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Black Souls? Fairy Tales, Free Will, and Fallout!

"A bleak fairy-tale crawl where your choices bite back, bosses punish greed, and the ‘adult patch’ turns a gutted shell into a haunting, whole RPG."

[1] Intro :

You wake in the Lost Empire, an undead with a fairy guide and a to-do list that basically says “hunt Cinderella.” It looks scrappy, plays like a JRPG wearing Souls DNA, and then—if you install the free patch—it blossoms into a full dark fantasy with open routes, multiple endings, and uncomfortable freedom. Unpatched Steam is a fenced garden; patched is the wild forest.

[2] Game Experience :

Under the cute title beats a ruthless loop: explore in any order, poke at foggy fairy-tale zones, learn boss patterns, die, rethink, repeat. Combat is Active-Time Battle (ATB): speed matters, so stacking agility or AP tricks can sling you into multi-turn strings that melt bosses… if you don’t get greedy. The balance can wobble—some early scraps feel fair, then a Wonderland “bunny” farm floods you with souls and a certain ring turns leveling into comedy gold. Power-trip if you want; the game won’t stop you. It will judge you.

Choice is where Black Souls cuts deepest. You can rescue heroines (Alice, Red, Snow, Jeanne), corrupt them, or snuff them out. There’s a sin system—rack up sins and zealots hunt you—yet even a saintly, zero-sin run can leave you staring at endings that feel like the universe shrugging. Several players describe BS1 as “a prologue to II,” but that undersells how this one coils its themes: it’s end-loaded, meta-engaged without breaking the fourth wall, and the final rabbit hole hits like a cold hand on the neck.

Art is rough, distinctive, and weirdly sticky; many folks bounce at first then grow attached. H-scenes can be toggled off, but some lore hides there; when on, they present depravity as part of the world, not a wink to the camera. For some, the protagonist reads as irredeemable; for others, that’s the point—the game forces you to sit with the difference between fiction and endorsement.

A big practical note echoed by tons of reviews: on Steam, you must apply the publisher’s patch. Without it, NPCs vanish, areas are sealed, sign text is missing, and you plateau in the starter loop. With it, you get the intended maps, camp events, optional guides in the folder, and the freedom the design assumes.

It’s not all roses: pacing can spike, some assets feel “RPG Maker kit-bashed,” and certain routes lock behind missable flags, nudging you into NG+. Yet when it lands—those boss micro-puzzles, that library of endings (A/C/D and the personal routes), the gnawing reveal that “good” might be an illusion—it lingers.

[3] Pros and Cons :

(+) The Good Stuff / What Rocked / Why You'll Love It:
  • Open exploration with Souls-like DNA—choose your route, discover secrets—feels daring and personal.
  • ATB combat with real teeth; speed/AP setups and pattern reads reward brains over brute force.
  • Fairy-tale remixes + Lovecraft vibes; end-loaded storytelling that spirals into memorable reveals.
  • Player freedom that actually matters: rescue, corrupt, or kill; sin system hunts you—this mechanic is based.

(-) The Bad Stuff / What Sucked / Why You Might Rage:
  • Steam version is effectively unplayable unpatched; onboarding is confusing without that fix.
  • Balance swings: early fairness → late cheese (soul-farming breaks difficulty).
  • Rough, polarizing art and reused assets; some will bounce before it “clicks.”
  • Missables and multi-run flags; no neat “good ending” even on saintly play—this can feel punishing.

[4] Final Thoughts / The Verdict :

Black Souls is a cult-classic doujin RPG: abrasive, thoughtful, and heavy. Play it patched or don’t bother. If you’re into dark fantasy, twisted fairy tales, and consequence-heavy freedom, it’s a must. If you want comfort or clean moral victories, steer clear. Score: strong 9/10 for BS1 (with the sequel elevating almost everything). Expect to argue with yourself about what your choices mean—then hit New Game+ anyway.

[5] Side Note / Shameless Plug :

Like reviews that dive into the filthy and the fun? Smash that follow button on our Nyanco Channel curator page and catch our YouTube deep dives into chaos, swords, and cinematic slashes. You know you're curious.
Skrevet: 24. august.
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Ys X: Proud Nordics? Sails Up, Chains Linked—No English Yet; Treat as a Provisional Preview!

