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尚未有人觉得这篇评测有价值
总时数 11.8 小时 (评测时 7.4 小时)
抢先体验版本评测
For a game thats still early in development, $20 , and this good. I personally think its worth it. I am only 7 hours in but this game reminds me of ground branch, a bit of tarkov, and most definetely some ready or not. Plus this game runs very nicely.

So far I am hooked, and I look forward to the following updates!
发布于 4 月 18 日。
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尚未有人觉得这篇评测有价值
总时数 8.3 小时 (评测时 5.0 小时)
抢先体验版本评测
~First 5 hours
- Quick Summary. I'm going to stretch here and just say this game reminds me of being in a permanent Destiny 2 Lost sector. The fluidity, visuals, and gunplay w/abilities gives me a very well polished experience. There were genuinely a handful of times I had to remind myself this was a solo dev project. The movement, the feel, it really hits the spot.
5 hours in
-Completed the current "story" up to the cliffhanger
-only 6 runs in
-in love with the story to be quite honest
-gameplay has got me a bit hooked
-its worth the price so far as is

So in conclusion, even if you purchased the game, to try it out, the first 2 hours of gameplay should cover almost everything minus certain augments and starting weapons. For a roguelite, from a solo dev, that runs like im playing Destiny 2 with Titanfall movement. I think its worth the price as is.

To the dev: Love the game, the idea, and looking forward to what you do with it!
发布于 1 月 2 日。
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总时数 14.7 小时 (评测时 6.2 小时)
One of the best police games I have ever personally played. Genuinely looking forward to the future of this title!
发布于 2025 年 9 月 25 日。
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1 人觉得这篇评测有价值
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总时数 4.3 小时 (评测时 1.0 小时)
Worth the price, Dont care, I get to play Worlds Adrift 2.
发布于 2025 年 9 月 23 日。
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总时数 0.0 小时
Update: I have no complaints. Great job!
发布于 2025 年 6 月 3 日。 最后编辑于 2025 年 9 月 25 日。
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尚未有人觉得这篇评测有价值
总时数 32.7 小时
Great in its current state, Great future!

Cannot recommend against it. Absolutely a joy of a game!
发布于 2025 年 5 月 24 日。 最后编辑于 2025 年 9 月 25 日。
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尚未有人觉得这篇评测有价值
总时数 176.4 小时
For Super Earth.
发布于 2025 年 2 月 22 日。 最后编辑于 4 月 9 日。
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总时数 68.2 小时 (评测时 62.8 小时)
抢先体验版本评测
Rating: ★★★★★ (5/5)

"Flyout is more than a game—it’s a canvas for aviation creativity and chaos."

Let me start by saying this: Flyout didn’t just let me build the Kasarov Shadow—it challenged me to dream, innovate, and obsess over every detail of what would become my proudest creation.

Building the Kasarov Shadow was like sculpting a piece of art with afterburners. This wasn’t just another jet slapped together for speed—this was a labor of love, sweat, and (let’s be real) a bit of frustration. Every detail, from its sleek wing design to the engine configuration, felt like a test of my understanding of aerodynamics and my patience.

-Hitting Mach 5 in the Shadow was a moment I’ll never forget.
-The game’s building tools made it possible to tweak every aspect of the jet.
-The moment the Shadow took its maiden flight was pure magic. Seeing it stabilize, maneuver, and dominate the skies felt like a nod to all the effort and dedication put into its creation.

The Game Itself: A Masterpiece in Progress
Flyout isn’t just a flight simulator—it’s a playground for innovators, a testbed for aviation enthusiasts, and a chaos generator for those who just want to see what happens when physics gives you options.

What I Loved:
-Freedom to Create: From designing jets to experimenting with wild concepts, the building mechanics give you full control.

Realistic Flight Physics:
- Flying isn’t just “press W to go fast.” You’ll feel the weight of your choices—literally. Every design decision impacts how your craft handles.

Community Inspiration:
- The ability to share and see others’ creations adds a whole new layer of fun and motivation via their discord.

Constructive Criticism:
-UI Learning Curve: While powerful, the interface can feel overwhelming at first. A more intuitive tutorial system would go a long way for new players.
Performance Hiccups: Occasionally, the game struggles with optimization when handling more complex builds

In conclusion:
Flyout is a brilliant blend of creativity, technical depth, and adrenaline. It’s not perfect, but the sheer possibilities it offers make it a standout in its genre. Build your dream, take it to the skies, and maybe—just maybe—you’ll create the next Kasarov Shadow.

Final Note:
To the devs: keep doing what you’re doing. You’ve created a platform for people like me to turn impossible ideas into reality. Thank you for that.
发布于 2025 年 1 月 18 日。
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有 1 人觉得这篇评测很欢乐
总时数 150.6 小时 (评测时 18.5 小时)
Delete Forza
发布于 2024 年 12 月 11 日。
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1 人觉得这篇评测有价值
总时数 0.8 小时
I actually genuinely regret purchasing this game because I can never truly organize my desk. You should buy it though because like why not
发布于 2024 年 11 月 27 日。
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