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Pyke 最近的评测

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尚未有人觉得这篇评测有价值
总时数 19.0 小时
The game died to hubris. The updates actually made a huge difference after release, but it dropped both undercooked and overconfident. Thanks Geoff.
After release, there were good changes to the game with the addition of 5v5, performance fixes, and fundamental game progress like character additions (2), gun additions (1), weapon balancing, and the addition of the entire skill tree. I hated the game on release, but they actually got me to enjoy the game. Additional later issues that were fixed include: crashes, lack of upscaling (added FSR), unfinished/inaccurate settings menu.

Side note: gunplay still plays like Valorant aim/animation + Apex-ish velocity, hit reg, and movement.

PC:
Ryzen 7 9700X
Radeon 9070 XT
32GB DDR5
发布于 1 月 27 日。 最后编辑于 3 月 11 日。
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总时数 178.1 小时 (评测时 52.1 小时)
I like this game A LOT as someone who played a lot of Genshin and a ton of Souls games. The best way to sum up the game is: Genshin foundation with Sekiro/Souls-ish combat and temu Ghost of Tsushima graphics (in a good way).

Pros:
  • Great combat. The combat hits the right notes for someone who likes difficulty and fluidity, especially as a souls player. There's a decent weapon type spread so you can play to your style, and you can cancel most animations and attacks into dodges/parries/blocks.
  • Online and co-op are an option. I haven't touched them, but having options is better than not. I don't quite know where the MMO aspects come into play but I plan on sticking to solo mode and playing it like a souls game.
  • The graphics are great and don't melt your PC. The game gives almost Ghost of Tsushima vibes with a bit more of a Chinese style and saturation. It just looks really good, and it runs pretty well considering that (idk how it runs in online mode though).

Cons:
  • The menu bloat is TERRIBLE. I don't think I've ever been this lost when navigating menus in my life, but there are like 10 menus each with 3+ different sub-menus for collections, passes, and reward sets. I just get by via brute forcing my way through each sub-menu with a notification and claiming anything I see.
  • There's some AI usage in both game mechanics and voice acting (and probably translating). I haven't confirmed every bit of AI usage but there are confirmed AI chatbots as a game mechanic (avoidable for the most part) and at least some AI voice acting for minor characters. This form of AI usage is somewhat fine imo given the scale of the game, but not ideal.
  • Voice acting has some quality control issues. Apparently there were some chunks of voice acting that weren't cut in the final upload for the English dub. More important than that, the mixing of the voices is super inconsistent; the main male voice along with some of the female voices are super mid-forward with boosted lisp and wispiness.
  • Apparently there are some pricing discrepancies between global and CN versions, ripping us off on global when it comes to cosmetics/banners. As a F2P, idk anything about it but it should be noted.
发布于 2025 年 11 月 18 日。 最后编辑于 2025 年 11 月 23 日。
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总时数 2.1 小时
Cool concept, decent demo, but needs a lot of work before full release. Don't let the "Overwhelmingly Positive" reviews be deceptive, play the demo yourself.
CONS
  • Hitboxes suck (enemy attacks hit you a mile away)
  • Sometimes you get locked into invisible animations (can't roll/attack)
  • Audio design is shallow/non-impactful. Enemy attacks also lack audio cues
  • Can't change all your controls (can't rebind your attack button, parry R1 and attack square was hard to adjust to)
  • Mouse doesn't work in menu, gets stuck in the top left
  • Not the best optimized but could be worse
发布于 2025 年 11 月 3 日。 最后编辑于 2025 年 11 月 5 日。
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总时数 42.5 小时 (评测时 25.5 小时)
Risk of Survivors 2 Redditor Edition. Good game, good dev, good buy.
发布于 2025 年 9 月 28 日。
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总时数 223.1 小时 (评测时 221.3 小时)
MAR 2026 UPDATE: Game still extremely desynced. Game still crashes when too many animations hit at once (cannot rejoin). Bardock never nerfed. New exp and minion changes are abysmal and lead to tech players being guaranteed to be underleveled unless you play specific characters or only farm. Camera change is fine but forcing a change instead of adding options is never good.

