 小时)
This game is very fun, cute, and full of charm. Play it solo or with other players (playing it with my wife) and it is a joy. All the people you meet in the village have their own personalities and each cutscene you see will have you strive to be friends with all of them. It is very charming, loving, and a fun game to de-stress from a long day. A lot of replay value, soundtrack is "bussin", and the moment-to-moment gameplay is extremely satisfying.
发布于 2021 年 8 月 25 日。
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有 13 人觉得这篇评测有价值
总时数 5.9 小时
抢先体验版本评测
Fun game but not worth $25. Probably worth like $5 tbh. There has been one map added in the last 2 years and this game will always be in early access.
发布于 2021 年 7 月 21 日。
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总时数 44.7 小时 (评测时 38.1 小时)
Chip chip cheerio, good good
发布于 2021 年 6 月 30 日。
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有 4 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 0.5 小时
This game is awful. The progression system literally cripples you off the bat. All you have to do as survivors is literally stand 5 meters apart in a circle and the second the predator comes down you do so much damage that he is forced to retreat without anyone taking any kind of serious damage. I would assume that getting a majority of the weapons and equipment, paying for the other variations of Predator and so on will feel more powerful but 5-15 min que times as predator is not worth the time investment. Go play Dead By Daylight or any other killer vs survivor game. It'll be more forgiving starting out and you will have more map variations than the one or two cycling maps that look the exact same. The value of this game should be free to play.
发布于 2021 年 6 月 27 日。
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总时数 187.9 小时 (评测时 58.9 小时)
抢先体验版本评测
About the game in the game description on Steam,

"Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!"

If this even peaks your interest, just buy the game. Progressing to the next tier feels so exciting and brings factory defining changes to the game. Unlock new tier, see what is going to make it 10x better and more efficient, get excited and scrap your current factory to build a bigger one!

The game is so satisfying! If you have a sliver of OCD, you will drain countless hours making the perfect factory where everything has the tightest turns.

Buy the damn game....
发布于 2021 年 6 月 19 日。 最后编辑于 2021 年 6 月 19 日。
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正在显示第 1 - 10 项,共 19 项条目