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总时数 29.6 小时 (评测时 29.5 小时)
Best Assassins' Creed game ever
发布于 2025 年 4 月 30 日。
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总时数 0.9 小时
Broken. Won't run on my PC build that can run modern AAA titles that came out this year at 100 fps.

I know Ubisoft doesn't care about their fans but Jesus Christ
发布于 2024 年 2 月 29 日。 最后编辑于 2025 年 12 月 6 日。
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总时数 5.1 小时 (评测时 4.8 小时)
I found this game so insanely boring. The story (which was pretty interesting to be fair) was sooooo insanely long and every single mission I played was just 90% walking around following someone or bringing someone somewhere, then 10% insta-killing bad guys in 5 seconds because the game's difficulty is a joke.

There's a button to mount your horse, a button to pet your horse, a button to talk to your horse, a button to store cargo on your horse, a button to play chess with your horse, and a button to shoot it in the head and then walk 50 miles to the nearest stable to get a new one since you can't even ride your allies horses. There should be a button to make this game more like GTA V.
发布于 2024 年 2 月 25 日。
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总时数 10.2 小时 (评测时 4.4 小时)
Risk of Rain (2013) was one of my favorite video games of all time. I paid $10 for RoR on Steam and have about 50 hours on it. The reason I don't have more is because I paid an additional $10 to get it on Switch and subsequently played 100 additional hours on it.

I like Risk of Rain.
发布于 2024 年 2 月 20 日。
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总时数 35.0 小时
Best.... game... EIVOR !!!!! :pppppp


Just kidding, this game is not even close to perfect and actually has a decent number of flaws.

Combat
The combat is above average. I appreciate that it tried to improve on Odyssey's lack of difficulty (spam parry then heavy attack) but it is nearly impossible for an Assassins' Creed Game to NOT overly rely on parry-and-poke mechanics. The stamina bar is a bit annoying but necessary enough to stop you from going God mode on every single enemy. This game also brought back the insta-kill feature for hidden blade regardless of enemy type which NEVER should've been taken away in the first place. Overall I would say this game has the 2nd best combat out of the RPG trilogy (2nd to Origins) but is nowhere near as good its predecessors.

Movement/Space
Movement and space were ok, there weren't many opportunities to parkour but the cities that existed were pretty fun to traverse. Eivor feels a lot faster than Bayek and Alexios so player movement/mount movement were decent.

Stealth
Stealth in this game is GOD-AWFUL . The stealth doesn't play like an AC game or even a regular adventure game with some stealth missions but a third somehow worse thing that exists solely to piss me off. Enemy detection is off-the-charts broken guards will see you the minute you peek your head around a corner and then then lose you the second they blink The only saving grace for this horrible feature was the insta-kill hidden blade which made it somewhat bareable.

Leveling System/Enemies
I played this game on easy mode with level-scaling turned off and incoming/outgoing damage buffed to the max. Does this make me a baby who likes playing baby games on baby-mode? Sure. I think it just makes me an AC fan who is clawing and grasping for a combat system even remotely similar to the days of AC3 and AC4 where the player character was a guard-slicing MACHINE who could tear through 50 enemies without taking a single hit of damage. Level scaling is STUPID for an AC game just make all the enemies (except bosses ((and I mean REAL BOSSES LIKE ONES THAT HAVE CUTSCENES NOT BASE CAPTAIN-types)) fodder for the player.

Story
The overall story was super boring and long-winded. The climax was interesting but would probably make 0 sense to anyone who played this game before AC Mirage was announced and we were supposed to understand that Basim is really more of an anti-hero and the main character for the new game. Meaning if you bought this game on launch you were probably super confused at how Ubisoft was going to figure their way out of this plot-shaped hole they just dug themselves into. Most of the cutscenes that you were allowed to press space to skip were just that, worth skipping. However, if the game made you hold skip (cinematic cutscenes) it was usually worth watching. I appreciated that the story didn't go in circles like Odyssey and actually tied into the modern-day (in a way that didn't involve the main character appearing in a suit holding a magic staff). Voice acting from male Eivor was also awesome. Also I saw people saying this game would take 80 hours to complete just the main story but I don't think that's even nearly true. If you turned off level scaling and ignored pointless sidequests like me, you could have the main story beat in 30 hours easily.

