3
已评测
产品
197
帐户内
产品

InkSho 最近的评测

正在显示第 1 - 3 项,共 3 项条目
尚未有人觉得这篇评测有价值
总时数 22.0 小时
It's a good and charming game that I want to recommend but it DOES come with a lot of caveats especially considering we love katamari is also available for a typically cheaper price.

-good original music but a relatively tiny ost somehow
-a challenge system that doesn't always make sense in the format of the type of mission you're in which also for whatever reason demands an additional rerun of the stage to even unlock
-collision feels much more tight and aggressive than previous games, it can severely slow down your movement sometimes
-introduction of binding your dash to a button which WOULD be a compliment yet i believe it was added to compensate for the fact that typical movement feels so much slower than usual
-very insistent and invasive loading screens, dialogue, and general chit chat that was charming in previous games but have now become extremely obnoxious
-while some areas are super interesting, they're under utilized and sometimes only having 2 stages when you'd rather explore them more thorough or just have a fun gimmick stage

there are a bunch of other tiny things here and there but it's still worth playing on a sale. however i still feel the ideal katamari experience with what we have on steam will probably always be We Love Katamari
发布于 2025 年 12 月 22 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 152.5 小时 (评测时 21.7 小时)
monke
发布于 2023 年 7 月 6 日。
这篇评测是否有价值? 欢乐 奖励
有 3 人觉得这篇评测有价值
总时数 96.3 小时
If you like the game, I'm not going to change your opinion. If you don't like the game then reading this is pointless.

Going into this I already had negative opinions of the persona games and it's fan base but I wanted to experience it fully and thoroughly before making a definitive conclusion on it. I generally enjoy most RPGs and visual novels that I play so the structure of the game alone couldn't have been something that would've bothered me unless the content was poor; it's content was Inconsistent. The social aspects of the game such as town roaming for stat boosts, the myriad ways to increase different meters all leading to a perfectionist run is pretty satisfying but it all just appeals to a sense of completion rather than the desire enjoy the different people you meet. I say this because the primary amount of individuals you come across are either inconsistent, written poorly or simply unlikable. There have been a few times where I wanted to enjoy the character just because of their looks or personality, but their s. links would either come off as shallow, show no form of character progression or be irrelevant to the character thus far. Not to say that I didn't enjoy some of the characters and their development over the course of the s. link being completed, but many if not most ended up leaving me disappointed that the point being driven fell flat or was pushed aside for another plot. What's worse is how the player is constantly being told you're so close to these people you see all the time or how great of friends you are when you can end up really disliking their personality traits. When I see people put such high regard towards certain party members when they're constantly a horrible person or never grew out of their weaknesses it makes me feel like they didn't even play the game and just decided to watch a bunch of cutscenes to try and draw their assumption of the character from that in entirety. Not to mention how there are characters who share almost completely identical personal issues but tackle it differently which makes you end up disliking the ones that handled it poorly in comparison to the other. Honestly makes me wish some of these characters were cut from the game but nah, gotta fill out that tarot card deck even if you're forced to put in half baked character story lines.

Music is solid for the most part, a lot of bad songs, a lot of good songs. Very much up to taste, but in my case mostly a disappointment from the lack of satisfying variety. There are a few that I really do love though.

Main plot starts off pretty generic then gets wildly confusing and over saturated, mainly due to the fault of golden's additions to make a continuation of the story that wasn't previously present. I guess they had to add something to make the game longer but it felt very artificial and forced which is unfortunate because it was intended to answer foundation relevant questions. If handled better I probably would've given the story some more credit.

Art direction and design range from pretty bad at times to beautiful. They got a little bit of everything, from ugly side portraits to pretty landscapes, though most of the time it just looks like a generic ps2 rpg. I know for a long time people have said the persona style of design has been some of the best, which may have been true at the time of the game's release, doesn't really stand out anymore other than the blindingly unfortunate yellow constantly present in the game. sorry, don't like yellow

Something worth mentioning is how long the base game is, assuming you're going for a normal ending is still around 50 hours or so, so In that sense you do get quite a lot to do for how you much you spent (Though honestly I wouldn't buy this unless it were around $5 or so). One of the largest determining factors of how much time you end up burning is partly due to the reading, but the other half is dedicated to the ♥♥♥♥♥♥♥ design of the rpg combat. While it starts off fairly simple and easy to pick up, it quickly turns into mind numbing monotony which is probably why only 20% of the people who bought the game actually got the most basic good ending. Even if you enjoy basic rpg driven combat, something along the lines of old final fantasy or pokemon, you end up being forced into a play style lacking diversity opting only to focus on things like all-mighty attacks or instant kills. Enemies stop having weaknesses, being vulnerable to only one form of damage and being mish mashed into groups of other similarly styled enemies that feels almost deliberately intended to waste your time. There are some areas of the game that don't require you to fight enemies at all, while others force them in your face constantly. Enjoyment of the game can probably be measured fairly accurately in those dungeons alone.

Besides one character specifically, every side quest in the game feels like a huge waste of time that shouldn't be bothered with. Requires pointless backtracking for absolutely awful rewards. The variety is nonexistent and it's almost always in the pattern of exit dungeon, revisit dungeon for enemy drop, turn in, get awful item, repeat.

The experience wasn't completely horrible though. There are some side characters with genuinely compelling story lines and the golden ending while in my opinion was very forced and honestly kinda dumb, did give a more satisfying ending to the whole thing. Video games are best described with food analogies so persona 4 golden is like a burger you keep hearing about on twitter, so you get it yourself and it looks pretty flashy so you have some high hopes. At first it tastes pretty average and you wonder what all the hype was about but you end up getting really sick as you eat it. You're disappointed because you were hungry and the meat looks good but you lift the bun and see all the random crap on it that makes you wanna stop right there. But it was your mom's money and you don't wanna waste it so you keep eating. By the time you're done you feel awful, you just wanna lie down in the shower and let the hot water wash away your disgust. You didn't puke so it has that going for it but hopefully you're wise enough not to listen to people like that again.

eh 4/10 game, it was ok, kinda annoying, don't recommend unless it's on sale, emperor death hanged and towers were all really good. Never be afraid to call popular things bad based on the content rather that interpretation,
发布于 2020 年 12 月 18 日。 最后编辑于 2025 年 3 月 20 日。
这篇评测是否有价值? 欢乐 奖励
正在显示第 1 - 3 项,共 3 项条目