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I've been a digimon fan since the games on the playstation, and the original dubbed airing of the adventure anime. When I say that Digimon Story: Timestranger is the best game we've ever gotten in this franchise, I mean it.

Timestranger uses the same gameloop/formula as the Cybersleuth titles for the most part. For those who haven't played those games, you're going to be getting something closer to SMT/Persona type games than Pokemon. Battles have multiple overlapping weakness systems in the form of a rock-paper-scissors style trio of main attributes, as well as elemental affinities that can overlap and interact with eachother. If you want to min-max and optimize the hell out of encounters, this game has a plethora of options for you to play around with. If you have a favorite digimon, you can raise all of their stats to 9999 with enough effort. In general the game gives you a lot of toys to tinker with. The game take a few strong steps forward, but only one or two small steps back in regards to auxilary systems like the digi-farm, so it comes out as a net positive over the entries in the franchise that came before it.

The moment to moment gameplay of Timestranger respects your time more than past entires. Fast-forwarding battles and being able to scale the pace moment to moment feels great, auto-battle is a good feature for letting you grind or clear through areas on repeat trips without having to focus too hard, and often times quests that want you to follow an npc or return somewhere will have nearby fast-travel systems, or will just teleport you there to save time. That is not to say the game offers this respect consistently, as there are a few dashes of tedium with some of the side-quests or unclear objectives here and there. I can only think of a single side-quest where I needed to look up a guide, and I get the feeling anyone who's done that quest will immediately know which I mean.

The selection of digimon on offer is expansive and satisfying (with a few notable exceptions, but everyone will have at least one they're upset didn't make the cut), including the return of some digimon who haven't had a main series appearance since the 2007 DS games, or even... Well, ever before this entry. Each digimon has its own full set of animations, including special move animations where some digimon have 2-3 to choose from. Some of the digimon can be ridden around at varying speeds, but this feature can sometimes feel janky with stiff animations to accommodate the rider, or odd size changes that can be offputting at times. Trying to ride my Grizzlymon and having it shrink from bear to 'large obese dog' in dimensions made me not want to ride that specific digimon, as an example, while others have such natural and satisfying animations that I hesitated to evolve them and lose that experience.

In regards to new features, the personality system comes with pros and cons. I like being able to speak with my digimon, but having to sometimes be rude to them to avoid pushing their personality in a way I might dislike feels a little unfortunate- but it's a necessary evil to keep the dialogue choices from feeling to sterile, I suppose. The personalities' impact on stat growth, as well as the skills you can acquire by navigating the personality graph, seem incredibly hard to grasp initially, but with time, become essential to getting the most out of your digimon. Some skills are negligible, while others give incredible powerful passives like a chance to double-cast your abilities, or the ability to overheal when using healing skills, and so-on. It's completely possible to ignore this on a casual first playthrough, but once you begin tackling side content close to the endgame you'll start to pay for it with frustration and a lot of deaths.

Tying into this system is the Agent Rank system. There's five skill trees, a neutral one, and four that impact digimon based on their personalities. As you get further into the game, you'll likely either find yourself going all in on 1-2 of these, or evenly upgrading them to fit your needs accordingly. For 80% of my playthrough, I was all in on the Valor and Wisdom skill trees, as these were the most optimal for physical attackers and magic attackers. These skills can be a broad percentage based increase to things like experience gained and the stats of all digimon who's personalities fall under these umbrellas. A personality being under a tree where you have these upgrades can be the difference between meeting an evolution's requirements or not, or being one shot versus tanking a boss' attack. As you do main quests and side-quests, you earn 'anomaly points' to spend on these skills, so you'll be given at least a few if you ignore side content. You'll have to do sidequests if you want to stay on par with the competition, however.

For the narrative, dialogue, voice acting, etc. I play in english and used english audio, so my opinions will reflect this. Some of the voice actors for the english audio did an amazing job, while others felt a bit lacking by comparison. I never found any of them to be overly grating, just the occasional line deliveries seeming stilted or unenthused compared to the events transpiring. The dialogue isn't the greatest at times, but it's miles beyond what we had in cybersleuth considering its less than stellar translation. The game isn't FULLY voice acted, but it's got a good bit of it.

