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Phoenix 最近的评测

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有 3 人觉得这篇评测有价值
总时数 2.7 小时 (评测时 2.0 小时)
I didn't realize it until I touched down for the first time, but this is the gamefeel that 3D Sonic has been chasing for its entire existence. Don't miss this game. I can't put it down.
发布于 4 月 7 日。
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总时数 102.2 小时 (评测时 39.1 小时)
All engineers need a little tech debt to tackle, for enrichment purposes.
发布于 2025 年 7 月 4 日。
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总时数 7.2 小时 (评测时 5.3 小时)
Best of the best
发布于 2025 年 5 月 19 日。
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总时数 3.4 小时 (评测时 2.4 小时)
The perfect mix of casual Forza automatic car handling and the sim elements of an F1 game, this game is shockingly compelling and complex. Campaign mode is a joy. This is maybe the first time that I've convincingly felt like enemy racing AI really has it out for me after I badmouthed them in a press conference.
发布于 2025 年 3 月 30 日。
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总时数 17.4 小时 (评测时 3.4 小时)
Feels like OG Overwatch but with a much more intimidating initial roster that's already growing incredibly quickly.
发布于 2025 年 1 月 14 日。
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总时数 29.0 小时 (评测时 21.1 小时)
抢先体验版本评测
The perfect sequel to the perfect game.
发布于 2025 年 1 月 13 日。
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总时数 193.8 小时 (评测时 18.1 小时)
Incredible
发布于 2024 年 10 月 12 日。
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总时数 12.5 小时 (评测时 12.0 小时)
Genre-defying roguelite worth taking a gamble on.
发布于 2024 年 6 月 3 日。
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1 人觉得这篇评测有价值
总时数 41.0 小时 (评测时 8.4 小时)
MGS5 meets GTFO meets Gang Beasts with explosions.
发布于 2024 年 3 月 1 日。
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有 24 人觉得这篇评测有价值
总时数 0.7 小时
TL;DR Well worth your time - smart, fun, detailed, gorgeous, and makes you focus on your timing and combat execution as much as your movement and routing across multiple runs through a single encounter.

I came into this from a quick brush with the trailers thinking it was Super Time Force x Hades, but left my first (short) session with it suitably impressed with what it is instead: an action puzzler where the goal is to work through each independent, hand-crafted combat puzzle in as little real-world time as possible. No randomization or rogue-lite/light elements (so far), no stacking up well-placed "remnants" to nuke a boss in record time (again, I'm barely clear of the tutorial here), but instead it has you focus on movement, combo execution, and manual rewinds to keep your total real-world time under each encounter's par. It feels almost closer to a more level-based speedrun game like Neon White in general structure and goals. The leaderboards for this will be crazy once people really get their hands on this.
发布于 2024 年 2 月 14 日。
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正在显示第 1 - 10 项,共 70 项条目