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正在显示第 1 - 10 项,共 12 项条目
有 2 人觉得这篇评测有价值
总时数 41.9 小时
It's a decent Soulslike game with plenty of bosses (both optional and mandatory), multiple endings, and interesting lore.

Finished the game with the Radiant ending (Adyr boss fight was meh). Other bosses were fine I guess.
发布于 2023 年 11 月 19 日。
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总时数 25.7 小时 (评测时 11.9 小时)
Simple yet difficult game where timing makes or breaks a run. I really like the range of difficulties (although I must admit executive is hard enough for me for now). I do suggest buying the DLCs since the base map (Mars) can get quite stale after a few skirmishes.
发布于 2023 年 9 月 17 日。
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总时数 10.7 小时 (评测时 7.2 小时)
抢先体验版本评测
MOBILE INFANTRY DOES THE DYING, FLEET JUST DOES THE FLYING
发布于 2023 年 6 月 1 日。
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总时数 12.6 小时 (评测时 7.5 小时)
抢先体验版本评测
I really enjoyed playing this game so far, it's a great concept and a wonderful passion project. Having said that, there are a few things that bug me (pun intended).

Pathfinding: it's not the worst I've seen, but ♥♥♥♥♥♥♥ the amount of times I've seen one of my harvesters get stuck on a dune slope... The worst I've seen is when two harvesters try harvesting the same resource fields and decide to duke it out. I've also noticed shrimp getting stuck in the crystal formations now and then.

Performace: it's bad... but playable. Once you go over the 12 player softcap, it's barely playable at all. Most hosts have a bad upload rate anyway so going over it isn't adviced at all.

UI: it's decent, though very rudimentary. Sometimes it's difficult to spot enemies; you can't zoom in with vehicles (or I just simply don't know how); during night it's even worse (yes you can enable your spotlights, but its range doesn't really help a whole lot); having to tab all the time to check the map isn't the best way to go about it either.

Anyway, I look forward to future updates!

发布于 2023 年 5 月 17 日。 最后编辑于 2023 年 5 月 17 日。
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有 3 人觉得这篇评测有价值
总时数 7.5 小时
It's a decent RTS game just don't expect anything new or groundbreaking. Think of it like Grey Goo, good production value, interesting factions, sound design is ok although during the campaign might overpower the voice acting when there's a lot going on. Art is beautiful, especially the cutscenes. Story is what you'd expect from a RTS game.

Sadly enough the multiplayer is dead. With a marketing push it might be salvageable though.
发布于 2023 年 2 月 27 日。
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总时数 307.1 小时 (评测时 15.6 小时)
Transcends the meaning of addiction.
发布于 2021 年 7 月 6 日。 最后编辑于 2021 年 7 月 6 日。
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有 3 人觉得这篇评测有价值
总时数 21.9 小时 (评测时 8.5 小时)
Good game, could use an UI update later on.
发布于 2020 年 8 月 4 日。
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有 2 人觉得这篇评测很欢乐
总时数 20.9 小时 (评测时 20.1 小时)
Limited tool slots? Limited lives with a 20min interval? ♥♥♥♥♥♥♥ Rifts? Frick no...
The playerbase is pretty much dead at this point - due to the recent updates...
发布于 2019 年 10 月 29 日。
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一名开发者在 2019 年 10 月 31 日 上午 12:05 作出回复 (查看回复)
1 人觉得这篇评测有价值
总时数 48.9 小时 (评测时 2.1 小时)
My childhood
发布于 2019 年 7 月 19 日。
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总时数 5.6 小时 (评测时 0.6 小时)
Very good game, proves unity's engine.
发布于 2018 年 3 月 20 日。
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正在显示第 1 - 10 项,共 12 项条目