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Pèpè Silvia 最近的评测

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正在显示第 61 - 70 项,共 77 项条目
有 7 人觉得这篇评测有价值
总时数 5.7 小时 (评测时 5.7 小时)
While the game has a good premise and great atmosphere; it suffers from abstract puzzles and design flaws.

First off - If you don't like jump scares, probably best to stay away. There's several in this game; and while they're not so prevalent that they get annoying; some just seem unnecessary.

Level design felt average; with nothing standing out that made me excited. Some were cool ideas, while some felt tacked on just to add another puzzle.

The dev's have gone with a sort of "abstract art" sheme with polygons and 'blocky' models. While this is all good when done right; sometimes it seems they did it simply to "cut corners". Some models look straight out of a game from the mid-90's (i.e. the airplane). Round objects like pillars and orbs have straight edges; a lot of textures are very low quality or non-existent, and lighting felt very basic. It's as if they went for a cell-shaded game but didn't quite commit.

This doesn't necessarily take away from the game, but it definitely doesn't add to it; and there several times when I was left wondering "why did they do that?"

The puzzles range from your typical "library maze" and "simon says" to some that are so abstract and "outside of the box" that they become frustrating. Most of the puzzles are "trial and error"; with nothing really explaining what the goal is.

Some are so "out there", that it takes incredibly long to do something that should be simple. This leaves you wandering around trying to find anything that you might have mised; when usually there nothing else and it's just by chance or luck that you figgure it out.

Some puzzles are designed well, but are frustrating because of poor level design i.e. switches that don't work unless you're in the perfect spot; activating switches that are close to others will activate the undesired one; or something hiding in the shadows. It feels very clunky and unintuitive compared to most puzzle games.

The story itself is interesting; but it suffers from the long "pauses" of trying to solve these abstract puzzles that don't relate in any way to the story, and you start to loose interest. There's also no voiceovers for the cutscenes showing the "past"; so you sit in complete silence watching the story unfold.

In a game like this, lighting is key. However, while the "ambient" lighting is fantastic; lighting on objects and models is horrid. There is no dynamic lighting, so you don't get the "shadow play" effect that creeps you out even more.
Static shadows are grainy, murky messes. The flashlight (which is only in a few levels) only lights up a (polygon) cone and doesn't cast shadows and is full of glitches. Most un-lit corners are pitch black while there's a light 2 feet away. This actually takes away from the game as it keeps players from exploring, (or even seeing) most of the level.

All in all, it's an OK game with very few good puzzles, and while the story is presented poorly, it's not a terrible premise. If you get this game I'd recommend getting it during a sale, so if you get frustrated you don't feel so guilty about letting it go.

I can only recommend this game if you get it for cheap, and\or if you REALLY like puzzle games no matter how abstract or obtuse they are.

6\10
发布于 2016 年 1 月 16 日。 最后编辑于 2016 年 1 月 19 日。
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有 2 人觉得这篇评测有价值
总时数 7.3 小时
An absolute fantastic puzzle\platformer with atmosphere, a great soundtrack, intuitive puzzles\level design; and with just enough of a story to keep you interested. The game shines from it's simplicity; but yet challenging enough that it's not a cakewalk.

I beat the game in ~7 hrs; and most of the puzzles took ~5-8 minutes average (longer for the last few that really make you think).

My only con is that there isn't more!

If you like simple puzzle games with atmosphere, then for the price (especially if on sale) you can't go wrong.

8\10

发布于 2016 年 1 月 16 日。
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有 3 人觉得这篇评测有价值
总时数 12.7 小时 (评测时 11.3 小时)
An excellent point-click puzzle game made with claymation and cardboard backdrops. They story will keep you going to try and find the reason behind all the strange things going on around you.

My only 'con' is that Some of the puzzles (or sequences to solve puzzles) get confusing and you have to try and remember everything you've picked up on; but overall they're well done and will still keep you interested.

The dev(s) are still actively developing and improving the game. For $17 it's a bargain.

8\10
发布于 2015 年 11 月 16 日。 最后编辑于 2016 年 1 月 30 日。
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有 6 人觉得这篇评测有价值
总时数 8.6 小时 (评测时 7.8 小时)
An excellent puzzle game with beautiful soundtrack and visuals and enough story to keep you motivated. If you enjoy games like Myst then this is highly recommended!
发布于 2015 年 11 月 15 日。
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总时数 2.2 小时
A short, fairly simple puzzle game on the moon, and it's free; what's not to like?
发布于 2015 年 10 月 1 日。
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总时数 2.9 小时
Not a terrible FPS with some cool, unique features. While an FPS at it's core; there's still some lite RPG\stealth\open world elements added in. This is not a "twitch" shooter; it does require patience and a little bit of strategy as you are usually outnumbered\outgunned.

The devs suggest to play the game in black&white; but there's options to change the saturation to your liking (or turn it off). Performance was good; with only a ~5fps drop in some areas (shadows\water); otherwise 60+ and no stutters\hiccups. I didn't notice any bugs or glitches.

Unfortunately, most of those "unique" features I mentioned fall short, making you wish the game was just a little more in-depth.

All in all, not a terrible purchase if you like these types of games , especially for $10 or less.
7\10
发布于 2015 年 9 月 14 日。
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总时数 27.2 小时 (评测时 24.8 小时)
A wonderful puzzle game with great atmosphere, good stor, excellent puzzles\design; and secrets galore!

If you like games similar to Portal, this game will not dissapoint! Plenty of content to keep you busy, a cool soundtrack, and a story that will keep you interested.

9/10
发布于 2015 年 8 月 4 日。 最后编辑于 2016 年 1 月 30 日。
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总时数 11.2 小时 (评测时 1.2 小时)
I could go into the usual list of pros/cons; but the reality is that the game is dead without a steady MP base. There's no way to gain xp, no way to upgrade your ship/weapons, and in the end no point in playing (short of the few training missions that get boring fast).

While there are SV meetups where a few of the active community gather to play, I don't usually have the luxury to plan my day/weekends around gaming. I want to be able to jump in whenever I have some free time and have fun.

I'm thinking I made a mistake in buying the game at all, but at least I bought it on sale, so it's not a big loss. Just sucks because this is a game I could really like - if there was any reason to play it
发布于 2015 年 8 月 4 日。
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总时数 11.0 小时
Waking Mars was an excellent platformer with cool science elements that keep your attention. The game requres a little bit of strategy in some areas, and adds a few puzzles to keep you thinking. The story is interesting, combing science with theories and fiction.

There are at least three different endings, depending on certain chioces you've made torwards the end of the game.

My only 'cons' are that some of the objectives aren't always marked or triggered right away, so sometimes you go right past and don't relize it. However there's usually enough information available to guide you in the right direction without holding your hand.

Avery solid game for cheap that will give 5-8 hours of good entertainment.

8\10
发布于 2015 年 7 月 1 日。 最后编辑于 2016 年 1 月 30 日。
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总时数 3.2 小时
A very good puzzle game with excellent gfx,animations, sound, and puzzle construction. Nothing really too hard, but it will keep you thinking. There's even optional hints in case you get stuck.

The only con I can think of is that it's too short (5 puzzles iirc), but for $5-10 it's definitely worth it.
发布于 2015 年 6 月 21 日。
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正在显示第 61 - 70 项,共 77 项条目