"Language note: no English support yet—please treat this as a provisional preview for a potential future English publisher; what’s here is a faster, bigger Nordics that stumbles at launch but adds real meat."

[1] Intro :

Adol teams with pirate princess Karja, literally bound by Mana chains, in a northern-sea arc that expands into Öland Island with new faces Canute and Astrid. Proud Nordics folds in (most) prior DLC, adds areas, bosses, and late-game challenges. Early PC builds crashed for many and stirred backlash about “re-selling a DLC,” but post-launch patches stabilized performance for most players.

[2] Game Experience :

Combat snaps between Solo and Combo (Cross Action). Solo is footwork and perfect-guard swagger—quick steps, dashes, and character-specific skills (Adol’s Carmine Blast, Karja’s Skuld Strike). Combo Mode braids both heroes together: Revenge Gauge up, then Adamas Saber or Blazal Cross to counter and cleave; Zena Striker literally yeets your partner into a mob for room-wide damage. The loop feels brisk, and once you learn to use i-frames during skill animations, boss patterns pop like mini-puzzles.

Mana Actions are the spice rack. Mana String gives pendulum swings and switch tricks; Mana Ride turns traversal into time-trial surf; Mana Burst (fire/ice) burns brambles or freezes platforms; Mana Sense highlights secrets and even slows time when upgraded; Mana Hold lifts rocks to bridge gaps or bonk enemies. Exploration leans on these toys, and Öland’s added routes + Arena + Mana Ride challenges keep your hands busy between set pieces. Sea battles are approachable—auto-aim on most volleys, progression driven by ship upgrades—with “gold-tier” targets unlocking sea-lane boosts so sailing wastes less time. Fishing’s been simplified, too.

On PC, the enhanced build now supports ultrawide and >60 FPS with DLSS/FSR/XeSS. After hotfixes, many report smooth play; others still note a camera quirk where a lock-on plus dodge can throw the view off, and a few machines saw flash/black-screen spikes around cutscenes at launch. Presentation looks “handheld-first”—clean but not cutting edge—while Falcom’s music does the heavy lifting, and Karja’s VA sells the “shield-sibling” bond (she really does call Adol “brother” a lot). Story pacing improves midgame when Chapter 5 opens new map content, and endgame caps with the time-limited Muspelheim realm that you tune via Deep Crystals. NG+ adds an Infinity mode and silly-high skill caps (1000%), which feeds the “one-more-run” itch.

Community friction centers on business choices: content that feels like a robust expansion was sold as a new SKU; most cosmetics rolled in (consumables excluded), mid-run saves don’t carry, and only clear data benefits. Upside: for newcomers, this is the version to play.

[3] Pros and Cons :

(+) The Good Stuff / What Rocked / Why You'll Love It:
  • Cross Action is punchy: Solo finesse + Duo burst windows make bosses a pattern-reading joy.
  • Mana kit is legit traversal fun (String, Ride, Burst, Sense, Hold) with smart dungeon uses.
  • Öland arc, Arena, new bosses, and Muspelheim add real volume; NG+ Infinity + 1000% skills keep you tinkering.
  • PC perks (ultrawide, high FPS, DLSS/FSR/XeSS) and better survivor/escort flow polish the ride—this mechanic is based.

(-) The Bad Stuff / What Sucked / Why You Might Rage:
  • Launch crashes/visual glitches hit many; patches helped, but trust took a dent.
  • Camera “drift” after dodge/lock can be annoying until fixed.
  • Island biomes and some dungeons feel visually samey compared to series highs.
  • Business optics: re-sell vs DLC, save-carry limits, and pricing left prior buyers salty.

[4] Final Thoughts / The Verdict :

Once stabilized, Proud Nordics is a lively, systems-forward Ys: crisp combat, clever Mana traversal, a sturdier midgame, and a spicy endgame dungeon. If you’re new, start here; if you owned the prior PC release, weigh the added story/areas/NG+ toys against déjà vu and the upgrade cost. For players who require English text, wait—there’s no English support yet. Verdict: energetic 8/10 now that fixes landed; a notch below Ys VIII’s magic, but a confident course correction with seaworthy legs.

