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总时数 5.5 小时 (评测时 4.5 小时)
Funny writing and great style!
Main campaign may not be very long if you are used to playing roguelikes with stacking mechanics - that said, some of the mechanics in Royal Writ threw us for a loop or two!
Surprises *almost* guaranteed.
发布于 12 月 9 日。
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总时数 114.0 小时 (评测时 96.2 小时)
抢先体验版本评测
Pretty good, co-op shooty stuff like L4D but more DRG-like, the upgrade system for characters and weapons(hexagonal jigsaw puzzles, you add pieces to a board and try to minmax 'wasted' space) adds some interesting complexity but is also likely to be the main thing to turn people off because, well, as said, it can become rather complex - but not in a fun way for some. Funny characters, huge(albeit static) maps, weapons & abilities felt diverse and there are a surprising amount of secrets/easter eggs everywhere!
发布于 8 月 20 日。
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总时数 3.1 小时
One of the simplest, yet most memorable point-and-click adventure games we have ever played.
发布于 6 月 4 日。
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总时数 157.0 小时 (评测时 98.1 小时)
An absolutely incredible game for those with a thirst for mystery and puzzle solving, like many of the games that Blue Prince is compared to, it is a bit difficult to talk about *why* it is good without spoiling it, but if we were to describe it in familiar terms...

This feels like a modern original take on MYST, much more than it does Outer Wilds and choose-your-path/powers roguelikes, although we do understand the comparisons from both sides and would personally say it is more Outer Wilds than a roguelike, yet it is most definitely still that too!

Despite the 32 hours, it still doesn't feel like we are close to fully completing the game yet, there are so many threads left to pull and some still seem to leave more questions than answers, and little compares to the moments when your fairly average playthrough turns into multiple "Eureka!" moments in a row!
...
And of course it is also possible to have moments when a fairly average playthrough ends and you later feel extreme shame when in retrospect it was an actually incredible one that you just happened to make multiple blunders in, multiple times in a row.

As with all games of course - "this is not for everyone", as someone else described in their review, you have to be both a "puzzle sicko and a roguelike sicko" to stick with this game once one of the games two major elements, either its mystery or building your own mansion room-by-room, loses its luster.

EDIT: Almost a hundred hours in and this is where we have hit our wall, most puzzles left are beginning to feel like moon logic or needing specialist knowledge about various things. Pretty fun up to this point!
发布于 4 月 16 日。 最后编辑于 5 月 12 日。
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总时数 33.2 小时 (评测时 30.0 小时)
There are animals in the well, so name checks out!
One of the best mystery-puzzle-exploration-platforming game things we've ever played.
发布于 3 月 9 日。
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总时数 2.2 小时
Good little perspective-based puzzle game with some absolutely striking imagery.
发布于 1 月 3 日。
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总时数 110.5 小时 (评测时 80.3 小时)
Nothing quite like this out there, there are more spell combinations than grains of sand in the universe, everything is destructable, everything matters(in every definition of the word), more secrets than some actual mystery games(a few of which are unsolved to this day).
Would highly recommend looking up a guide for understanding basic wand mechanics.
10/10 otherwise.
发布于 2024 年 12 月 31 日。
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总时数 344.0 小时 (评测时 300.0 小时)
Biggest selling point, it's free, if you have the time, try it out!

Great game overall, excellent style and some fairly good quests(both main and side), the survival gameplay is also pretty good and supposedly becoming better with a temperature system in the future, but the endgame(level 60 Pro dungeons and events) does not really support a tanking playstyle due to how quickly armour durability falls, in longer dungeons armour tends to break before(or during) the last bossfight, unless we got carried, and trying to switch sets mid-dungeon is not something we wish to do.
发布于 2024 年 8 月 29 日。 最后编辑于 3 月 5 日。
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总时数 14.2 小时 (评测时 10.5 小时)
Hades Lite with a(personally speaking) much better vibe. It's good.
发布于 2024 年 2 月 4 日。
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总时数 133.7 小时 (评测时 67.9 小时)
It is a lot like singleplayer Path of Exile... if PoE was an indie game, had more concise skill trees and mechanics that are actually succinctly explained through an in-game manual.

The only bad part about this are the level layouts, there are *so* many little corners and alcoves to get stuck on, it becomes rather irritating in the first act already, that said, if you can ignore it, it's a fun romp, especially if you get into min-maxing in the endgame.
发布于 2024 年 1 月 11 日。 最后编辑于 2024 年 1 月 12 日。
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正在显示第 1 - 10 项,共 39 项条目