13
已评测
产品
0
帐户内
产品

Moop 最近的评测

< 1  2 >
正在显示第 1 - 10 项,共 13 项条目
尚未有人觉得这篇评测有价值
总时数 21.0 小时
tldr; Resident Evil 4 is still the best by a mile (and I don't mean no damn remake), and while this one is overall good it's not as good as 1, 2, or 8.

RE9 is an amalgam of the whole series, so it combines the worst parts, which is sitting around and hiding where the only thing you're at risk of dying from is boredom, with the best parts, which is just Resident Evil 4. There are some good moments, but nothing ever quite reaches the heights of the best in the series. I was almost ready to pan this game because they frontload all of the crap, but then I got to the 2nd half that primarily focuses on Leon and the game got much better.

The game has two major problems. First, an over-reliance on hiding sequences. The first encounter with the girl would have been just fine. You have no weapons, no way to defend yourself, and it makes a nice introduction to survival horror. But when you have to repeat it like 9 times throughout the game it just gets exhausting. I beat the game, started a replay on a higher difficulty, and when I reached the basement I straight up decided to just quit and uninstall. The realization I'd have to do this like 3 more times plus the orphanage was too much of a slog. They could have done anything to make these segments more interesting, but instead it's just repetitive.

The second problem is crafting with Grace. When I was first playing, I frequently found myself out of ammo, out of defensive weapons, and I noticed that gunshots would alert zombies from other rooms and they would come lumbering through the door and stack the odds even more against you. I thought Grace's segment was leaning hard into survival horror. I was totally ok with this, and I think it would have made a nice contrast to Leon. However the minute you get the ability to craft, I was flush with handgun ammo, magnum ammo, healing items, permanent stat boosts, and those items that cause zombies to explode. I wiped out the entire hospital ward, including the chef and Big Chungus. When it was Leon's turn, it was clear that whatever Grace left behind was Leon's to clean up, but since I cleaned house, Leon's segment was just running through an empty building picking up leftover collectibles. You could argue that's your reward, but it makes for a dull experience. Crafting breaks the game.

The 2nd half with Leon is where the game picks up. It follows the RE4 formula of trying to throw something unique or interesting at you at a reasonable pace. Minor spoiler, but there's a giant office building that's split in half and toppled over. When you first see it it's just far in the background and it makes a great visual set piece, but the game follows the Gabe Newell rule of not showing the player something cool and then not letting them interact with it so you actually get to enter into it in what is probably the highlight of the whole game. Good stuff. Also, real talk: the second half of Resident Evil 9 is a better Fallout than Fallout.

Grace....gets annoying. The incessant whimpering nearly had me pounding my fist into one of the three Hungry Man XXL dinners I had sitting in my lap. Look, I get it. She's a civilian, she works a desk job, and she's suddenly thrown into giant monsters and zombies. She's the relatable Everyman and she's scared like a normal person would be. B-b-b-b-but th-th-th-the c-c-constant s-s-s-s-s-s-s-tuttering 10 hours into the game after everything she's seen and been through, even when she's talking to a 6-year old girl in a glass box, even when she's talking to her boss BEFORE she's ever in any danger is just grating. Capcom dared to ask what it would be like to play someone with severe social anxiety disorder in a zombie apocalypse.

Since 4, the RE series has been polished to a mirror shine to the point where it's virtually impossible that they can be outright bad games. Even the much-maligned RE6 is worth playing compared to most other games (and you'll have a hard time convincing me it's not a satire of American action cinema which made it so much more enjoyable to me). This one is no different. For a AAA game, it is quite good. Compared to the rest of the RE series, it's above average. If you buy it at full price I don't think you'll feel cheated, but I don't think you're missing out if you wait for a sale.

EDIT: One thing I forgot to mention which might be a series highlight is how the blood splatters all over the floors and ceilings and walls. Just big splattering fountains of blood. Giant pools of blood coating the floors after you kill the fat zombies. Once, I pulled the trigger on a shotgun and a zombie was so close that Leon automatically shoved the shotgun into its mouth and blew the back of its head off and popped an eye out of its socket, leaving it bobbling around by the nerve. Awesome!
发布于 3 月 9 日。 最后编辑于 3 月 9 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 7.2 小时
Man, I do not get the hype.