[5] Side Note / Shameless Plug :

If you’re a long-time fan of Ys or looking to dive into the series for the first time, Ys X: Proud Nordics is a solid entry point. For more reviews, game recommendations, and RPG content, be sure to follow our Nyanco Channel and stay updated on future adventures with Adol Christin!ヽ(´• ω •`)ノ
Skrevet: 24. august.
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Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2? Blaze Through Bonds, Slash Through Night!

"Keep your swords sharp and your bonds stronger—this sequel delivers bigger rosters, better visuals, and more modes than ever before."

[1] Intro :

This sequel swings like a Nichirin blade: bright, fast, and dramatic. You relive the Entertainment District, Swordsmith Village, and Hashira Training arcs while building teams of series faves. It’s easy to pick up, yet there’s enough meter and spacing nuance to reward practice. If you love the show, the presentation hits like a sunrise.

[2] Game Experience :

Combat is the main course: quick dashes, parries, boost/surge mind games, and big cinematic Ultimates. Dual Ultimates and Gear add flavor to team builds, and the nine Hashira plus dozens more give you plenty of matchups to lab. Fights look slick at high settings (60 FPS for battles/Ultimates), and the voice work + music sell every clash.

Story Mode tracks the anime closely with boss set pieces and collectibles; it’s fun, though the between-fight wandering can drag. Versus shines locally—pick a squad, lab routes, and pop off with friends. Competitive potential is there: meter management actually matters, guard break pressure is real, and whiff punishes feel clean.

But online? That’s where the blade chips. Netcode can feel laggy, disconnect errors sometimes punish the wrong player, and a nasty grab crash bug has been reported by many. No cross-play shrinks the pool, matchmaking can loop you into the same opponent, and ranked can be rough. Add easy CPUs, no story difficulty options, and the occasional camera jank, and the cracks show. Content-wise, there’s a lot to do, and future updates could polish the rough edges. Expect stylized combat with some blood, true to the show’s tone.

[3] Pros and Cons :

(+) The Good Stuff / What Rocked / Why You’ll Love It:
  • Gorgeous, anime-true visuals and punchy Ultimates - fights feel like episodes you can play.
  • Big roster (Hashira included) and new team tricks - Dual Ultimates, Gear, deeper meter play.
  • Story arcs land with strong boss battles and stellar voice/sound work - hype stays high.
  • Core combat feels tighter than the first game - better spacing, guard break pressure, and punish windows.
  • Optimized for portability—feels great even on Steam Deck.

(-) The Bad Stuff / What Sucked / Why You Might Rage:
  • Online issues: input delay, disconnect errors, and a reported grab crash bug - kills the flow.
  • No cross-play - smaller pool, tougher matchmaking.
  • Limited single-player challenge: easy CPUs, no story difficulty toggle - long-term grind can feel flat.
  • Occasional camera/hitbox weirdness - jumps get tagged and angles get messy.

[4] Final Thoughts / The Verdict :

More than just an upgrade, this is a beefed-up celebration of Demon Slayer’s best arcs and battles. Fans will love the expanded roster, flashy visuals, and new combat systems—but newcomers or gameplay purists might wish for deeper mechanics and tighter pacing. Still, with 7.5–8/10, it's a satisfying sequel worth swinging your blade for.

[5] Side Note / Shameless Plug :

Like reviews that slice into flashy anime fighters? Smash that follow button on our Nyanco Channel curator page and catch our YouTube deep dives into chaos, swords, and cinematic slashes. You know you're curious.
Skrevet: 9. august. Sidst redigeret: 9. august.
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Holo’s Hanafuda? When Flower Cards Meet VTuber Chaos!

“A card table soaked in pastel sparks and oni giggles—koi-koi never felt this pop.”

[1] Intro :

hololive drops four fan-favorites into a mystical deck, then hands YOU the cards. Classic Japanese hanafuda rules sit under neon UI, wild talent skills, and a breezy story that doubles as a tutorial.

[2] Game Experience :

• Learn in seconds: glowing outlines, role pop-ups, and voiced hints ease newbies straight into koi-koi, Oicho-Kabu, or the new “Holo Awase” power variant.
• Feel the flair: full Live2D idols track your cursor, unleash animated supers, and trade in-jokes that land even in English.
• Modes galore: story adventure, CPU bouts, cross-platform online lobbies and a surprise bento-craft sandbox—points from matches buy shrimp, flags & sparkles for your lunchbox calling card.

