Emulius
Denmark
 ██████ ɴᴏᴡ ᴘʟᴀʏɪɴɢ:
 ██   ►  ██  𝐀𝐫𝐭𝐞𝐦𝐚𝐬 — 𝐛𝐞𝐟𝐨𝐫𝐞 𝐰𝐞 𝐬𝐚𝐲 𝐠𝐨𝐨𝐝𝐛𝐲𝐞 [open.spotify.com]
 ██████

 00:42 ━━━●────── 3:17
 ♪ ᴄʜɪʟʟ / ᴅᴀʀᴋ ᴘᴏᴘ

 ██   ►  ██ • ᴘʟᴀʏʟɪsᴛ [open.spotify.com]
 ██   ►  ██ • sʜᴀʀᴇ ᴍᴜsɪᴄ [open.spotify.com]

 ▬▬▬▬▬▬▬▬▬▬▬◯▬▬▬▬▬▬▬
  𝘮𝘶𝘴𝘪𝘤 𝘪𝘴 𝘭𝘰𝘷𝘦, 𝘮𝘶𝘴𝘪𝘤 𝘪𝘴 𝘭𝘪𝘧𝘦

 ██████ ɪɴ ɢᴀᴍᴇ
 ██   ►  ██ ʀᴀɴᴋᴇᴅ
 ██████

 • focus
 • consistency
 • progress

 ▌│█║▌║▌║
 ᴅᴏ ɴᴏᴛ ᴅɪsᴛᴜʀʙ
 ▌│█║▌║▌║
 ██████ ɴᴏᴡ ᴘʟᴀʏɪɴɢ:
 ██   ►  ██  𝐀𝐫𝐭𝐞𝐦𝐚𝐬 — 𝐛𝐞𝐟𝐨𝐫𝐞 𝐰𝐞 𝐬𝐚𝐲 𝐠𝐨𝐨𝐝𝐛𝐲𝐞 [open.spotify.com]
 ██████

 00:42 ━━━●────── 3:17
 ♪ ᴄʜɪʟʟ / ᴅᴀʀᴋ ᴘᴏᴘ

 ██   ►  ██ • ᴘʟᴀʏʟɪsᴛ [open.spotify.com]
 ██   ►  ██ • sʜᴀʀᴇ ᴍᴜsɪᴄ [open.spotify.com]

 ▬▬▬▬▬▬▬▬▬▬▬◯▬▬▬▬▬▬▬
  𝘮𝘶𝘴𝘪𝘤 𝘪𝘴 𝘭𝘰𝘷𝘦, 𝘮𝘶𝘴𝘪𝘤 𝘪𝘴 𝘭𝘪𝘧𝘦

 ██████ ɪɴ ɢᴀᴍᴇ
 ██   ►  ██ ʀᴀɴᴋᴇᴅ
 ██████

 • focus
 • consistency
 • progress

 ▌│█║▌║▌║
 ᴅᴏ ɴᴏᴛ ᴅɪsᴛᴜʀʙ
 ▌│█║▌║▌║
评测展柜
已运行 6 小时
Firewatch is quiet in a way that’s loud as hell.

I finished this game and just sat there. No music. No menus. Just staring. That’s how you know it worked.

This isn’t about combat, skill trees, or winning. It’s about loneliness, escape, and the lies we tell ourselves when real life gets too heavy. You play as a man running away from his problems, and the game never lets you forget that — no matter how far into the woods you go.

The dialogue is unreal.
Natural. Awkward. Funny. Painfully human. The conversations with Delilah feel more real than most “choices matter” games ever manage. Every pause, every joke, every uncomfortable silence says something.

The world is beautiful but empty — and that’s the point.
Wide forests, crackling radios, distant smoke. You’re alone, but not really. And that tension between comfort and isolation slowly messes with your head in the best way.

And the ending…
No spoilers. Just this: Firewatch doesn’t give you what you want. It gives you what you need. It respects you enough to let things be unresolved, messy, and real.

This game understands that sometimes there’s no big answer.
No villain. No fix. Just people, pain, and moving forward anyway.

Firewatch isn’t long, but it stays with you.
I’ll be thinking about this one for a long time.

Play it when you’re ready to feel something. 🌄💔
评测展柜
已运行 26 小时
ASTRONEER is pure curiosity turned into a game.

No guns. No enemies chasing you every second. Just you, a tiny astronaut, and entire planets quietly daring you to mess around and figure things out. This game taps into that childlike urge to explore, experiment, and accidentally almost kill yourself because you forgot oxygen exists.

Everything is simple — until it isn’t.
You start by digging holes and plugging in cables, and suddenly you’re building massive bases, automating systems, launching rockets, and thinking, “How did it get this deep?”

The terrain system is magic.
Digging, shaping, carving entire planets like they’re made of clay never gets old. You don’t just walk through the world — you literally reshape it. Every base, every tunnel, every disaster is 100% yours.

The vibe is unmatched.
Soft colors. Calm music. Peaceful silence broken only by machinery and your own mistakes. It’s relaxing, but also quietly stressful when your oxygen runs low and your rover flips six kilometers from home.

Solo is meditative.
Co-op is chaos.
Both are incredible.

ASTRONEER doesn’t hold your hand, but it also doesn’t rush you. There’s no pressure to be optimal — just to explore, learn, and build something that feels yours.

It’s the kind of game where you look up and realize three hours disappeared… and you’re smiling.

A cozy space survival game with infinite creativity and soul.
Easy recommend. 🌌🧑‍🚀
最新动态
总时数 50 小时
最后运行日期:1 月 26 日
成就进度   27 / 77
总时数 981 小时
最后运行日期:1 月 26 日
500 点经验值
成就进度   1 / 1
总时数 13.3 小时
最后运行日期:1 月 25 日
留言
>$kull< 2023 年 8 月 28 日 上午 8:12 
+rep
trillgoon 2023 年 8 月 28 日 上午 7:05 
+rep :)