Final Thoughts
If I could give a game a neutral review I would, however, this game just wasn't good enough for me to give a positive review as even though I honestly found myself enjoying certain moments and going out of my way to do side content (who would've thought that when you don't FORCE a player to do side content by level-gating, they'll actually enjoy it), I will probably never again in my life redownload it. Either way, I enjoyed some of my time with it, and if I had to choose one game out of the trilogy this would probably be it. Since, it does improve on almost every issue I had with the other two games: Origins having inconsistent combat and movement, and Odyssey having a meaningless story and no actual Assassin features (hidden blade/insta-kill) as well as damage sponge enemies. So if you don't mind the complete lack of stealth this is actually a half-decent game.


If you're going to call a game 'Assassin's Creed' I'm going to rate it compared to the other Assassin's Creed games: 5/10
发布于 2023 年 12 月 12 日。 最后编辑于 2024 年 2 月 25 日。
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总时数 5.0 小时 (评测时 3.2 小时)
Best game ever!!!!!!!! (2nd only to Assassin's Creed Valhalla and Risk of Rain Returns and No Man's Sky on launch and Fallout 76 and Payday 3 and God of War Ragrnarok and Last of Us II and Call of Duty [all of them] and Rik of Rina 3)
发布于 2023 年 11 月 29 日。
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总时数 2.4 小时
Hotline Miami but you're a Gorilla
发布于 2023 年 11 月 27 日。 最后编辑于 2025 年 12 月 9 日。
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总时数 15.1 小时 (评测时 11.5 小时)
Great game, combat is a little tricky to master at first and the story length is a little short (only takes 10 or so hours to beat) so I wouldn't really recommend paying the whole $60 for it but if you can get it on sale for $35 like I did it's more than worth it. Above all else there is a huge incentive to free-roam and 100% after the main story is completed which I really value in a game.
发布于 2023 年 11 月 2 日。
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总时数 41.4 小时 (评测时 39.5 小时)
This game takes every shortcoming of Assassin's Creed Origins and improves on it... HOWEVER-


Combat
Right off the bat, you notice that the combat system is vastly improved compared to Origins. In the previous game, enemies would glow when attacking but never really indicate the correct time to parry leading to a lot of frustrating deaths that would occur at random. In Odyssey the combat is much simpler, enemy swings are obvious but can sometimes trick you if facing a difficult opponent, Parrying and dodging are straightforward, there are no multiple Bow types like in Origins, and once you pick weapons you're comfortable with their's no real need to constantly switch them out. The ability wheel on top of the skill tree did feel a bit overwhelming at times and it was annoying when the only way to defeat difficult enemies was spamming OP meter attacks but the creativity implemented into each one went a long way and overall didn't really take much away from the combat experience.

Movement/Space
Transportation was also a big issue for me as the chariots were buggy and landmarks were too spread out with no fast travel options in between. Although the map certainly feels a bit more bloated than Origins there are still more landmarks in-between to let you fast-travel to and from. Parkour was virtually the same as Origins with some cities feeling a lot more empty and small with much fewer options to parkour around. I felt like air-assassinations took a huge hit from this as I found myself almost never being able to traverse rooftops as meticulously as in previous titles. I know Valhalla has been criticized a lot for its ridiculous spam of ropes to connect rooftops together and while I agree that this is not a fix for buildings being too far apart and small to feel like a classic Assassin's Creed game, it is certainly more of a fix than Odyssey's open nothingness in-between buildings. At first, I didn't understand why fall damage is almost completely worked out of the game but upon exploring my first handful of cities I understood, a quick descent was a dead-set necessity when the simplicity of the buildings and architecture would never allow for flashy parkour-down options.