[3] Pros and Cons :

(+) The Good Stuff / What Rocked / Why You'll Love It:
  • Stunning card art—toggle classic or holo-themed decks.
  • Tutorial + on-table aids make a tricky game painless.
  • JP voice lines and character skills add hype to every “koi-koi!”
  • Smooth online play with Steam↔Switch cross-match.

(-) The Bad Stuff / What Sucked / Why You Might Rage:
  • No ranked ladder; long-term drive may fade for grinders.
  • Three-round matches favor luck—no longer 6- or 12-round options.
  • Price feels steep if you’re here only for plain hanafuda.
  • Planned DLC characters mean future spend for completionists.

[4] Final Thoughts / The Verdict :

As a polished, welcoming gateway to flower cards and a love-letter to hololive culture, this package blossoms. Missing ranked play keeps it shy of perfect, but fans or curious card sharks will still find loads to shuffle.

[5] Side Note / Shameless Plug :

Want more kawaii card carnage? Follow our Nyanco Channel and peek our no-commentary runs on YouTube—new VTuber game deep dives every week!
Skrevet: 4. august. Sidst redigeret: 4. august.
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Sofia in Exchange for Lies? Five Hearts, One Deadly Secret!

“Think Her Story meets Danganronpa: you’re the shrink, five Sofias are the suspects, and a heart-rate monitor is your only warning light.”

[1] Intro :

A presidential-candidate murder, one girl with dissociative identities, and you—the remote psychiatrist—digging for truth via security cams. It’s an “interactive mystery VN” where every typed keyword can flip the script.

[2] Game Experience :

Gameplay loops between probing chats, spotting verbal crumbs, and feeding them into a Google-style search. Nail the term, Sofia opens up; press too hard, her pulse spikes and a new persona hijacks the mic. Gifts placed in-cell add flavor—one Sofia hugs a teddy, another flings it. Rich facial Live2D, elegant UI webs your clues, and Aoi Hinata’s five-in-one voice work steals the show.

[3] Pros and Cons :

(+) The Good Stuff / What Rocked / Why You'll Love It:
  • Inventive keyword interrogation keeps you actively sleuthing.
  • Five personalities, five music themes—distinct and memorable.
  • Gorgeous art by Hiro Kiyohara; every CG oozes mood.
  • Multi-ending web and mid-loop “shortcuts” boost replay value.

(-) The Bad Stuff / What Sucked / Why You Might Rage:
  • Keyword parser is picky—missing an “s” can brick progress.
  • Side NPCs lack voice acting, shrinking immersion.
  • Playtime is brief for the $30 tag; wait for a sale if length matters.
  • Camera pan lacks vertical control, feeling oddly stiff.

[4] Final Thoughts / The Verdict :

A sleek, brain-tingling thriller that rewards curiosity and note-taking. If you enjoy active deduction over passive reading, it’s a must-play—just brace for a few parser hiccups. Solid 8/10 for mystery fans.

[5] Side Note / Shameless Plug :

Like quirky detective VNs? Smash that follow on our Nyanco Channel curator and peek our no-commentary runs on YouTube. More brain-teasing gems await!
Skrevet: 3. august.
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Touhou Spell Carnival? Bullet-Hell Brainpower in a Shrine Maiden Showdown!

"Reimu’s grid-dance of danmaku turns every move into neon poetry."

[1] Intro :

Gensokyo is under siege by towering pillars heralding the Spell Carnival—a sudden festival where combat decides everything. Shrine maiden Reimu Hakurei dives in to uncover mastermind Yukari Yakumo’s plan. Expect a mash-up of tactical RPG positioning and Touhou’s signature curtain of bullets.

[2] Game Experience :

Battles unfold on a grid that updates in real time. Slide characters onto safe tiles, graze bullets for energy, then drop gorgeous Spell Card attacks that wipe rows of foes. Pre-battle prep matters: arrange your party, tailor skills to elemental weaknesses, and choose your Ace Spell Card wisely. Objects and field Attributes spice things up—use a barrier for cover or detonate it for loot. Between fights, wander the Hakurei Shrine hub to pick missions, pose in Photo Mode, or gossip with Marisa. The visual spectacle pops with bright danmaku patterns, and Sting’s slick UI keeps the action readable.

