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amazing. I walk in real life, I walk in game. It's gold.
发布于 2023 年 1 月 11 日。
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总时数 1,727.4 小时 (评测时 1,320.6 小时)
抢先体验版本评测
With the New Multiplayer Update launched I finally felt it was time to review this game.

Firstly this game is unlike any really out there, the scale and scope is unique and understanding that will help you understand current limitations and issues. The game is not perfect yet but this multiplayer update has set the stage for that.

Before the update I would not have recommended this game, it shines in the possibility of working together to build things with a team. Doing it solo is fun but without others to pose a threat or work together it can get tedious over time.

A thing that is mind blowing is being able to walk on a moving ship/vehicle. Next is the physics and destruction. In this game you can actually rip a ship in half either by weapons, or by actually crashing through it. Seeing gaping holes in the side of a ship after a battle is an awesome site to see. Before the update walking on a moving ship in MP would result in your quick death due to sync issues. Now I can say it works as intended. It’s amazing to be running around trying to get to a fighter to launch. Note another great thing, that fighter is not a prefab set item. It must be designed and built first and has the same physics and destruction as the ship around it. A cargo container breaks loose? Might bounce around the inside shredding up internal components. Decided to take your helmet off? Well that rocket that just punched a hole in the hull just sucked out all the O2 in the room. Like to mine? Well mining is all voxel, and the terrain deformation is great. Crash your ship expect a crater. Drop a bomb? Well the ground will be torn up too.

Next is scale, when the game says planets, it means planets. There is no cheesy loading screen and the planet(s)/moons are massive. To give you an idea. It easily takes 30-40 mins to get around one. Now try to search the entire thing? Days of searching. While you search you may miss a base, why? Well it is because the player decided to build it underground and made tunnels.

When you take this scale into account you can begin to imagine the limitations. Firstly this game takes a lot of processing power. It will push your graphics and CPU hard. The RAM usage for minimum is 8GB and recommended is 16. That is not normal for many games. This is not however the full story. Games that I will call Normal use tricks to limit things. Tricks and such make performance better. This game does not do that. There is a positive and a negative on this. You full well may make a ship as large as a Star Destroyer to scale, but over time the requirements to simulate the ship will slow your PC down to a crawl. The requirements then shoot through the roof.
This however leaves the player to create to his hearts content as long as he/she has the proper PC hardware to do so.

This leads to multiplayer. If you want 64 players or an MMO experience this is not that. Above I was talking about single-player. Now imagine what 64 players will do. The server is doing player position calcs ALONG with all the ships/vehicles (vehicles meaning wheeled) and moving parts (that huge elevator that moves freely you made? Yeah that is considered a vehicle, that sliding door that folds inward= many vehicles) it is also doing the physics calcs on these and calculating the building of components and lets not get started with remote controlled drones. There are limits and as players build more the harder the server needs to run as it is all being simulated. For an MMO experience this would require a server farm and thats not for a huge number of players. Over time the games size and complexity and stress on the server will only grow as the players add more and more to the world.

However, it is this freedom that leads to this double edged sword. That is why your experience on a server will vary greatly based on how the admin runs the server. Stricter rules means better performance but less freedom. It will come down to testing out servers.

I can recommend this game highly now with the improved multiplayer. The stage it currently is in is stability and less about adding core features but that is a great step and the Modding community is amazing too. Countless mods are out there to add layers of additional features that make the games play-ability nearly endless. For instance with the new MP update work is being done by modders to add the ability to jump from one server to another with a ship. Allowing for a decentralized server setup and allowing for more to be done with cheaper hardware. The modding is not just items I am getting at. Core features can be added and have been added. The devs have even adopted some mods to the game.

One draw back is time. This game takes a lot of time to play. It is not a new user friendly experience and you will need to look at tutorials and actually learn the game. Work is now being done to make the new user experience better with better tutorials.
发布于 2018 年 7 月 21 日。
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总时数 424.8 小时 (评测时 244.5 小时)
Full review
This review is long so TL;DR: Good game 10/10

First off GAMEPLAY
This game is massive. With many players battles in excess of 96 vs 96 are common, however there are no join game lobbies like traditional FPS.
This game changes that, where you are free to roam around the entire play map and choose where you attack the enemy. You may decide to try for the quiet area or may just want to join the massive battle.
The maps are MASSIVE.
Team play is highly suggested and the game has a good VOIP system built in. It is suggested to join a squad or platoon to get the most out of your game time.
Gameplay is that of a traditional BF2 style with land and air vehicles able to be flown along with different classes of land soilder. The land and air vehicles are spawned by the player, so you will not be frustrated with another player stealing your precious vehicle. However to balance things each player has “Nanites” which are used to “Make” the vehicle.
Now that this game is Free to Play one may be thinking “that’s the area where you get a few at start and then have to buy more with real cash” well that person would be wrong. This leads to another strong point of Planetside. This game is free to play but it is not pay to win. You may pay to progress faster by obtaining more experience, and the vanity items and style items cost cash, but an item that any player may obtain with cash quickly can also be obtained by in-game currency called CERTS. This game is by far not PAY TO WIN. I will also say not paying cash, making CERTS takes a LONG time. Not so much that you will be frustrated, and your cert generation also depends on your playing skills and style. If you play your roll and heal/repair/kill stuff you will obtain certs quickly. XP leads to CERTS. Also switching maps can be made quicker (there is sometimes a queue) if the map switching to has a large population, but you can wait in the queue for free and wait and STILL PLAY THE GAME WHILE YOU WAIT.
This game is also a great hop on and hop off game. Because you are not limited to a lobby system of traditional shooters, your hard earned CERTS are not lost if you log off. You determine your goals, you determine your time played. The game does try to entice people with objectives and those objectives give XP for completing, but for the most part that is to spark the massive battles that make this game very fun to play.

Being free this game should be in your library for the shear fact that it is fun and a good time waster.
发布于 2013 年 1 月 17 日。 最后编辑于 2015 年 6 月 24 日。
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