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总时数 0.0 小时
Japanese Mythology is generally better known than Chinese thanks to the proliferation of Japanese media (mostly anime & video games) but even so the AoM team managed to pull up some pretty obscure Yokai to take inspiration from, giving Japan the most creepy and cute myth unit roster to date and I'm 100% here for it.

The highlight of the Japanese in AoM is how the devs implemented favor generation which is super cool and unique to me. You build little shrine buildings and the more natural resources (gold, trees, animals) there are near it the more favor it generates (as long as there's a Miko (a special shrine maiden hero) worshipping at it) which is both an interesting twist on the resource management (do you harvest the resources or use them for favor) and is a really faithful interpretation of Shinto faith and how Shinto Shrines are in real life (the reverence for natural life and beauty).

Once again the campaign isn't mindblowing or anything but its a fun campy set of missions that give you a general idea of the myths and legends of Feudal Japan and again I'm glad to have it. Another banger!
发布于 10 月 5 日。
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总时数 0.0 小时
One of my favorite things about Age of Mythology is getting to see crazy monsters and mythology from cultures around the world rendered in RTS and this re-do of the infamous Chinese DLC for the original AoM delivers in spades, showcasing a lot of mythology that's pretty obscure outside of China, the auspicious beasts and perils stealing the show with some of the more wild designs (I adore the winged chaos potato that is the Hundun)

The campaign isn't anything special but I'm glad it's there all the same as a pop-camp introduction to the mythology of imperial china.
发布于 10 月 5 日。
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总时数 51.2 小时 (评测时 7.3 小时)
Really fun game with a variety of playstyles and objective based gameplay, and its totally free.
发布于 9 月 29 日。
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总时数 41.4 小时 (评测时 40.4 小时)
Edit: I progressed most of the way through the 2nd act and even the mandatory progression platforming becomes so tight, timed and frustrating I had to give up. Its a crying shame that all the amazing artistic features of this game have to be saddled with intense difficulty that only really succeeds in excluding anyone who for any reason can't meet that excessive challenge. And I've completed everything in Hollow Knight, bar Godhome. Silksong is just a whole other monster and its deeply disappointing after a near decade long wait.

This game is way too difficult for its own good, to the point where it becomes frustrating. Enemies do 2 masks of damage basically from the word go while you start with a whopping 5 masks (meaning you can survive at most 3 hits in a fight without healing, and will still only be able to survive 3 after gathering 4 masks fragments) and the "advantage" of Hornets more mobile moveset is pretty quickly rendered obsolete as the game starts dishing out enemy types who can easily outmanouvre the player with dashes, dives and the ability to fly on top of all of the above. Enemy placement is very often set up to make fights as hair pulling as possible.

All the issues Hollow Knight had are also still here, on top of the new frontloaded difficulty spike, slow as molasses power progression for the player and the ♥♥♥♥♥♥♥♥ contact damage on every enemy while you're forced to get in close and personal with everything.

Basically the game is just flat out unfair unless you're a hollow knight god, and even then every other enemy is on par with the likes of the Primal Aspid, a universally despised enemy from HK. TC basically made this game solely for people with photographic memory and speedrunner reflexes, everything I feared it would be after the nightmare that was Godhome. What a colossal waste.
发布于 9 月 21 日。 最后编辑于 9 月 25 日。
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总时数 9.8 小时
well it took me like 10 years or so but i finally got around to beating it, pretty fun until the post-credits boss where the game turned into a bullet hell which i hated
overall 8/10 or someth
发布于 9 月 16 日。
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总时数 7.7 小时
Get it on sale. Activision ♥♥♥♥♥♥ toys for bob, didn't let them finish the whole trilogy with the appropriate polish and then sent them to the CoD mines to die.
发布于 9 月 15 日。
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总时数 50.5 小时 (评测时 38.1 小时)
One of the last great classic RTS games with an interesting campaign that plays around wth a ton of sci fi concepts.
The highly asymmetrical faction design means its not exactly balanced but i dont really care about that, each faction is fun and interesting in their own ways the only pity is that the devs seemed to have gone under not very long after the game's release only managing to put the campaign teased 4th faction and a minor campaign pack with no campaign content for the 4th faction.

Despite this game being something of a red headed stepchild of RTS, created at the start of the big RTS drought I love it for its ambition.
发布于 9 月 13 日。
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总时数 17.3 小时 (评测时 6.6 小时)
I am in perpetual terror
发布于 8 月 31 日。
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总时数 83.4 小时 (评测时 13.7 小时)
I am once again asking Steam to add a "maybe" option.

On a technical level this is an improvement over the old version of DoW1, pathfinding improvements and engine stability being two huge ones. Visually its just upscaled textures and a reflective gloss on everything, some things look decent, most look fine, some things are honestly uglier (chaos structures are a big frown on my part where the screaming face animations just look awful with the poorly upscaled textures and the obnoxious gloss on everything metal, even when it doesn't make sense for it to be glossy (like the painted armor of space marines and the surface of the chaos stronghold...)

There's some confirmed and a lot of easily speculated useage of "AI" upscaling on pretty much everything which is pretty ♥♥♥♥ but whatever I doubt that was a choice made by anyone who wasn't solely a moneybags.
If you already owned the collection of DoW1 expansions you get an alright discount, the engine's stability and pathfinding improvements will probably be a boon to the modders still working on this game.
Other than that its okay.
发布于 8 月 23 日。
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总时数 0.0 小时
Bats are cool, new biomes are cool, the buildings look sick. Very cool.
发布于 8 月 5 日。
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