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总时数 10.5 小时 (评测时 3.8 小时)
I don't think Silksong is a good introduction to the Hollow Knight series. It is a fantastic game, but it is brutally punishing compared to its predecessor, and I say that as a veteran player with 1000 hours in HK1.

If you are considering buying Silksong, I would strongly recommend you play Hollow Knight to end first. It is basically the tutorial for this game. It will get you used to the basic moveset and concept so that when Silksong starts throwing ♥♥♥♥♥♥♥♥ at you from hour one, you will be prepared.
发布于 2025 年 9 月 26 日。
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总时数 0.5 小时
Lacks all in-game button remapping. Literally the most basic accessibility feature is absent from this game.

Do better, Gunfire Games.
发布于 2025 年 2 月 22 日。
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总时数 832.1 小时 (评测时 355.6 小时)
Very good 350 hours of playtime, then the 1.12 patch made my game crash on startup (Linux/Proton.) Will refund the DLC if it doesn't get fixed in the next 1-2 weeks, because I literally can't play the game anymore.

If you're on Linux/Proton, you probably can't play this game right now.
发布于 2024 年 6 月 24 日。
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总时数 8.3 小时
Better movement shooters have come out since, not worth a purchase in 2023.
发布于 2023 年 9 月 25 日。
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总时数 96.1 小时 (评测时 96.1 小时)
The story is corny and all the women thin and curvaceous except one. The pay-to-win model is very predatory.
发布于 2023 年 4 月 21 日。
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总时数 7.2 小时 (评测时 6.1 小时)
Rusted Moss is a charming game that oozes atmosphere, and definitely a worthwhile experience. But it has several problems. For a 20 euro game, it feels unpolished, like an early access title. I would honestly have preferred to pay 30 for a more polished version of this game.

The Bad:

First, the game is marketed as a twin-stick shooter. But booting the game up it told me to use mouse and keyboard, rather than controller. Using my PS4 controller, the game also doesn't show me correct button symbols, and does not let me bind certain controls to certain buttons (I have not tried using Steam's controller support for this game since many games reliably fail to show correct button symbols.)

Second, the game is marketed as a metroidvania. However, in playing it for six hours I found that the movement system, while rich and with a high skill ceiling, does not properly tutorialize several mechanics and does not properly encourage experimentation because of its difficulty. The level design does not adequately communicate which traversals are possible with the player's current skill set. With my disabilities, I found myself wondering which parts of the game I was 'allowed' to use the fly assist to bypass, and which I was supposed to be gated from entering for story progression reasons. Additionally, in six hours of playing and defeating three major bosses, I found a distressingly small amount of new abilities: the grapple, the high jump, a different gun, and grenades; there were plenty stat upgrades to be sure, but no genuine additions to the kit.

Third, the game is positively punishing in difficulty. This isn't a problem as such, but it is executed in frustrating fashion. The high-skill traversal system makes certain stretches between save points feel like unforgiving gauntlets, both because of the platforming and the enemy ecounters. This is exacerbated greatly by the fact that all progress since last save is lost upon death: all rooms explored, all collectibles found, all lost upon death. For certain collectibles, this made it harrowing to return to a save point.

Fourth, the combat system feels less than fun. The guns have great sound design and interesting firing modes, but the range is so short it feels like artificial difficulty. Since movement is so high-skill as well, this eliminates the greatest advantage the player would otherwise have: positioning. It makes regular enemy encounters feel like a hazard to avoid, in a game that hands the player a machine gun in the first ten seconds. Also the fact that grenades and healing use the same resource just serves to punish the player and disincentivize using the weapons available.

Fifth, there's a couple of minor annoyances. Mostly there are no genuine secrets to find, hidden walls and the like; but I have managed to find at least one instance of a genuinely hidden item close to the starting area, which felt very out of place. It is also possible to unintentionally skip non-repeatable dialogue, and there's no log of previous conversations to review in case that happens. For a game with such a detailed assist menu, it feels rather patronizing that the only option for circumventing platforming troubles is straight up flight; extra grapples in the air would have been a welcome addition, again like Celeste. Also the auto aim just plainly doesn't work.

The Good:

First, the writing. The character dialogue is execellent and genuinely funny. The worldbuilding is compelling and the story isn't front-loaded. Fern and Puck have a pre-established dynamic, and the story begins in medias res after an apocalyptic event, the details of which the player has to uncover. It is a refreshing work of fiction. (The only thing that frustrates me is how the grim tone clashes with the fact that the bosses are mostly left alive and hale for some reason. Would to me make more sense if they died in the battle, or at least were shown to be injured in some way in the aftermath, but that's a nitpick.)

Second, the aesthetic presentation. The graphics are gorgeous, the pixel animation style is well executed and feels nostalgically retro in all the right ways. I am in particular smitten with how each biome has a distinct color tint to the menu; very atmospheric. The animations are solid, the character design is varied and interesting, and the enemy variety is diverse despite all of them being machines. It reminds me of other great works such as Risk of Rain and Hyper Light Drifter.

Third, the music is wonderful. It sets the mood of each area without being intrusive, and it is definitely worth buying the OST download if you like listening to video game soundtracks.

Conclusion:

Rusted Moss is a action-horror platformer with exploration focus. It sets the player up against armies of enemies that the arsenal does not adequately address, and rewards avoiding combat and conserving resources more so than proficient combat. The story is dark, bleak, and apocalyptic, with the player fighting on the side of an inhuman, callously uncaring evil. It struggles with gameplay, but excels in story and visuals.

3/5
发布于 2023 年 4 月 13 日。 最后编辑于 2023 年 4 月 13 日。
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总时数 34.2 小时 (评测时 17.8 小时)
YOU CAN PET THE BIRD
发布于 2023 年 2 月 21 日。
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总时数 48.7 小时 (评测时 16.1 小时)
抢先体验版本评测
Interesting roguelite mixing Slay the Spire's map concept with Vampire Survivors' combat mechanics.
发布于 2022 年 10 月 26 日。
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总时数 493.4 小时 (评测时 27.2 小时)
The original deckbuilder roguelite. Refined gameplay, deep combos, excellent visual art direction.
发布于 2022 年 10 月 20 日。
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总时数 30.1 小时 (评测时 16.7 小时)
Terraria is an incredible game, and mods make it even better.
发布于 2022 年 8 月 6 日。
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正在显示第 1 - 10 项,共 15 项条目