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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 0.2 小时
This is my Slay the Spire II.
发布于 3 月 6 日。
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有 2 人觉得这篇评测有价值
总时数 0.1 小时
At least add remote play together :(
发布于 2025 年 11 月 11 日。
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有 7 人觉得这篇评测有价值
总时数 17.3 小时
Echo Point Nova is fun. The main design philosophy is the Rule of Cool and, it shows. You can glide, grapple, flip, rocket jump, quick scope, bounce, freeze, hammer, free fall and quad jump your way through the generously laid open-world. Chaining movement tools and gunplay leads to a very fun experience that encourages experimentation and does not punish switching things up.

EPN is, to me, a true indie darling. It showcases a fully realized vision by the minds behind it. Of course things evolve and get corrected during development and with community feedback, but I do feel like the game never really veered too far off its core ideas : making a fun, movement intensive fps.

Now the ride did have its bumps :
- Movement is overpowered ; if you keep gliding and jumping and grappling you will NEVER be hit by anything. It's not about proper placement or smart line of sight handling, if you want to be invincible just go really fast. This greatly trivializes the whole experience.
- Small lack of polish ; sometimes systems clash, collisions get weird and you get left wondering what actually just happened and how you ended a few thousand meters up in the air or stuck in a wall.
- There is no narrative ; Self-admittedly the dev commentary expanded on this, as the story was designed as an excuse to explain why you have to go places and shoot bad guys.
- Water and Lava ; The lava element of the base game, outside of the floor is lava modifier, is just unfun. Same goes for the water movement, it lacks the punch of something unique where air and ground movement have the grapple and the hoverboard to make them their own little minigame. The novelty is interesting, but the movement is floaty and unsatisfying.

Overall I would strongly recommend EPN. It's really fun, and achievement hunting came naturally.

A small message to Matt here : Yes, you ASSUREDLY can pull off a sword. Please have one in your next game :)
发布于 2025 年 8 月 24 日。
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总时数 1.2 小时
Insane artistry. Had me clenching down on my seat.

The Psychological Barrier is real.
发布于 2025 年 8 月 13 日。
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总时数 2.8 小时
Very charming and personnal. A few tough solves but nothing impossible.

Those were some strange jigsaws.
发布于 2025 年 8 月 13 日。
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1 人觉得这篇评测有价值
总时数 42.2 小时 (评测时 4.6 小时)
Actual dream game
发布于 2025 年 7 月 22 日。
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总时数 1.6 小时
funny, abusable physics-based fish simulator
发布于 2025 年 5 月 20 日。
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总时数 0.8 小时
Stylish puzzle game that will not overstay its welcome.
发布于 2025 年 5 月 20 日。
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1 人觉得这篇评测有价值
总时数 12.0 小时
Tea game where I make tea and try to undertsand myself maybe.
发布于 2025 年 5 月 6 日。 最后编辑于 2025 年 5 月 6 日。
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总时数 0.4 小时
Efficient, well crafted horror and a fun burst of ideas with a cool art style.
发布于 2025 年 3 月 24 日。
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