I quite like the story of Timestranger. I'm disappointed at how some of the characters felt like they got shafted in regards to screen-time, but considering how large the cast of both human and digimon characters alike there are, it was inevitable that some would fall through the cracks for the sakes of the greater narrative. The story has a few distinct 'phases', with half of the game being more about getting your feet wet and figuring things out, and the second half being about witnessing various crises/unfortunate events and taking advantage of time travel to right them, or *at least attempt to.* It has a good amount of twists and turns, some you'll be able to predict, others you'll see coming a mile away. I think that those that are more obvious help to mask the more complicated ones that catch you off guard. You'll sometimes think certain dialogue feels like its repeated ad-nauseum, but having beaten the game, It's often done in the service of making sure you remember the facts surrounding a twist once the curtain is pulled back.

At the end of the day, it's very anime-coded. If you don't like 'anime rpgs' or prefer something more 'grounded', you aren't going to be a fan of the story no matter what happens. Digimon takes itself seriously when it needs to, and lightly when it doesn't. If you can go with the flow, embrace the complete package it all amounts to, and accept the facts and tone from moment to moment you'll enjoy the game a lot more than if you look at each individual piece with an isolated critic's lens.

There's plenty of other small things I'd harp on if I wanted this review to be the size of a novel, but I'll leave it at that unless anyone has questions in the comments.

For a digimon fan? It's a 9/10. For general audiences? It'll be a 7 or an 8. Who knows, though? Maybe this game will be the one that MAKES YOU into a fan.
发布于 2025 年 10 月 7 日。
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总时数 27.5 小时 (评测时 13.6 小时)
Wow. All I can really say is wow. I played Frostpunk during the free weekend this August, and I'm so glad I did. It's been a long time since a game has put me on the edge of my seat like the ending of the main scenario did. The second I beat it, I had to officially buy the game and write this review.

Frostpunk is a management/colony sim game with immersion. Actually, its probably the most immersive game like this I've ever played. The score, the ambiance, the art direction- everything just sucks you into frostpunk's world and makes everything a tense and fulfilling experience with each decision having the potential to ruin everything.

I spent almost 14 hours on Frostpunk- and I only JUST NOW managed to beat my first scenario. I kept fumbling with a group of people who wanted to abandon my cause, or when the weather began to stop pulling its punches in the early game. I NEVER got past day 30 after at least 20 attempts- and I was starting to hate the game out of frustration. But, with each attempt, I learned more, and tried something new. Eventually, I found just the right combination of ingredients to make myself a functioning city. What followed was the event that made me decide to write this review.

-------------***SPOILERS BEYOND THIS POINT***---------------

Then, I found out about the coming storm. I f*cking PANICKED. But, since I had my resources set up pretty well in spite of it being my first time getting that far, I was more well prepared than anticipated. I had several hundred colonists as and 3 automatons when the first wave of temperature decreases hit. All of my houses were fully upgraded and so was my generator, so I thought I had it in the bag. Then, with each day, things began to go wrong. I had a ton of raw food stockpiled, and planned to cook it in the next day or so. But, much to my shock, no matter what I did, my cooking houses were too cold to function. I COULDN'T COOK MY FOOD.

But hey, food is food, right? It sucks but... Then, the generator went down. I under-estimated the coal consumption of a level 4 generator with max range. I sent a fourth of my colony to a borderline death march to mine coal from the thumper in spite of the temperature. As I did that, I dismantled my hot houses and built a steam coal mine and assigned an automaton to it. 24/hr workshifts in the brutal cold were causing people to drop like flies, but I refilled every slot that fell as they did. We made back our coal and thensome, but then I got the notification of the final temperature drop.

Then, this absolute LEGEND just... SAUNTERS INTO THE CITY, with his KID that ran away a week ago. -100 degree CELSIUS TEMPERATURES. I was absolutely LOSING IT. Then, it came. -130 degrees. My population was cut in half in one day, but then it just... Stopped. I won. I sat back staring at the screen as it suddenly began a replay of my construction from day one to that point, everything I ever placed.

-------------***SPOILERS END HERE***---------------

A management game has never made me actively sweat like that. Being forced to sit and hope my efforts were enough as the frankly BRILLIANT dramatic score Piotr Musial rang out in the background. I was BEYOND immersed. Logged out, bought the game officially, and began typing this ♥♥♥♥ out. I can't wait to play the other scenarios.