Stealth
The Assassin's Creed RPG trio (Origins, Odyssey, and Valhalla) have a stealth problem and I honestly think I know how to fix it. My solution is simple, any enemy of any level or any type only excluding Boss characters and/or characters whose deaths hold some manner of narrative importance should all be susceptible to instant-kill assassinations. There is no reason I should have to fully spec into the stealth tree only to then have to perform an overly complex critical assassination just to kill an under-leveled brute enemy. I understand the logic that the light enemy types can be insta-killed and then going up from there you leave them with slightly more health to pose a challenge, but Odyssey already has a slight problem with the endless amount of Forts and Hideouts that you need to infiltrate. The problem lies not with the abundance of them (although some do take issue with that) but with the fact that after a stealth-kill streak of maybe 6-8 enemies. You simply must draw attention to yourself to take out the remaining heavier-armored foes. A return to the old games where any enemy regardless of type could die from stealth attacks would be a much-needed change. Valhalla actually did something right for once (shocking) by including a one-hit kill mode which is a much-needed addition to this game. Additionally, the removal of a true smoke bomb was a little annoying but did make the game's stealth more exciting since you could really only afford to use vanish (Odyssey's version of smoke bomb which is now a metered ability) a few times instead of the sometimes 10x quantity of smoke bombs that made planning an attack pointless. We all know smoke bombs are usually way too OP in Assassin's Creed games.

Leveling System/Bounties
The leveling system in Origins was an absolute joke and at times made the game feel borderline unplayable for me. My main issue was the fact that enemy leveling would only make mission design lazier as the enemies would scale to your damage meaning the game didn't have to challenge you with quantity or create some kind of handicap to make late game more difficult like it did in Assassin's Creed 1-Unity. (In my opinion Unity was the last true Assassin's Creed games but also one of the worst in terms of execution, I actually enjoyed Syndicate much more but at that point, it had started to feel like Ubisoft was deviating from their roots). But with my expectations now explained and out of the way, I believe Odyssey did actually improve this system. Enemy leveling was not as scaled up and the Phylakes (Origins) / Bounty Hunters (Odyssey) were easier to avoid with a whole system put in place to warn you when they may approach. My only minor issues with the bounty system are the fact that sometimes seemingly meaningless actions would trigger combat with civilians of all NPCs leading only to more death when you defeated the aggroed civilians leading to an endless cycle of bounty hunters. Bounty Hunters also had a chance to stay aggroed even after the bounties were paid off and the Hunters overall sometimes started to feel like damage sponges if their attack variety was limited (although MOST high level enemies in the game felt like sponges but that's a separate issue)..

Story
What was probably my biggest issue with Origins was the forced grinding that occurred between quests. Odyssey improves on this by making the side-missions almost imperative to the main plot and equally as fun to carry out. Alexios/Kassandra feels so much more fleshed out than Bayek whose simple goal to tick every name off a list seemed a bit too straightforward. Alexios/Kassandra's motivations are much more deep and they wish to see all of Greece freed from the grips of evil, not just the Templar Order but wars and political disputes too which tie nicely into the story. Regardless, the story still has little next to NOTHING to do with the overall AC story and ends up being complete filler.

Final Thoughts
My only complaint with this game is that it just doesn't feel like an Assassin's Creed game at all. Stealth is helpful and you can spec heavily into it to make the combat and movement feel like an Assassin's Creed game but it just doesn't hit the nail on the head. I mean in no cutscenes is Alexios/Kassandra even wearing a hood (most people I see wear helmets in their playthroughs) and THERE'S NO ♥♥♥♥♥♥♥ HIDDEN BLADE.

I saw a YouTube comment the other day that said something along the lines of "If this game was just called Odyssey instead of Assassin's Creed Odyssey, people would have no problem with it" and not only do I think this perfectly hit the nail on the head but I'm left baffled at the fact that Ubisoft mostly received feedback like this after launch (people don't hate the game by itself but don't view it as a true Assassin's Creed game which they would PREFER) and it still took them 1 whole new game (Valhalla) before they decided to return to roots (Mirage now in 2023).