[3] Pros and Cons :

(+) The Good Stuff / What Rocked / Why You'll Love It:
  • Unique grid-plus-bullet-hell combat—think Fire Emblem meets Touhou.
  • Grazing mechanic rewards high-skill dodges with extra power.
  • Colorful cast and shrine hub add charm and side quests.

(-) The Bad Stuff / What Sucked / Why You Might Rage:
  • Bullet patterns can obscure grid tiles—visual overload in busy stages.
  • Limited party customization compared with other SRPGs.
  • Story leans on Touhou lore—newcomers may feel lost at first.

[4] Final Thoughts / The Verdict :

Touhou Spell Carnival spins a fresh take on danmaku by lacing it with tactical depth. When the grid clicks and you graze through fiery curtains for a game-winning Spell Card, it feels downright magical. A strong pickup for Touhou faithful and strategy fans alike—8/10, festival fireworks approved.

[5] Side Note / Shameless Plug :

Like reviews that blend shrine vibes and strategy talk? Smash that follow button on our Nyanco Channel curator page and scope our YouTube dives into more bullet-bright indies. You know you’re curious.
Skrevet: 9. juli.
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CONERU – DIMENSION GIRL-? Love at First Beam, Chaos at Every Jump!

"A hyper-cute ‘date action’ where your android fists and a girl’s laser kisses keep Shinjuku safe—one fruit alien at a time."

[1] Intro :

Two souls, one body, and zero time to argue. You’re Socrates the combat droid; she’s Coneru, a chatty dimension-hopper who just moved in—literally. Together you dash, slash, and flirt your way through a neon 2D platformer to stop the kooky Hateful Fruit Company from juicing Tokyo.

[2] Game Experience :

Gameplay feels like Megaman ZX crashing a dating sim. Your melee weapons handle up-close work while Coneru auto-fires her shifting Conerun Beam. Land hits in rhythm to trigger stylish combo attacks that paint the screen with pixel fireworks. Fill her happiness meter and RunRun Mode ignites—movement goes supersonic, damage spikes, and the soundtrack kicks into overdrive. Each stage oozes color and chatter, so even boss fights feel like banter-filled co-op. Frequent patches have already eased early difficulty spikes by lowering weapon prices and restoring HP between stages.

[3] Pros and Cons :

(+) The Good Stuff / What Rocked / Why You'll Love It:
  • Beam-plus-blade combat is snappy and stylish—sync attacks for screen-wide fireworks.
  • Constant voice quips make a solo platformer feel like multiplayer banter.
  • RunRun Mode injects wild bursts of speed and power, perfect for speed-runners.
  • Overwhelmingly Positive reviews (96 % recent) show players are vibing with the date-action formula.

(-) The Bad Stuff / What Sucked / Why You Might Rage:
  • Early balancing hiccups—weapon costs and HP penalties needed post-launch fixes.
  • Screen can get cluttered during RunRun Mode, hiding hazards.
  • Story is lighthearted but thin; lore-hunters may crave deeper stakes.
  • Short campaign (=4–5 h) leaves you wanting more stages.

[4] Final Thoughts / The Verdict :

CONERU – DIMENSION GIRL- blends breezy rom-com vibes with genuinely tight action. Its talkative tag-team mechanics keep runs lively, and patch support shows the devs listen. If you adore anime charm, fruit-smashing combat, and platformers that don’t take themselves too seriously, swipe right on this date—solid 9/10.

[5] Side Note / Shameless Plug :

Like reviews that juggle fluff and fists? Smash that follow button on our Nyanco Channel curator page and catch our YouTube dives into more delightfully odd action indies—you know you’re curious.
Skrevet: 30. juni.
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PROJECT TACHYON? Neon Time-Loops & Gene-Powered Gun-Fu!

"A roguelite rush where katana parries meet bullet-hell barrages—and every timeline begs for one more run."