Yeah, it's pretty good.
发布于 2021 年 8 月 15 日。
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总时数 94.5 小时 (评测时 2.5 小时)
EDIT: With Digimon being 'popular' again thanks to the Digimon TCG, I figured I'd go over this review and tweak it a little and explain a bit more about how the game works as a game, not just reviewing it as a port.


----( CYBERSLEUTH GAME REVIEW )---

Cybersleuth is a relatively by-the-books JRPG. If you can't stand sitting through a lot of cutscenes, don't bother as this game is riddled with them. Additionally, there is no voiced english dialogue, so you're going to have to be doing a lot of reading.

If you don't know what Digimon is, it's a series with origins going back to the advent of tamagotchis. Bandai wanted a line of tamagotchis for boys, thus the Digimon was born. From there, it would transition into a multi-media franchise, taking some inspiration from pokemon here and there but never really copying it like kids in the schoolyard would've lead you to believe in the 90s. It has had some really great games, and some really mediocre ones. The closest games in the series to the cybersleuth experience are probably the DS games (Digimon world DS, Digimon Dawn and Dusk), so if you ever played those you may have a vague idea of what's here.

A core mechanic of the game that sets it apart from your average 'pokemon rip-off' is that Digimon don't have a defined 'line' they follow linearly. You can digivolve your digimon into a multitude of different potential forms based on the stats they have, and in order to increase your digimon's potential, you're encouraged to 'de-digivolve' them back into their weaker forms and raise them back up again. For that reason, if you hate grinding, you may not like the cybersleuth formula very much (Or, you could be like me, and stack platinum numemon or platinum sukamon to grind exp- look it up.).

Combat works on a timeline based system, with a linear line showing portraits to represent the order of each battle participant's next move. The more speed you have, the more times you'll appear in the timeline. Some bosses get multiple turns, and the interface does a good job of making it clear who's going and when they're going for multiple turns in advance.

Every digimon has two types that influence their weaknesses, an elemental type, and an attribute. The attributes (Virus, Vaccine, Data) work in a sort of rock paper scissors system and grant the greatest advantages, whereas attributes do the same but to a much lesser extent. Think if you fused the Fire Emblem weapon triangle and pokemon type advantages into one game. As such, you're encouraged to diversify your team to make up for this. This can cheapen some boss fights however, as you'll be much better off if you go in with a full team that resists the boss's attribute.

The story is... Okay. It's not something spectacular, but it has some fun moments. The characters aren't bad as well, but none make me exactly froth at the mouth over how much I love them.

All in all, the most fun you can get from cybersleuth is by raising up a team of your favorite digital monsters and watching them grow VIA turn based shenanigans. If that sounds like something you can get behind, maybe the game will be for you.



----( HOW IS THE PORT? )---

I've beaten both games on PS4 already, and as far as ports go, this is as 1:1 as it gets.

The default control scheme takes a bit of getting used to, and all button prompts (at least from what I've seen) still mention their controller counterparts. Playing Cybersleuth on PC doesn't feel like playing a pc game, it feels like playing a console game on a pretty good emulator. It's 60 FPS locked, runs well enough, ETC.

Graphics options are next to nonexistent, so don't go in expecting any. On the control front, you're greeted with this baffling interface that has you trying to match keybinds based on their controller counterparts. Instead of seeing what you bound to "Use", you're seeing what you bind to "X, B, START" etc. It's strange, the mouse functions as both the 'confirm' button, but it also can be used (smartly) to click on icons for the digi-line and to use the map during normal gameplay. For SOME REASON however, it cant be used to navigate menus. The rules for when the mouse can be used aren't consistent.


----( 'COMPLETE EDITION' VS NORMAL EDITIONS. )----

Now for my thoughts on the 'completeness' of the Complete edition. Fans of the original release and first time players rejoice- all digimon added in Hacker's memory are available in base Cybersleuth. I was very pleasantly surprised by that. It's cybersleuth- but, well, complete.

As I haven't beaten the game on PC yet, I can't confirm/deny if you're able to skip cutscenes in Newgame+.