It's like Fallout 3 mixed with a tiny bit of Thief: The Dark Project and 10 hours of Half-Life tram ride. Standing around listening to unskippable dialogue during in-engine cutscenes while NPCs prattle on an on and on, checking my phone to pass the time because the last 20 years of PC hardware advancements means game developers think terabytes of hard drive storage means they should indulge in 400,000 lines of spoken dialogue. This is interwoven with skippable in-game dialogue, where "skipping" means you can just walk away from NPCs while they're talking. Fine when it's just NPCs milling about in a safe area, who cares what they have to say. Not fine when it's, say, after an objective. Can I leave? Will I miss out on something important if I walk away now? Me, anxiously hopping back from one foot to the other, uncertain whether I can go yet and no player cues whatsoever.

Characters non-stop repeating "ARTYOM" like Bran invaded their mind and gave them a seizure.

Gameplay that hasn't advanced past Fallout 3. Mediocre gunplay. Pistol, SMG, rifle. Generic AI. Wandering around the wasteland, scavenging for supplies, picking off ghouls and wererats. And once you get a scope for the pistol and the suppressor mod, it's over. Easy Mode: Unlocked. Tedious additions, like press G to wipe crud off of your gas mask. Press T to change your air filter every 3 minutes. Adds nothing to the experience, not immersive, just a nuisance button press. Like something out of the worst ideas for motion controls in Wii games. "It'll be fun if the player has to crank their arm to roll down a window. Rolling down a window is fun, right?"

I encountered a bug early in the Moscow area during the level where you play alongside Anna. She got stuck, wouldn't move or respond, so the game wouldn't advance and I had to restart the level.

If you have an RTX card, it's great looking. Sound is moody and atmospheric. Performance is great with all settings at max. That's all the good I have to say about it.

I quit when I got to the Caspian desert area. I try to finish every game I buy, even if I'm not enjoying them, but this is so boring and the unskippable dialogue felt like such an exhausting time sink that I couldn't bear to finish and just uninstalled.
发布于 2024 年 11 月 17 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 49.7 小时
I S-ranked Ex Mode in BPM rush, and I'm old with slow reflexes and saggy gray balls so if you can't you should feel bad.


PS. I don't have anything else to add to the positive reviews, this is one of the best games in ages.
发布于 2024 年 3 月 4 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 52.7 小时
Ever watch TV and movies with cling clangy swordfights and wish they could make a game like that? That's what this is. They made a melee combat system centered on trying to make the video game version of clanging swords together, and it manifested as a "parry" system where you have to perfectly time your swings to connect with enemy swings, which breaks down the enemy's "posture" until they develop scoliosis opening you up to counterattack and wreck their crippled asses.

Every enemy has different attack patterns and timings, some which require ridiculous reflexes, some attacks which can't be blocked or parried so you're forced to dodge or counterattack (like stepping on spear), and it call comes together to create thrilling fights and the closest thing to a cinematic sword fight that's ever been in a game.

It's the best melee combat system of all time. You will find no better. Buy this game, it's amazing.
发布于 2024 年 2 月 23 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 21.5 小时
Positve:
  • Fun
  • One of the funniest games ever written
  • Creative
  • Great co-op campaign

Negative:
  • They didn't title it Fantasy Hole
  • The Steam community has failed to capitalize on the Fantasy Hole tag
发布于 2021 年 12 月 21 日。 最后编辑于 2021 年 12 月 21 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 0.5 小时
Impressive for what it is. Understandably one-note since it's just a student project. If the combat / character actions are expanded upon, this might make a decent game. The boss is surprisingly clever.

I guess if I had to level any kind of real criticism I'd say maybe pull the camera back a bit to give more vertical viewing space. It felt too confined and boxed in to me.
发布于 2021 年 8 月 24 日。
这篇评测是否有价值? 欢乐 奖励
有 8 人觉得这篇评测有价值
1
总时数 1.2 小时
The demo is fine other than the 1-hour limit. That's dumb. That's why it gets negative. It's sort of pointless considering each demo area (village and castle) automatically ends when you reach a certain point, so i'm not sure why they prevent you from taking your time and actually enjoying yourself.

The graphics are gorgeous.

I'm pleased they've deviated from zombies and the uninspired sludge enemies from RE7.