[1] Intro :

Sigma’s mission is simple: jump back, stop rogue AI Mainframe OMEGA, and prevent nuclear winter. Simple—except the future rewrites itself every time you die. PROJECT TACHYON fuses Metal-Slug-style run-and-gun with Hades-like loop design and a heavy splash of cyberpunk flair.

[2] Game Experience :

Combat is gloriously kinetic. Melee weapons can slash bullets out of the air while ranged guns melt crowds from afar. Switch on the fly to match each encounter. Over 200 enhancement genes in ten categories push you toward wild synergies—chain-lightning blades, ricochet rail guns, vampiric shields. But stack genes carelessly and malicious variants appear, saddling you with painful debuffs that demand skillful play. Every procedurally shuffled map hides weapon chests, lore nodes, and risk-reward paths—burn stamina for a boss shortcut or clear extra rooms for loot? Your call.

[3] Pros and Cons :

(+) The Good Stuff / What Rocked / Why You’ll Love It:
  • Lightning-fast melee-plus-ranged blend—parry storms of fire, then unleash your own.
  • Deep gene system—200+ upgrades with spicy synergies and tempting curses.
  • Gigantic multi-phase bosses demand pattern mastery and build creativity.
  • Time-travel narrative that evolves with each run—small choices echo across eras.

(-) The Bad Stuff / What Sucked / Why You Might Rage:
  • Malicious genes can snowball into brutal runs if RNG frowns.
  • Story beats drip-feed—lore hunters must loop often for full context.
  • Early game weapons feel modest until upgrades unlock.
  • Occasional screen-clutter in bullet-hell sections obscures hazards.

[4] Final Thoughts / The Verdict :

PROJECT TACHYON nails the “one more run” hook with slick combat, clever upgrade risk, and a time-twisting plot. If you adore arcade intensity and roguelite depth, sign up for Sigma’s mission—the future depends on it. 8.5/10—chronal chaos done right.

[5] Side Note / Shameless Plug :

Like reviews that blend science-fiction mayhem with fluffy commentary? Smash that follow button on our Nyanco Channel curator page and peek at our YouTube deep dives for more indie treasures. You know you’re curious.
Skrevet: 30. juni. Sidst redigeret: 30. juni.
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RAIDOU Remastered: The Mystery of the Soulless Army – Taishō-Noir Revival with Demon Bite!

“Old-school detective cosplay collides with slick, modern action-RPG flair—Raidou has never looked sharper, or slashed smoother.”

[1] Intro :

Atlus didn’t just dust off a 2006 PS2 cult classic; it rebuilt it into something that often feels like a hypothetical “Raidou 3.” Demons now tag-team in 60 fps arenas, Tokyo’s pre-war alleyways have been fully remodeled, and a rich new voice cast sells the hard-boiled vibe.

[2] Game Experience :

The core loop still blends point-and-click sleuthing with real-time demon brawls, but quality-of-life upgrades redefine the rhythm. Random encounters are gone; on-field enemies spawn only in Dark Realm zones, letting you soak in the jazz-soaked streets or hop a tram for instant fast-travel. A context-sensitive menu auto-slots the correct demon skill for interrogation or puzzle-solving—streamlined, if a bit hand-holdy for veterans.

Combat borrows heavily from sequel King Abaddon: light and heavy strings, perfect-dodge MAG refills, Raidou’s own elemental cooldowns, and (crucially) a second demon on the field. Fusing now lets you pick inherited skills, and newly added Sword-Alchemy trees unlock spears and axes for flashy crowd-clears. The result is faster, flashier, and—with difficulty spikes in late-chapter bosses—surprisingly punishing if you ignore MAG management.

Yet that polish comes with sanded edges. Objective markers and instant demon-swap shortcuts mean detective segments seldom tax your brain, and normal encounters flatten out once you lock a healer-plus-blaster pair. Some players praise the snappy pacing; others mourn the loss of grit and tension.

[3] Pros and Cons :

(+) The Good Stuff / What Rocked / Why You'll Love It:
  • Combat 2.0 – dual-demon parties, weapon trees, and perfect-dodge counters turn stiff PS2 scraps into kinetic dance-offs.
  • Visual and VO overhaul – fully remade backgrounds, remastered cut-scenes, and new English/Japanese voice tracks nail smoky Taishō vibes.
  • Smart QoL – quicksave anywhere, skill-select fusion, fast travel, and Demon Case Files curb 2000s tedium.
  • Period-piece charm – jazzy Shade soundtrack, newspaper-clipping chapter cards, and clipped detective slang ooze style.