----( ON THE NOTE OF THE PRICEPOINT... )----

The price seems to be a bit of a sticking point for some, however. In my opinion, it's worth the tag. It's a two-in-one game package; and they aren't really short games either. They're JRPGs with a lot to see, collect, and complete. You won't spend 10 hours in the game and call it done, yet a lot of people will sink $60 into some games to do exactly that, so I can't really see the issue. Is it because it's a digimon game? Maybe because it released on the PSVita back in the day, it's seen as a lower value? Is it because its an 'older game', re-released? To counter these points, I'd argue the following: Cybersleuth was a hard game to get your hands on depending on where you lived when it came out; same with hackers memory. They're not easy to find to this day, especially base cybersleuth. Also, the game is enhanced from its original releases graphically (if only marginally, it never was a bad looking game), along with having some of HM's features added to the basegame. If you like digimon, you'll probably think this is worth it. Want a nice monster-collecting JRPG distraction on PC? May be worth it for you. Don't like either? Then it's probably not worth it for you. Consider looking up some gameplay online if you're still doubting your purchase, that's the best advice I can give.

The translation is still pretty awful at times though. As I feared, there's still points where Eaters are referred to as 'Bakemon', because instead of reading the context the editors though "Bakemono" (monster) was supposed to be a digimon's name. There's small things like this all over the game, and depending on how easily that stuff irks you may hinder your enjoyment of the product.

Also, footnote for those of you new to the game: It's pretty cutscene heavy, especially up to chapter 2. Patience IS a virtue--- and this IS a JRPG, so expect exposition.
发布于 2019 年 10 月 18 日。 最后编辑于 2021 年 3 月 19 日。
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总时数 198.5 小时 (评测时 174.5 小时)
One of the best games of all time. Stellar characters, amazing gunplay, and endless replay-ability. Highly recommend.
发布于 2019 年 7 月 2 日。
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总时数 35.7 小时 (评测时 33.9 小时)
Dear god, this game. And I mean that in a good way.

I just played through the game from day of release to tonight, non-stop, and never have I felt such a boiling pot of emotions from a game in my entire life. This game hurt me, this game made me feel stressed, and this game made me feel stupid. But at the same time, this game encouraged me, this game made me feel good about myself, this game made me think, and rewarded my when I took time to do so.

There are tons of improvements over the original XCOM, namely ones relating to armor and weapon upgrades, along with resource acquisition and base management. It all just felt a lot more smooth and made much more sense to me. Instead of spending hundreds on a single gun, you spent it to upgrade your entire force's arsenal. When making the incredibly high-tier end-game armors, you had to manufacture them in the proving grounds over a course of several days (depending on your engineer count) but not having that armmor was never really a death sentence. My favorite improvement through is the level of customization added to this XCOM title. Every soldier feels that much more special after you spend upwards of hours messing around with their armor, guns, props, faces, attitudes, voices, etc to make one that just works for you (Look at my playtime; at least 1/10th of that was spent in the character creator/editor alone.) It feels easier to get attached to squad members in this game as such, making it hurt that much more when your favorite dies, or make you get that much more on edge when they're in danger.

Of course, this game is FAR from perfect. It's plagued with some major artificial difficulty in certain aspeects, such as many enemies having a large amount of health, armor and damage relative to your abilities to take them down at that point in time. Another thing people have been complaining about: Mission timers. These were added to reduce the likelihood for players to overwatch crawl through every mission, and many say that they're just too much. I agree, AND disagree with that. The timers add urgency to the game, and make every move count much more than it did in Enemy Unknown/Within. While, at the same, the timers DO feel rather... Short, at times. If they were closer to 10 and 14 instead of 8 and 12 for missions respectively, my guess is there wouldn't be as many people upset about them as there are now.

Overall, I'd say the game is most definitely worth picking up if you enjoyed Enemy Unknown IMO. If you're new to the franchise though, I'd say going for EU & EW together, or the original, classic XCOM for a more cheap intro to the series. XCOM 2 and Enemy Unknown aren't DRASTICALLY different, so if you find you like that one, I whole-heartedly recomend this one.

发布于 2016 年 2 月 8 日。
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总时数 140.7 小时 (评测时 36.2 小时)
After 36 hours sunk in to the game, I THINK I finally have enough insight to write a review.

To preface: I'm going to be making comparisons to other fallouts, specifically the "Modern" Fallout games. Fallout 1, 2, and tactics aren't gonna be mentioned here. So if i say one has the best asthetic, or the best story of all the games, know it's just out of the newest three: 3, NV, and 4. Also, I will not be covering the story as to avoid all potential spoilers. All I'll say is that I prefer fallout 3 and NV's stories to it in the end, due to predictability.