A big budget, highly anticipated, AAA title?? LET'S PICK SOME NITS!!!

The acting animation is.....questionable at times. For example, pay attention to the way Luiza walks when you first encounter her in the village. Her husband is menacing you and making a commotion, and she casually strolls around the corner with the nonchalance of a store clerk. I actually thought this was some kind of intentional subtext where she's acting way too calm as a tip-off the audience, but, no, it's just poor direction.

The moment when what's-her-name dies when you're escaping the burning house. She falls and is engulfed in flames. No screaming or shrieking momentarily while being BURNED ALIVE, she just instantly disappears without a sound or trace. She fell, like, half a floor into fire, not a pool of magma. That moment was so poorly handled it was laughable. Considering how much meticulous care went into the presentation and how much money was likely spent on this game, you'd think they could do better.
发布于 2021 年 5 月 6 日。
这篇评测是否有价值? 欢乐 奖励
尚未有人觉得这篇评测有价值
总时数 18.6 小时
As many reviews have noted, RE7 is a reversal from the action movie style of previous RE games and is much, much slower paced. Both in the literal sense of your character's movement speed, and in the number and frequency of enemies thrown at you. This isn't really a bad thing, it's just different.

The shift to first-person works well and makes the game feel more claustrophobic. I definitely recommend playing with headphones. The overall horror atmosphere can be pretty intense, and I imagine VR is amazing.

Controls are fluid and responsive, and really easy to pick up and learn. Pretty similar to past RE games, you won't be overwhelmed with a billion moves and button combos and need 500 tutorials to figure out crafting and leveling and blah blah blah. These have always been really accessible games, and this one is no different. That said, if you play with a controller it suffers the same problem of every FPS game ever played with a controller in that turning and aiming and sluggish and tank-like. Enemies are way, way obviously designed around this. It's pretty funny, you'll notice how enemies lurch and sway at just the right moments while you're trying to sloppily aim for a headshot. I didn't try playing with a mouse and keyboard for some reason, so I don't know how much different / easier the game is that way.

The game is a lot shorter than other REs. Other REs would clock in at 15-20 hours on the first playthrough, and this one I finished in a little over 9. The areas are much smaller, and there aren't a lot of obtuse puzzles or the need to carry around puzzle items in your inventory or stash until you discover what they're for later. You'll get a key or an item and pretty much immediately know what's it for and be able to run straight to that area and use it, and then either the item leaves your inventory or you can just dump it in your stash for good.

As I mentioned earlier, there's far fewer enemies than a typical RE game. There's also very few respawns, so most of the time you can backtrack through entire areas unimpeded to search for missed items or unlock previously locked doors. If you're a decent shot and fairly thorough in searching, you'll finish the game with an abundance of ammo.

The enemy design is probably the most uninspired in the entire series, and maybe even the entire horror genre. It's really bad. Everything is a generic-looking black humanoid mass ("molded"). Not a memorable thing about them. I don't know if they just settled with the most boring design ever or if they were trying to contrast them with the Baker family who are well-modeled, animated, and acted, but I really hope they do better in the future. There's about 1 good boss fight, and the rest are pretty lame. I'm similarly bored to death of "tangled mass with 30 eyeballs" that's been in like every game in the series.

The story is....acceptable, I guess. The setup is sort of stupid. Your wife disappears after going away for a "babysitting" job, which you learn from watching a video where she's way obviously standing on the deck of a ship in the ocean. Is she babysitting for a Saudi Prince? Who travels long distances to babysit? I get they probably didn't care and just wanted any kind of reason to get you to a haunted house in Louisiana, but still. The story plays out in a mystery fashion, and a lot of details you encounter early in the game don't fall into place until near the end which works well. There's a lot of "OOOOOOOOH, that's what that referred to" moments. I do appreciate that you actually play through the videotapes you find instead of just passively watching a video. That was a good idea. There is, however, a moment in the game where you get to make what appears to be a pretty heavy choice, and it turns out to be the most disappointing thing ever, probably one of the most in any game I've ever played. The choice turns out to be completely meaningless, it's undermined probably about 1 minute after you make it, and the rest of the game plays out exactly the same no matter what, except for an extra (trivial) fight and literally about 10 seconds of footage in the ending movie. Oh, and you get an achievement for completing the game with a different ending. I played through twice just for that, but it wasn't worth it. They should have just taken it out altogether.

