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报告翻译问题

Matchmaking backend load can now be amortized better across different game modes.
Connectivity to game servers can be fully recovered after CS:GO backend updates.
Games in progress remain joinable after game servers or some players lost and regained their connection to Steam servers.
Searching for all official game modes will show the same user interface that displays the number of players searching.
When a game update is released, clients who are searching for a match will be notified to update their client.
Official competitive matches will abort if any player has abandoned prior to the end of warmup.
Updated the bullet penetration (wallbanging) system to be more straight forwarded, fixed some previous bugs associated with it. (for more info on how penetration works, see this guide: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=275573090)
Bullets now leave a brief trail in the air after penetrating most surfaces (wallbang)
Human players can +use a bot to retrieve the bomb.
The spotting code that shows enemies on the radar now considers the map’s fog values to determine if a player will show up or not.
The game now announces if you’ve been “saved” by someone or have “saved” someone. Saving someone means that you eliminate an enemy who is about to kill one of your teammates who is unaware of that enemy.
Added a new convar (sv_showimpacts_penetration) that will display on screen penetration data when bullets penetrate surfaces in game.
21 hrs on record
last played on Jul 28
People Playground
Achievement Progress 5 of 11
Review 1
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