CONS
  • It's P2W by nature. New characters have been (mostly) top of class on release. SSJ4 was a win condition, now Adult Gohan is somehow even more of a win condition. Best part: can't unlock new characters without paying money or waiting like a month and using a character unlock on them then (if you have one that is).
  • The character unlock system makes no sense. It's like a battle pass but it doesn't reset between seasons, so the further you are the slower you are to unlock a character, and that gets slower as they add more characters. On paper, you can't even unlock every character without paying money. You are literally punished for playing the game.
  • There is permanent, noticeable latency. The lag varies by game and has gotten worse in season 2, but the game reads and executes your inputs at a minimum of 200ms latency. It's exacerbated by the speed of the game, and if you use an ability while moving then it'll probably pop the ability like 2 centimeters of movement after you release the button (and yes, you'll miss). You would think it's ping but nah, <50ms ping here. Friend on the other side of the country has the same problem.
  • Terrible communication system. No proper text chat, just a dinghy ping system that doesn't cover half the things you want to communicate.
  • Terrible players. Like TEEEEERRIBLE players across all ranks. You can't communicate their mistakes ofc but they will make a lot and it barely goes down as you go up in ranks due to the little amount of players in the game. People also tilt and int, although I'm not sure if it's inting or genuine ignorance and lack of skill.

PROS
  • Gameplay is fast and fun if you ignore the latency and character balance.
  • They are kinda trying at balancing. Nerfing Major Metallic into dust after removing his main reason to be used is... questionable. Also all balance changes come with next character release OR next season, so you'll have to deal with hell for a bit (it's probably because of the whole P2W thing and them wanting money).
  • Is Dragon Ball IP. That's really the main selling point.

They gotta learn from other games' monetization and make good skins instead of making money off a predatory P2W model. Dragon Ball fans also gotta stop dealing with this just because it's their favorite IP. It ain't like FighterZ where DLC drops a couple characters every once in a while. This game pumps out a character a month. You pay $8 per character to compete. If you ever stop paying the $8, you better play the role that isn't the same as the newly released character unless you wanna throw. Dota, League, and Smite did fine as MOBAs on original IPs with 0 P2W, so why does this game have to be P2W? Just drop nice skins, the fans will eat those up anyway.
发布于 2025 年 9 月 15 日。 最后编辑于 3 月 24 日。
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总时数 39.8 小时 (评测时 26.8 小时)
抢先体验版本评测
At the moment, the game needs work. The game is geared towards the standard simulator audience but plays like a real service job during rush hour. The concept and idea is there but it definitely feels like the devs don't have a good grasp of fundamentally enjoyable gameplay (or just haven't properly played the game since early builds). I would typically recommend playing the demo, but the demo is MANY builds behind the full game.
Listing the cons first cause they're more important.

Cons:
  • Performance isn't the best and get worse as as you progress (this game runs hotter than the BF6 beta did and at lower fps).
  • The game is super stressful when the park is open and busy (more stressful than high-rank competitive Marvel Rivals or Overwatch). There's so much to do and the amount of staff you can hire only offsets the load enough to keep it barely manageable as you upgrade.
  • Building is a bit buggy and restricted. No make-your-own rides or pools. Painted objects that aren't pools, slides, or utility lose their paint between sessions.
  • The game literally eats mouse inputs. It's like there's constant mouse deceleration toggled on, and if you move your mouse slow enough it doesn't track any movement at all (this makes art with the spray paint tool extremely difficult).
  • The NPCs are stupid. They will just ♥♥♥♥ on the floor in front of a toilet, get stuck throwing trash away, or slip on the same puddle 3 times in a row. This isn't too much of a con though, it kinda adds charm to the game.

Pros:
  • Somewhat unique concept that mixes tycoon and simulator gameplay.
  • The progression is somewhat coherent but achievement/milestone-locked progression isn't for everyone's taste
  • There is a decent spread of objects and textures you can mess around with to make a pretty, distinctly sectioned water park.
发布于 2025 年 9 月 2 日。 最后编辑于 2025 年 9 月 2 日。
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总时数 0.3 小时
Not even far along enough to call a tech demo. All you can do is gather things and talk to NPCs; you can't even begin a questline or tutorial.
发布于 2025 年 6 月 12 日。
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总时数 2.0 小时
For Honor X Chivalry X Getting Over It, but a fun jank roguelike. Unfortunately gives me a headache while playing.
发布于 2025 年 4 月 21 日。
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总时数 81.3 小时 (评测时 74.9 小时)
抢先体验版本评测
Good simulator game. Good solo dev when it comes to implementing features and fixes frequently.

BYB: Try the demo
It has a solid couple of hours of early-game progression if you want to try the game out first (it even has co-op).
发布于 2025 年 4 月 11 日。 最后编辑于 2025 年 4 月 11 日。
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总时数 292.6 小时 (评测时 125.7 小时)
Overwatch but everyone is overpowered and you can't solo carry (heavily team-based game). Game is fun but terribly optimized; I run it at 1440p 120 FPS on almost every map but everyone can expect crashes every 5-10 games (per session, restarts can eliminate crashes).

Season 1 competitive solo queue is a worse experience than Season 0 (at least for me and some buddies). Matchmaking has been extra coin flippy and whiny, but you can blame the players for that one though.
发布于 2024 年 12 月 19 日。 最后编辑于 2025 年 1 月 12 日。
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