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Morgan3rd 最近的评测

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总时数 190.2 小时 (评测时 51.0 小时)
抢先体验版本评测
Very fun little city builder. Everything you do feels like a trade off where the decisions matter (especially at higher difficulty levels). Do you need a short term reward of resources to keep afloat or do you need to unlock more technologies before you stagnate? What will you rely on trade versus build yourself. Every game feels different because you won't get the same resources, technologies, rewards, bonuses, people, or challenges. If you liked Banished try this.
发布于 2022 年 11 月 26 日。
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总时数 31.7 小时 (评测时 30.8 小时)
抢先体验版本评测
For whatever reason it really scratched that challenging survival itch.
发布于 2019 年 12 月 9 日。
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总时数 40.4 小时
There is a lot of things this game does well and is very satisfying. Combat feels very satisfying, I like the detail and depth of spells, buildings, terrain, and magic. For this core alone this game is worth playing if turn based Lords of magic/HoMM is something you want more of.

But this game can be very frustrating too. Its buggy. Crashes, and the AI relentlessly attacks you in a way that makes building momentum via territorial expansion difficult. The fact you cannot even control the troops when your hired mercs defend an area means maintaining territory is a game of tag following your opponents hero until you can finally corner them into a fight, followed by reclaiming all the ground covered.

The economy is also in a strange spot. building up an economy takes a very long time for more than basic troop replacements, but once you unlock compound interest, its not even worth investing in infrastructure that provides income anymore. Stuff is so expensive late game that you need compound interest, but it doesn't take long for everything to become trivially cheap. This system needs tweaking. Its a shame too because there is a lot of good ideas with strategic resource costs.

I had a lot of fun though and for $7, I'm glad I bought it.
发布于 2019 年 8 月 21 日。
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