Alright, let's start with the meat of the game. The gameplay. Fallout 4 probably has the best gunplay of all three games, without a doubt. Vats doesn't feel like a necessity: Hell, there were times I went hours without even opening it. Sure, the shooting is still kinda dodgy, but it's vastly superior to what we saw in the prior titles. Melee combat is stll barebones, the expected 'Left click to bash guy' stuff, though that doesn't mean it was ignored from the upgrade. Enemies will parry your attacks, you can parry theirs, some enemies pretty much block attacks if you hit them in a certain way (I'm looking at you, mirelurks), etc. Another feature they added was a dedicated grenade button. Unlike in 3 and vegas where you had to equip them like any other weapon to toss them out, you can equip a grenade, along with a weapon at once. Some people say that they've watered down fallout to a generic FPS by focusing on the gunplay by doing changes like this, but I can't seem to imagine why. As long as they don't pass over other aspects to make the gunplay better, it's all good to me... Don't worry, we'll touch on that subject further in.

Next on gameplay, but shifting more to the less action-y side of things, the new dialogue systems is admittedly a step down from the prior installments. The only stat that can really be shown naturally is charisma checks, which are sorted in difficulty from yellow, to orange, to red- red being the hardest. One nitpick here is that due to the real-time dialogue system, you can just save when you see a C.Check is available, and keep clicking it and reloading that save before you get it right. I'm guilty of this, I won't lie (I just wanted that Piper romance, a'ight?). Another nitpick, it just that the whole dialogue wheel feels out of place when you consider the series' roots. People make jokes about mass effect and hurhur haha SHEPARD WREX HUR, but at least mass effect's dialogue wheel had some sort of impact. I told one of the first NPCs to basically ♥♥♥♥ off and die, and the next time I saw him he was happy as can be to see me. Just... Did you forget what I said to you? Yeesh. It just makes a lot of your choices seem like they had no effect. Not to say that there AREN'T any dialogue choices that have effect, just that a majorty left me scratching my head.

And, on the note of dalogue... Voiced protagonist. This has to be one of those most debated tid-bits in this game. Some hate it, some love it, and others don't really care either way. I, personally, like the voiced protagonists. They're great actors, and I love the way they deliver most of their lines. Of course, such a thing doesn't come in without bringing some limitatons. People fear that they will mis-represent their choicies due to their tones of voice. They're expecting a calm reaction, instead the character explodes- or vice versa. While I can see that being a HUGE problem, I PERSONALLY never experienced such a disconnect. Back on the note of the dialogue wheel, odds are, it was introduced sheerly due to this addition, bethesda probably knowing that recording the amount of dialogue that was in games like 3 or new vegas would take a LOT longer than if they only had 4 options for most situations. People also have speculated that due to the higher emphasis on gameplay, the dialogue wheel was introduced. If anything, this could POTENTIALLY be an alright trade off, depending on your beliefs/tastes.

Next up, the crafting. Dear GOD the crafting. Customizing weapons feels much more important than it was in new vegas where it was introduced. Next to no npc in the waste will have a 'Hunting rifle' or a 'Combat shotgun', it will likely be modified in some way. Shorter/longer stocks, scopes, bayonets, different receivers, muzzles, barrels- you name it. Having that one special weapon in your arsenal really DOES feel special in this game. You can even name your beloved Scum-Shooting 10mm pistol exactly that if you so desire. There are also melee weapon and armor mods to accompany this, so if you collect enough materals, you can deck yourself out in the best of the best armor in the commonwealth. This also adds on to the fact that every little item has a purpose now. Junk around the wasteland can be collected for various crafting materials, and there's even a function to tag items baring components you need with a small magnifying glass icon near their name, so you can pick em' up when you're bartering or exploring.

On the note of crafting, lets transition to the base-building aspect of the game. To quote our lord and savior, Todd Howard, "It just works." And he wasn't joking. Sure, it's not exactly the BEST building system out there, but it really does work. I'm especially having fun building my small city on an island, allowing my lovely people to fend off mirelurk attacks accompanied by an army of rocket-turrets. How it works, is after clearing some areas, you gain access to a workshop. From then on, holding (Default) V will bring up a build menu for you to work with. My main problem with this system is that you can still DIE while building. So, if you feel the need to make a giant tower in to the sky, dear god save often. Because if you fall off, your legs will shatter like fine china. A fun fact, if you really just want to have fun building without the worry of materials, pop in to the console and toggle god mode. This'll give you unlimited building materials while its on. I did this myself to see exactly what I could manage to build with that kind of power, and I have to say, it's pretty easy to lose track of time when your settlement starts taking shape.