Speaking of things I hate and am bored of in RE games, it seems like the first half or 3/4ths of every RE game is in a location that's really interesting and novel and fun to play through. Then by the end you're stuck in an environment where everything is made of ugly grey metal, like the high-tech labs and research facilities that are a staple of earlier games. This one is no different. The haunted house is great, everything after that not so much. If you want me to understand these viruses are made in a lab, just show me pictures or mention it in found files. Don't make me slog through miles of gun metal grey corridors.

Overall, I'd recommend it. It's a well-made game. Flawed, definitely not the best in the series, but good. Oh, and the game supports ultra-wide monitors just fine now. I guess it didn't for quite a while after it launched, but I guess that got added recently. I had no problem setting it in the options menu, at least.

发布于 2020 年 8 月 4 日。
这篇评测是否有价值? 欢乐 奖励
有 5 人觉得这篇评测有价值
总时数 18.1 小时
What if you could take Dark Souls, make everything about it boring, and then combine it with skill trees and randomly generated loot? If that sounds like your dream game, go ahead and buy Nioh at full price.

After almost 20 hours In Nioh, I think there's seriously only 9 enemies and most of them are so interchangable it feels like there's only 3. And they'll never keep you on your toes, you'll just bait them into performing the same 2- to 3-hit combo they'll repeat over and over and over again. And they all just run right to you and attack, they never even do anything as basic as playing defense and forcing you to make the first move.

The level design is just a bunch of samey-sized corridors with different backdrops. And there's no sweeping vistas or gorgeous set pieces, just a lot of dark and gray and brown. The first level (not the jail tutorial) is the most promising, but it goes downhill from there. The enemy placement in the levels is such that you really only have to fight one enemy at a time, or one enemy and an archer.

The first 2 main mission bosses are alright, but the rest I've encountered are forgettable.

The randomly generated loot works against the game. In the Souls games you'd go out of your way to figure out how to loot that conspicuous and oddly placed corpse because it was guaranteed to have some unique equipment or useful item, in this game you'll stop bothering because it'll just spawn vendor trash. There's crafting, but you'll craft items with random stats you don't care about. You can "reforge" stats you don't want, but it just randomly generates a new stat. Crafting in this game is like gambing in Diablo. A money sink where you mostly get a bunch of crap.

The game is hyped for it's difficulty, but it's just frontloaded because you're so weak at the beginning. Once you start leveling up and getting equipment with some actual defense, you'll be fine.

As for the story, I don't really know what's going on. I think the guy from The Witcher has to defeat Saddler from Resident Evil 4. There's also some older Japanese men that sit around being gruff, and a hot younger Japanese woman that, in defiance of all my totally-not-racist assumptions about Japanese media, doesn't have a nauseatingly cutsey voice nor has she been flung through the air for an egregious panty-shot.

Overall, I don't recommend paying full price for this. Despite it's obvious influence from the Souls games, it doesn't really innovate and is instead a pretty middling hack-n-slash.
发布于 2017 年 12 月 11 日。
这篇评测是否有价值? 欢乐 奖励
1 人觉得这篇评测有价值
总时数 4.7 小时
I was having fun until about 4 hours in and I hit a bug that rendered the game unfinishable. In the Temple level, there's a puzzle with two shutters you have to jump from, one after the other. The game refused to detect me landing against the second shutter so all I could do was fall and die.

I encountered other bugs, such as the one people are reporting where they couldn't move down chains. I could work around this by constantly switching from moving up to moving down and I'd gradually work my way down the chain. Tedious, but it worked.

I saw elsewhere on the internet the previous two bugs mentioned could be corrected if V-Sync was enabled, but that did nothing for me.

Another bug I encountered was if anti-aliasing was turned on light bloom would slowly expand outward until it engulfed the screen in blinding white light. Disabling anti-aliasing fixed this.

Supposedly a good game, but don't bother buying it since it's broken. Probably shouldn't be listed for sale. I played with an Xbox360 controller, so I don't know if the mouse/keyboard controls are any good.
发布于 2016 年 10 月 14 日。
这篇评测是否有价值? 欢乐 奖励
< 1  2 >
正在显示第 1 - 10 项,共 13 项条目