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proud cd projekt shareholder 最近的评测

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总时数 17.7 小时 (评测时 17.1 小时)
I bought this game after reading a review that said: "I would recommend it for the detail oriented, management types, or people who hate themselves enough to venture into this." Honestly? I agree, but on a completely different wavelength. I thought I was signing up for a deep logistics sim. What I got instead was a masterclass in overcomplication disguised as complexity. Let me break it down for you.

The game starts off promising — you're manually sorting packages, building your first conveyor belt, and dreaming of the automation utopia just a few upgrades away. But once you grind your way past the early game (which is weirdly the most substantial part), you realize something: the so-called “mid-game” is a myth. Blink and you’ll miss it. There's no real incentive to use the mid-tier items because the pacing pushes you from manual labor to full-blown automation so fast it might as well skip the middleman. Late game? Nonexistent. Once you automate your first delivery point, it's rinse and repeat. Every day brings the same cargo types, and even the packages flagged with “Inspection required” become part of your automated empire. There’s no loop, no escalation — just conveyor belts and existential dread.

Contracts exist, and sure, they speed things up to reach the End-game, but aside from some irritatingly specific rejection reasons, they’re about as deep as a puddle in a drought. They give you cash, and that’s... it. No strategic tradeoffs or evolving complexity.

Let’s talk bugs and mechanics. If you’re new to the genre, run. The tablet is clunky to use and the amount of how often I duplicated it by accident is not countable anymore, the controls are not smooth, and half the time you're fighting the game instead of playing it. Conveyor belts glitch out, packages get stuck in bridges, printers, machines, your soul—you name it. Upgrading your launcher conveyor? Big mistake. You’ll go from "gently placing packages" to "projectile-launching them into a different dimension." And don’t even get me started on the labels on pallets — just let them face outward by default. Is that too much to ask?

Some very basic features are just... not there. You can’t place dividers to sort countries or I couldn't find them (critical for contracts), the delivery bay spits out packages like it’s still in tutorial mode despite you having the fastest belts in the Western Hemisphere, and every time you reload or sleep, the warehouse becomes a haunted house of stuck boxes when you do either action before all packages are at their destination (either storage or delivered).

Despite everything, I had a blast. I genuinely did. This is the type of game that lives and dies on potential, and right now it’s more “neat prototype” than “finished product.” But I can see the vision, and that vision is big. This game could easily evolve into something amazing. Give us end-game mechanics like international trade wars where cargo is blocked due to political drama. Introduce maybe space missions with specific requirements, new cargo types to be send to the moon. Build out a contractor system where we can create specialized hubs and route packages around our own logistics empire. The bones are here — the meat just hasn’t been added yet.

Right now, I wouldn’t recommend this to newcomers. But for logistics nerds, masochists, or genre fans hungry for a 10–20 hour diversion, it’s a flawed but enjoyable ride. Just know what you’re signing up for: a tech demo with dreams of being a tycoon sim, currently stuck in a bug-filled warehouse purgatory. Fingers crossed the devs deliver — preferably with tracking info and a barcode that doesn’t fall off mid-shipment. Let me know if I can help!



发布于 2025 年 7 月 14 日。
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总时数 4.6 小时
Just finished the game. Gameplay loop is solid, story's pretty predictable but still fun. Big Hacknet vibes, which I loved. Voice actors crushed it.

It’s on the shorter side (one evening or a weekend max), and I wish the story went a bit deeper — doing more with the most wanted list or extra twists.

Still, for the price (especially on sale), it’s totally worth it.
发布于 2025 年 4 月 17 日。
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总时数 20.9 小时 (评测时 20.7 小时)
funny game but weird monetization model. You have to pay when you want to play with your friends. Won't recommend it.
发布于 2020 年 2 月 10 日。
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总时数 20.9 小时 (评测时 12.8 小时)
抢先体验版本评测
one of the funniest and most amazong partygames in 2019. We had a lot of fun and I'm looking forward to still have a lot of fun with the game. Clear recommendation
发布于 2019 年 12 月 4 日。
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总时数 312.4 小时 (评测时 80.9 小时)
抢先体验版本评测
just great.
发布于 2019 年 6 月 29 日。
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总时数 0.3 小时
short and nice
发布于 2017 年 2 月 2 日。
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