Good 'game' game. Bad 'Assassin's Creed' game: 4/10

Will Assassin's Creed ever be the same series I loved as a kid back in the 2010's?
Probably not.
Will I keep buying every new title and playing it to main story/narrative completion?
Yes I will.
发布于 2023 年 10 月 8 日。 最后编辑于 2024 年 2 月 25 日。
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总时数 25.2 小时 (评测时 14.7 小时)
As skeptical as I was about the Assassin's Creed franchise morphing itself into an RPG series, Origins has (relatively) persuaded me that change may be a good thing. While it may not have been the preferred fate I had for the series I've cherished for over a decade. I must admit another Assassin's Creed where you stab at enemies then run away spamming smoke bombs was probably the last thing this franchise needed if they wanted to beat the copy-paste allegations. The reason I included this blurb before my actual review of the game is to prove I'm not just mad because AC is moving in a different direction, like I said, I'm more or less happy to see the way the series has progressed, but now onto the game:


Terrible Leveling System
With the benefit of hindsight and being able to compare it to the two new RPG AC games (Odyssey and Valhalla), I can confidently say this game is the most bare-bones that the newer RPG games would continue to be, with Odyssey and Valhalla both adding so much more in terms of enemy variety and combat/moment animations. Although this was the first AC game where I found myself genuinely rooting for the main character and being legitimately on the edge of my seat during tense moments and confrontations in the game's story. But the leveling system in the game bothers me BEYOND belief. Maybe the side-missions are more slightly moreunique than the boring old go to X location and kill Y target(s), bonus points if you do it Z waybut that doesn't excuse the fact that you need to spend an extra 2-4 hours in your full play through just grinding levels to stand a chance against the bosses or use half of the seemingly endless number of abilities. At the beginning of my playthrough when I had the patience I grinded as many side quests as I could to be on equal footing with the harder enemies but by the end I realized that if you WERE the correct level, the game would just use gimmicks to make them harder to kill anyways, and if you WEREN'T the game would throw the kitchen sink at you and you'd have to use boring/uninspired tactics to cheese your way to victory. This
leads to what may be the worst part of the leveling problem, the Phylakes, which are high level mercenaries intended to give you thrilling fight, only you're disgustingly under-leveled when faced with them for the first time and will be running away from them for 90% of the play-through till the end where you can kill them and ... nothing really happens. This feature later became the Bounty Hunter feature in Odyssey which is a million times better.

Issues with Combat, Transportation, and Narrative
The combat system itself is also inherently bad, The locking feature tries too hard to look cinematic and instead obscures your view from necessary details. The parry feature might be the WORST part of the game as Bayek takes horribly long pauses to wind up his parries, not to mention it's never entirely clear when the enemy is going to attack anyway because the weapon just glows read from the start to finish of their attacking animation, but never gives any real indication as to when the correct moment to parry is. I can confidently say that this process is much more simplified in Odyssey and Valhalla, reminding me of how AC Unity tried to introduce so many new features but fans had to wait for Syndicate for them to be polished enough to enjoy. Further things to note: world design feels very similar all throughout Egypt save the cities with Pyramids or other massive landmarks to tell them apart (few and far between). Transportation between these cities seemed promising at first with the 3 different mount types but camels are slow and ineffective and chariots are INSANELY buggy and don't offer the unexplained 5x damage bonus that you get from swinging your sword on a horse or camel, leaving the horses again to be the main and really only viable method of transportation. Traveling between cities is relatively boring (thank god for the follow objective feature but that too hardly ever works). Finally, the main villain is HORRIBLE and probably the worst villain in the entire series I mean there are like 7 villains who are all meh-tier on their own, then by the end there are like 2-3 decent villains but the main villain, the final boss fight you engage in, is some COMPLETE RANDOM introduced 5 minutes before the series ends.

Overall I would definitely NOT recommend this to anyone trying to get into the Assassin's Creed series for the first time, nor would I recommend it to seasoned AC fans who are tired of replaying their old favorites and want a taste of something new, give the newer RPG games a chance. Odyssey has 10x the story to offer than Origins had and Valhalla cleans up nearly everything that Origins left unpolished (except broken enemy detection lol)


A step in the wrong direction: 4/10
发布于 2023 年 9 月 17 日。 最后编辑于 2024 年 2 月 25 日。
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