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Cylindrical Bucket Furret 最近的评测

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正在显示第 1 - 10 项,共 26 项条目
1 人觉得这篇评测有价值
总时数 35.1 小时 (评测时 18.7 小时)
This is one of those rare games in which you never feel prepared. Every battle makes you consider the loses you WILL experience, and the potential gains. It's brutally difficult, sacrifices must be made, and even small bad decisions are punished.

HOWEVER, it is not as RNG reliant as some people have said. While there is an element of it, you can always get to the bosses, even on Pioneer (Very hard) difficulty, as long as you carefully consider your moves, decisions, and the sacrifices you make. It is exactly the kind of deceitfully fresh approach to the genre I, and I'm sure, some others, were looking for.

As I've implied, it's definitely not a game for everyone. It shouldn't be your first deck builder, and if, for instance, it would put you off a game for the objectively correct decision you make, to be having to sacrifice a card/creature you're heavily invested in, this also isn't for you.

Please overlook the negative reviews if you feel this is a game for you. If games like this didn't push the difficulty as this has, there'd be nothing for all of the other people like myself, in which deck builders have begun to feel stale.
发布于 2025 年 11 月 2 日。
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总时数 4.3 小时
Number went up!
发布于 2025 年 7 月 6 日。
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总时数 106.0 小时 (评测时 65.2 小时)
It's a good game. If you enjoy stuff like Slay the Spire, you'll enjoy it. It has good meta progression, and unlocks keeping you invested. However, imo there's one massive area it falls short in... Each game is played with both a primary and an allied clan, but there's absolutely no synergy between those clans. Your clan choices effectively dictate the card keywords and associated mechanics you have access to, of which you can mix and match, but clans don't really supplement each other. The cards keep to simple keyword abilities, which, while making it accessible, rapidly causes it to feel very samey upon the realisation that there isn't much clever you can build into.
发布于 2025 年 2 月 26 日。 最后编辑于 2025 年 2 月 26 日。
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1 人觉得这篇评测有价值
总时数 151.6 小时 (评测时 2.1 小时)
It's pretty good. Lost some of my respect for them for removing the demo when the game released. Having played the demo convinced me to buy the game at full price on release, something I never do, and they really should've kept it available
发布于 2024 年 2 月 21 日。 最后编辑于 2024 年 2 月 21 日。
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总时数 247.6 小时 (评测时 195.2 小时)
抢先体验版本评测
it game
发布于 2024 年 2 月 4 日。
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1 人觉得这篇评测有价值
总时数 1.9 小时 (评测时 1.6 小时)
If the MORE you wanted was just killing red dudes, this is the game for you.

If the MORE you wanted was an interesting, and rather unique story, not told via optional secrets, you're better off sticking with the first game.
发布于 2023 年 1 月 29 日。
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总时数 104.0 小时 (评测时 66.0 小时)
Daniel Mullins single-handedly restored my interest in single player games
发布于 2022 年 10 月 13 日。 最后编辑于 2023 年 5 月 28 日。
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总时数 5.0 小时 (评测时 1.2 小时)
抢先体验版本评测
EAC.
发布于 2022 年 7 月 26 日。
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有 1 人觉得这篇评测很欢乐
总时数 2.9 小时
I played 3 hours of this, then refunded it because it wasn't worth the money to me. Please consider that I only experienced the first third of the game when reading this.

Relies on its gimmick (The combination of TRPG + Deckbuilding mechanics) without fully realising what makes TRPGs and Deckbuilders actually good.

Lack of strategic elements, poor card selection, limited set of card mechanics and synergy options, and many of the cards are objectively better than others.

On the TRPG side, it's as basic as you can get. Deploy your units, don't let the commander die, and plan your moves so you end your turns out of attack range. The most advanced elements it offers is having to press buttons, and extra deployment zones on maps.

It could serve as a good introduction to both of these game genres, but the game has nothing significant to offer anyone that has experience with either game type.

However, the polish is great, the game is very stable, and the story and characters are somewhat charming.

If the game was half of its price, and not sharing a price point with games that revolutionised the genres this game mimics, I may have recommended it.
发布于 2022 年 5 月 26 日。
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总时数 704.7 小时 (评测时 601.4 小时)
It's alright, hasn't been pulling that kind of ♥♥♥♥ CSP tried to pull
发布于 2021 年 11 月 16 日。 最后编辑于 2024 年 9 月 21 日。
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