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Pyrosteve36 最近的评测

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总时数 6.5 小时
Not a fan of this game. I don't mind grinding, but if you just keep dying so early in the game from a single location, and have to do it over and over, it just becomes extremely boring.

Right now I am stuck trying to kill a group of baddies, and having a hard time doing it. I have only played in 3 or 4 scrimmages as I am just figuring this game out. I have researched all the unlocked areas to see if there are other assets I may need to unlock to make the area I am having trouble with easier, but there is no other area, and the only area open to me is the one I cannot pass because of the baddies. So I either keep grinding over and over, and hope the roll of the dice is lucky, or I uninstall the game because this just seems tedious and boring.

I chose the latter!
发布于 2019 年 5 月 31 日。
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有 3 人觉得这篇评测有价值
总时数 5.7 小时 (评测时 4.3 小时)
Okay,

I like the take on the game as it has some great ideas around, opening player cards and the acquisition of stats as you play. My issue is gameplay. I have been playing nba games since the 90's, and using the controller is just terrible and destroys game play.

- Stealing the ball slaps it away, but basically allows the offensive player to recover it first, unless your the AI.
- Jumping for a rebound is absolutely useless, as I have yet to be able to grab a ball in the air without it hitting the ground.
- blocking a shot in the air is useless due to the fact that the controller if in middle position will jump away from the rim and player, and technically it is very random when you can block in position, as different controller positions don't neccessarily put you in the right space. For instance if I need to block through the middle, pushing the controller stick to the middle doesn't make your player jump towards the middle a good portion of the time.
- driving the lane is extremely frustrating as you perform a layup, and the release point is way off. So I tried watching the indicator to ensure I hit within the green, and easy layups again were missed.
- three point shot is not balanced with a timed release either. It is not hitting the apex of the shooters shot, so watching a player to establish a rhythm of release just isn't possible.

At this point, I am still fairly new and will give it a chance as I like the overall concept, and I will update if I have made mistakes in my argument. But for now it is a very frustrating game, and may end up in the delete pile.

发布于 2017 年 6 月 3 日。
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总时数 4,520.6 小时 (评测时 24.3 小时)
All I can say is WOW. I haven't had this much fun with a game in years. Definite party game.

10/10
发布于 2015 年 7 月 12 日。
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