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Predule 最近的评测

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总时数 28.2 小时
Devs selling skins but when you equip them they have limitations about how you can use. Daily limitations about how you can progress. AUTO BATTLE SYSTEM that makes players turn the feature on and shut down their brain in dungeon bosses mechanics that can wipe the entire party. For now this game is just a cash grab with zero effort to be a true mmorpg, thats why they had to stop with the origional blue protocol, shame.
发布于 2025 年 10 月 12 日。
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一名开发者在 2025 年 11 月 18 日 上午 8:30 作出回复 (查看回复)
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总时数 118.9 小时 (评测时 49.2 小时)
Ainda está meio cru o jogo mas aparentemente estão escutando os jogadores e fazendo atualizações rapidamente, mas se você for fã de souls like vai se divertir com certeza.
发布于 2025 年 6 月 6 日。
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总时数 24.0 小时 (评测时 23.6 小时)
抢先体验版本评测
Chill game like stardew valley but obviously without the focus on crops, a nice approach :D
发布于 2025 年 3 月 8 日。
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总时数 387.8 小时 (评测时 181.2 小时)
抢先体验版本评测
If you are a POE1 veteran interested in end game, avoid playing this for now.
If you are new to POE world, could be fun but be sure you will find a game with a lot of development needing to be re-thought. Enjoy the story, the artkwork, the soundtrack, the feeling, but don't expect something as a game being almost done.
I'll explain my vision:
Based on what devs learned (or should have at least) with POE1, I saw some really bad developments choices present in this game and so far it's something bothering the community as well.
Things like: you build a character with evasion/armor but you will die with a single monster attack in end game, the loot feels AWFUL when doing hard content, rarity is back as a mechanic after being removed from POE1 for being bad for the game health, you die once and you get a MULTIPLE punition system (looses XP, map entry, map investment, loot in the ground), etc etc.

Being early access means we can find some bugs, discover things that aren't supposed to be so strong or so weak, thats okay. Now, finding BAD CHOICES that they already learned in the past and still trying to force players to swallow, EA has nothing to do with that and is such a shame using this as an excuse, like a kid saying their dog eat their homework.

发布于 2024 年 12 月 30 日。
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总时数 48.7 小时 (评测时 10.8 小时)
Democracy won, I'm proud of all of you helldivers, each one of you made the difference. WE ARE HELLDIVERS!
发布于 2024 年 5 月 4 日。 最后编辑于 2024 年 5 月 6 日。
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总时数 14.5 小时 (评测时 11.9 小时)
10 assalt rifle shots hit marked your enemy ? Alive.
Fragmentation grenade hit marked in your enemy ? Alive!
ROCKET LAUNCHER SHOT HIT MARKED YOUR ENEMY ? STILL ♥♥♥♥♥♥♥ ALIVEEEEEEEEEEEEEEEE

Don't even waste your ♥♥♥♥♥♥♥ time or any cent with this game, its a bad joke, the kind of joke that isn't funny even playing with your best friends
发布于 2022 年 11 月 11 日。
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总时数 0.8 小时
抢先体验版本评测
What can I say...it's a joke. Everything is expensive, tutorial spend your energy/gameplay time teaching you how the game works. Their "amazing" customization is just a whole (and when I say whole is a whoooooooooole) item cash shop where almost every item cost 5~10$ to unlock. Besides that you get like 2 hairs, some ugly rgb colors and thats it. Oh I almost forgot, STOP CALLING THIS MMORPG AND MMO, THAT GENRE DESERVE AT LEAST SOME RESPECT. When you open this joke you get at least 8 types of cash mechanics blinking in your screen waiting for your cash to be wasted. Do yourself a favor, don't play it.
发布于 2021 年 2 月 25 日。
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总时数 50.7 小时 (评测时 20.4 小时)
抢先体验版本评测
O jogo tem uma mecânica interessante de craft/survival e a medida que você começa a entender os dois você sente nitidamente sua progressão a cada partida. Sem contar que ao melhorar mecanicamente você percebe que é recompensado ficando em melhores posições (ao contrário de certo jogo da Riot que você depende de 4 trolls cof cof)
发布于 2020 年 12 月 22 日。 最后编辑于 2021 年 2 月 9 日。
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正在显示第 1 - 8 项,共 8 项条目