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Tazuna Hayakawa 最近的评测

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正在显示第 1 - 10 项,共 14 项条目
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总时数 90.1 小时 (评测时 67.1 小时)
Pretty good. It's better then Hollow Knight, but you have to treat it as its own thing. Double damage on so many more things I think was a decision to make you properly learn enemies and bosses. It shouldn't be a thing on environment hazards, though. (edit: would you look at that, they removed double damage on environment)

The biggest thing I noticed was, ironically, the attention to detail to smaller things. There's just so many tiny details that the average player wouldn't notice was even there, until you compare it to Hollow Knight and realize that the equivalent wouldn't have been there. They didn't have to make it do that... but they did.
发布于 9 月 4 日。 最后编辑于 9 月 14 日。
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总时数 197.9 小时 (评测时 193.8 小时)
This game is like watching a star's life cycle in fast forward. You come up with a build, and you watch as it coalesces in front of you. Sometimes it fizzles out, sometimes it ends with a bang, but inevitably it all happens in under an hour. It's great. The game almost encourages those thoughts that go "well, what if i..." that keep you playing it regularly.

I feel like an overlooked part of this game is the way the movement works. I never had qualms with it, but now that I've sunk more time into it I genuinely can't see this game working with any other movement scheme. The simple fact that, at the start of the game, you cannot shoot in one direction and move the other adds another layer to an already deep game. Not only does it make movement an active, if subconscious decision you make, it also makes movement something you can invest into with upgrades, incorporating movement into the build system. Maybe you don't mind slower movement, if it meant you were tankier. Maybe that health penalty is worth making things easier to dodge. Maybe if you killed things faster, an uncontrollable thrust would be okay.

Also, the movement lets you Drift in Novas. It's probably the most optimal thing you can do most of the time, actually.

发布于 6 月 23 日。
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总时数 21.3 小时 (评测时 21.1 小时)
Don't read the review, just play it bro
发布于 5 月 5 日。
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总时数 130.8 小时 (评测时 67.4 小时)
good game, sony still bad but it might be okay now
发布于 2024 年 11 月 11 日。 最后编辑于 5 月 17 日。
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有 7 人觉得这篇评测有价值
总时数 1,201.6 小时 (评测时 1,166.8 小时)
gearbox bad👎

update 2025: me sad😔

I really like this game. Its future is uncertain, though. Earlier on, I would've recommended you bought it period. Now... maybe only on sale. Or maybe pirate it.
发布于 2024 年 8 月 28 日。 最后编辑于 6 月 23 日。
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总时数 75.3 小时 (评测时 14.3 小时)
make a cool stick fight video with none of the animation prowess required
发布于 2023 年 2 月 12 日。
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有 1 人觉得这篇评测很欢乐
总时数 603.0 小时 (评测时 243.2 小时)
抢先体验版本评测
i think it would be funny if the game had collabs so v1 would just appear everywhere
发布于 2022 年 8 月 10 日。 最后编辑于 2022 年 8 月 17 日。
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总时数 79.8 小时 (评测时 18.5 小时)
How did I miss this release date, ♥♥♥♥
发布于 2021 年 4 月 30 日。 最后编辑于 2021 年 5 月 13 日。
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有 1 人觉得这篇评测很欢乐
总时数 10.9 小时 (评测时 3.5 小时)
it's good but it uses my brain too hard
发布于 2021 年 4 月 19 日。
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总时数 147.3 小时 (评测时 83.4 小时)
yeah it's good

modded though...
发布于 2020 年 8 月 17 日。
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正在显示第 1 - 10 项,共 14 项条目