In closing, I personally like fallout 4. Sure, it has dummed down a lot of things, but at the same time, it's refined and added a lot as well. From my perspective; this is just a phase where bethesda is figuring everything out. Fallout 4 is that awkward middle entry that's trying radical, out-stretching new things to try and find out if people like them- a mold-breaker, if you will. After seeing everyone's criticisms, I'm sure that one of several things may happen. One, they could improve upon all of this in fallout 5 or some other sequel, combining the good from 4 and it's predecessors in to a masterpiece. Two, they could tweak some of these problems with their upcoming updates and DLC. Or 3, they could just. You know. Not learn anything, and take the money and run. Let's pray for the prior. So yes, I recommend fallout 4, despite some of its flaws. just left the whole experience with a smile on my face, so I can't really NOT recommend it. And there's a lot I skimmed over in this review, I just summed up MY views and beliefs. If you want more, I'm sure someone else in the reviews here has your answer.

And don't ask about bugs because sonny you already know this game be buggy to ♥♥♥♥. It's bethesda.
发布于 2015 年 11 月 26 日。 最后编辑于 2015 年 11 月 26 日。
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总时数 10.9 小时
At first, I was kinda opposed to Undertale. I just saw the trailer, and kinda dismissed it as another one of those silly Indie hits, trying to make itself a name off of a nostalgia factor due to the in general style of the game; coupled wiith a nice gimmick that it could use as its flagship feature. After listening to some of the brilliant soundtrack and hearing a few words of recommendation from some friends of mine however, I just kinda shrugged and decided to give it a chance. It's ten bucks, if I'm not a fan, I kinda accept that I wasted some money and move on.

Oh, how wrong I was. I Can't express my love for this game with words now. It's art style is very nice; the sprites are in general super appealing to the eye. The characters are expressive, and in general most things are nice to look at. The characters themselves all have very different personalities, and in my opinion are VERY lovable. Right in to the first few minutes I already felt a connection to one. The gameplay, while admittedly not for everyone, is fun. The fact that you aren't just sitting back mashing what you want to do and watching it happen helps considerably with keeping the player's attention. The story is amazing, and the humor keeps you trucking through to see what's going to happen next. No matter what route you decide to go, every minute is a enjoyable... Except for one or two times you have to back track, but thank god the game gains a fast-travel sort of system later on- alleviating what WOULD have been my main issue.

Now believe me, or don't believe me when I say this is a good game. I WOULD say that Ive gotten three endings, but I just don't have the heart to do a Genocide run. I'VE GOTTEN TOO ATTACHED TO THE CHARACTERS. But I HAVE gotten a neutral, and the pacifist endings. I don't like to put numeriical scores on games anymore, so I'm just gonna leave it off with that.

Oh, also, don't google any information about this game before you play it. Trust me, it will make it INFINITELY better.
发布于 2015 年 10 月 7 日。
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总时数 9.0 小时
Well... I'm not sure how to put my feelings about my game in to words. I picked up the game and got so in to it, that I beat it the same day. I literally just beat it, and ♥♥♥♥♥♥♥♥♥ it's 2:14 friggin' AM when did that happen... ANYWAYS, this is seriously an amazing game. If you've never heard of the comic series it is based on, 'Fables', that's fine. I hadn't either, and I still enjoyed the game immensely. In fact, I enjoyed it so much I'm tempted to go out and find the first issue of the comics and give it a try. Not gonna spoil anything, but I will say that the game reels you in as the episodes go on, before yanking you in and out at the end. The guys over at TellTale did a REALLY good job with the visual presentation on this, and personally... I prefer it over TWD games. I know, shoot me now. But I REALLY LOVED THIS. And I loved TWD too! But I still have to admit it that it didn't suck me in to it's world as much as TWAU did for me. If you haven't played a TellTale games episodic, then I whole-heartedly recommend starting here. And if you have, yet haven't picked this up... I'm just gonna give you a questioning look over the internet now. Yep. Can you feel it? That's the stare of questioning. Well enough staring, I'm gonna go to bed... Pick up the game though. Seriously. It's amazing. Tenouttaten.
发布于 2014 年 7 月 10 日。
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