(-) The Bad Stuff / What Sucked / Why You Might Rage:
  • Streamlined sleuthing – context menus and objective beacons can make you feel more courier than gumshoe.
  • Camera relics – tight corridors still wrestle the view; vintage PS2 DNA intact.
  • Mid-game plateau – regular mobs pose little threat once MAG economy clicks; only gauntlets and bosses bite back.
  • No Raidou 2 bundle (yet) – remastered cliff-hanger teases the superior sequel with no date in sight.

[4] Final Thoughts / The Verdict :

RAIDOU Remastered succeeds where many revivals stumble: it respects nostalgia and dares to tinker. Some noir grit is lost to modern convenience, but the trade-off is a breezy 20-hour detective romp that finally plays as slick as it looks. Score: 9/10 — essential for Megaten collectors, a stylish curiosity for action-RPG newcomers.

[5] Side Note / Shameless Plug :

Like reviews that dive into the filthy and the fun? Follow the Nyanco Channel curator page on Steam and check out our YouTube deep dives into more absurd anime degeneracy and actually good adult games. You know you’re curious.
Skrevet: 27. juni. Sidst redigeret: 27. juni.
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Nitro Express? Neon Lead, Pixel Rizz!

"A hype-packed arcade throwback that slaps hard on style but trips on that 30 fps cap, fr fr."

[1] Intro :

Nitro Express drops you into a vapor-soaked slice of alt-Tokyo where anime-cute operators flex infinite ammo and wild gadgets. Think Metal Slug vibes meets Gunsmith Cats attitude, but with a modern hub, unlock grind, and 360° stick-flick aiming. It looks chef’s-kiss gorgeous, yet the locked 30 fps and stiff camera already got the gamer net split—big yikes or retro charm? Your call.

[2] Game Experience :

Boot up, kit your loadout in HQ, then dive into missions that explode with neon, screen-shake, and bullet confetti. The gunplay is weighty: hold your ground for max crits or spray SMGs on the move. Gadgets—from RC drones to flamethrowers—add spicy meta layers, while codec-style banter keeps the story light and meme-able. When it flows, it’s pure arcade serotonin; when inputs hitch or the camera leash yanks, it’s a face-palm. Expect short but replayable story runs plus mission mode for that one-more-try grind on Steam Deck or desktop.

[3] Pros and Cons :

(+) The Good Stuff / What Rocked / Why You'll Love It:
  • Stunning spritework & chunky explosions - Every frame oozes arcade soul; screenshots = wallpaper fodder.
  • Gadget sandbox with 12 toys (turrets, EMPs, mines) - Encourages creative strats and stylish clears.
  • Weapon variety that levels up as you grind - Keeps the loot loop fresh and rewards experimenting.
  • Bite-sized missions perfect for handheld sessions - Great just one run dopamine hit on the go.

(-) The Bad Stuff / What Sucked / Why You Might Rage:
  • 30 fps hard-lock & physics tie-in - Feels sluggish in 2025; no official 60 fps patch yet.
  • Camera panning and cursor leash issues - Can get you clapped by off-screen mobs—actual sus.
  • Controls occasionally stiff; dodge roll delay - Breaks the flow during hectic boss phases.
  • Grindy unlock economy & short campaign - Some might bounce before seeing all the gear.

[4] Final Thoughts / The Verdict :

Nitro Express is pure pixel drip with enough guns and gadgets to keep run-and-gun fans cheesin’. If you can vibe with 30 fps and a hint of clunk, it’s a stylish 8/10 pick-up-n-blast. Frame-rate purists? Maybe wishlist and wait for a patch.

[5] Side Note / Shameless Plug :

Like reviews that dive into the filthy and the fun? Smash that follow button on our Nyanco Channel curator page and check out our YouTube deep dives into more absurd anime degeneracy and actual good adult games. You know you're curious.
Skrevet: 19. juni. Sidst redigeret: 19. juni.
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